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VT's Conquest

Submitted by Vulpini Templar
This bundle is marked as approved. It works and satisfies the submission rules.
In this 4v4 map you control a small army as you and your team try to take and hold the three control points, every now and then the control points will attack the opposite team's core, victory is determined by who's core remains.

Features:
- 10 playable custom units, 3 tiered melee, 3 tiered ranged, 3 unique supports, 1 commander
- 5 available upgrades to improve your units or even just increase how many you can have
- Conquest/Towers of Doom like game play
- About 1.50 hours worth of game time, assuming only a single control point is captured

Notes:
- Bots aren't a thing, sorry about that
- Feedback in general is always helpful and whether you enjoy, like, dislike or hate the map it can help me make a better map if one were to comment it, I'll be making updates whenever possible but without people helping me see issues like 10 second stuns are ludicrous when everyone doesn't spam Gnolls then I can't fix what I don't know o3o

Credits:
- Vulpini Templar, I'm literally the only one o3o

Change log:
v1

- Released, wasn't available here
- Give it a go here: VT's Conquest.w3x


v1-1

- Wasn't available here
- Fixed armour upgrade not working
- Give it a go here: VTs Conquest v1-1.w3x


v2

- New map
- Control points only damage cores in 2.50 minute intervals all at once rather than every 10 seconds once captured
- Tweaked various stats and models of previous units
- Added new units: Kobold Infiltrator, Troll Priest, Goblin Tinker, Daemon Lord
- Tweaked upgrade values, costs, etc
- Split armour upgrade into 2, one for melee and one for ranged
- Removed attack speed upgrade
- Bunch of other minor stuff that I forgot to jot down during development
- Give it a go here: VT's Conquest v2.w3x


v2-1

- Music is now properly tied to music rather than sound
- Overhauled map(wanted to focus on layout and such, detailing is still in the works)
- Fountain of Regeneration's projectiles all travel at the same speed
- Increased vision of various structures
- Fixed a timer continuing to count down when the East core is dead
- Tweaked collision size of Western and Eastern Ancients of war
- Give it a go here: VT's Conquest v2-1.w3x


v2-2

- Tweaked page name so that future updates don't go breaking links(unless it never did?)
- Terrain tweaks(more variety in floor tiles and it's not entirely flat anymore~)
- Additional doodad detailing
- Druids and Satyrs are back but aren't mobile
- Added some wildlife
- Minor tweaks to some variables
- Give it a go here: VT's Conquest v2-2.w3x


v3, pacing update

> Map
- Tweaked some terrain near each base
- Added some doodad detailing near each base
- Re-added Ancient Guardians, they now attack nearby enemies
- Replaced some Raccoons with Goblin Laboratories
- Added some Raccoons elsewhere
> Cores
- Reduced hp to 20
> Control points
- Increased attack time to 5 minutes
> Income
- Players now recieve 1 gold every 5 seconds rather than when the towers attack
> Moon Well
- Fixed the Advanced Moon Well not costing anything, it now costs 25 gold
> Gnoll Bruiser
- Reduced training time to 2 seconds
- Reduced attack time to 1.25 seconds
- Increased movement speed to 450
> Gnoll Poacher
- Reduced training time to 2 seconds
- Increased movement speed to 450
> Kobold Infiltraitor
- Reduced training time to 8 seconds
- Increased hp to 150
- Changed damage type to piercing
- Increased attack delay to 1.50 seconds
- Changed armour type to small
- Increased movement speed to 500
> Furbolg Warrior
- Reduced training time to 4 seconds
- Reduced damage to 10-20
- Reduced attack delay to 1.50 seconds
- Increased movement speed to 425
- Removed Hurl Boulder
> Furbolg Tracker
- Reduced training time to 4 seconds
- Increased damage to 10-20
- Reduced attack delay to 1.25 seconds
- Increased movement speed to 425
- Removed Berserk
> Troll Priest
- Reduced food cost to 2
- Reduced training time to 8 seconds
- Reduced hp to 150
- Reduced attack delay to 1.50 seconds
- Changed armour type to medium
- Increased movement speed to 425
- Removed Faerie Fire
- Added Firebolt
> Razormane Brute
- Reduced training time to 6 seconds
- Increased hp to 750
- Increased damage to 40-80
- Reduced attack delay to 1.75 seconds
- Increased movement speed to 400
- Removed War Stomp
> Razormane Hunter
- Reduced training time to 6 seconds
- Increased hp to 700
- Increased damage to 40-80
- Reduced attack delay to 1.50 seconds
- Increased movement speed to 400
- Removed Frenzy
> Goblin Tinker
- Reduced food cost to 2
- Reduced training time to 8 seconds
- Reduced hp to 150
- Fixed the lack of hp regen
- Reduced attack delay to 1.50 seconds
- Increased movement speed to 400
> Daemon Lord
- Reduced training time to 10 seconds
- Increased damage to 50-100
- Reduced attack delay to 1.50 seconds
- Increased movement speed to 400
- Added Spell Immunity
- Added Fel Guardians
> Build Sentry
- Increased projectile speed to 1000
- Removed projectile homing
- Reduced damage to 10
- Reduced attack time to 1 second
- Attacks now deal full damage to units within a 100 radius of the impact
- Reduced hp to 30
- Increased cooldown time to 60 seconds
> Command Aura
- Now affects nearby allied units rather than only player units
> Devotion Aura
- Now affects nearby allied units rather than only player units
Contents

VT's Conquest v3 (Map)

Reviews
deepstrasz
I suggest the tag Strategy/Risk instead or at least along Arena since that's basically what fits. A nice map that could make use of more gameplay variety. Control points are placed in a line which means parts of the map aren't really used by players...
  1. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
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    I suggest the tag Strategy/Risk instead or at least along Arena since that's basically what fits.

    A nice map that could make use of more gameplay variety. Control points are placed in a line which means parts of the map aren't really used by players as they don't really serve much interest or purpose.
    Terrain could be less flat, have more doodads and tile variation.
    Also, use the other Play Music trigger to avoid hearing it as sound instead of through its proper channel.

    This requires multiplayer testing for balance and other possible issues.

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    EDIT: nevertheless a fun map.

    Approved.
     
    Last edited: Jan 24, 2018
  2. Vulpini Templar

    Vulpini Templar

    Joined:
    Jan 20, 2018
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    @deepstrasz thank you for the feedback, I'll do my best to improve on it but since I'm still somewhat new to this it'll probably be a rough ride .3.