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Triggers
VT's Conquest v3.w3x
Variables
Start
Time
Set Up Info
Turn Off
Create Set Up Time Window
Camera Distance
Daemon Lord Restrict
Income
Income Wave
Setting Up
Setup Time
Setup Time 2
Control Point Timer
Control Point Time
Control Point Time 2
Control Point Time 2 Central Control Point
Control Point Time 2 Western Control Point
Control Point Time 2 Eastern Control Point
Control Point Time 3 Central Control Point
Control Point Time 3 Western Control Point
Control Point Time 3 Eastern Control Point
Update Core Hp
West Core
West Core 2
East Core
East Core 2
Blue Capure Control Points
Blue Central
Blue West
Blue East
Teal Capure Control Points
Teal Central
Teal West
Teal East
Purple Capure Control Points
Purple Central
Purple West
Purple East
Yellow Capure Control Points
Yellow Central
Yellow West
Yellow East
Green Capure Control Points
Green Central
Green West
Green East
Pink Capure Control Points
Pink Central
Pink West
Pink East
Grey Capure Control Points
Grey Central
Grey West
Grey East
Light Blue Capure Control Points
Light Blue Central
Light Blue West
Light Blue East
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Control_Point_Time
integer
No
300
East_Core
integer
No
20
Setup_Time
integer
No
60
West_Core
integer
No
20
Time
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Game - Set the time of day to 3.00
Sound - Stop music Immediately
Sound - Play Mainscreen <gen>
Wait 65.00 game-time seconds
Sound - Stop music After fading
Sound - Play Music
Set Up Info
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Required quest titled Obtain Victory! with the description Capture and hold the control points, every 5 minutes after set up they'll attack the respective core. , using icon path ReplaceableTextures\CommandButtons\BTNDivineShieldOff.blp
Quest - Create a Required quest titled Credits with the description Vulpini Templar - I'm literally all there is behind the map...A special thanks goes to Wtii whose videos and community have been a big help in making significant improvements. , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Quest - Create a Optional quest titled Info with the description - 60 seconds set up - Victory is obtained by destroying the enemy's core - Defeat is obtained by letting the enemy destroy your core - Entering control points captures them for your team - Once captured control points attack the enemy's core every 5 minutes - Players gain 1 gold every 5 seconds after set up , using icon path ReplaceableTextures\CommandButtons\BTNSelectHeroOn.blp
Game - Display to (All players) for 10.00 seconds the text: The gates will open in |cffffcc0060 Seconds|r
Turn Off
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Trigger - Turn off Income_Wave <gen>
Trigger - Turn off Control_Point_Time <gen>
Trigger - Turn off Control_Point_Time_2 <gen>
Create Set Up Time Window
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Multiboard - Create a multiboard with 1 columns and 1 rows, titled Setup .
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to (String(Setup_Time))
Camera Distance
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Camera - Set Player 2 (Blue) 's camera Distance to target to 2500.00 over 1.00 seconds
Camera - Set Player 3 (Teal) 's camera Distance to target to 2500.00 over 1.00 seconds
Camera - Set Player 4 (Purple) 's camera Distance to target to 2500.00 over 1.00 seconds
Camera - Set Player 5 (Yellow) 's camera Distance to target to 2500.00 over 1.00 seconds
Camera - Set Player 7 (Green) 's camera Distance to target to 2500.00 over 1.00 seconds
Camera - Set Player 8 (Pink) 's camera Distance to target to 2500.00 over 1.00 seconds
Camera - Set Player 9 (Gray) 's camera Distance to target to 2500.00 over 1.00 seconds
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 2500.00 over 1.00 seconds
Daemon Lord Restrict
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player - Limit training of Daemon Lord to 1 for Player 2 (Blue)
Player - Limit training of Daemon Lord to 1 for Player 3 (Teal)
Player - Limit training of Daemon Lord to 1 for Player 4 (Purple)
Player - Limit training of Daemon Lord to 1 for Player 5 (Yellow)
Player - Limit training of Daemon Lord to 1 for Player 7 (Green)
Player - Limit training of Daemon Lord to 1 for Player 8 (Pink)
Player - Limit training of Daemon Lord to 1 for Player 9 (Gray)
Player - Limit training of Daemon Lord to 1 for Player 10 (Light Blue)
Income Wave
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Player - Add 1 to Player 2 (Blue) . Current gold
Player - Add 1 to Player 3 (Teal) . Current gold
Player - Add 1 to Player 4 (Purple) . Current gold
Player - Add 1 to Player 5 (Yellow) . Current gold
Player - Add 1 to Player 7 (Green) . Current gold
Player - Add 1 to Player 8 (Pink) . Current gold
Player - Add 1 to Player 9 (Gray) . Current gold
Player - Add 1 to Player 10 (Light Blue) . Current gold
Setup Time
Events
Time - Every 1.00 seconds of game time
Conditions
Setup_Time Not equal to 0
Actions
Set Variable Set Setup_Time = (Setup_Time - 1)
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to (String(Setup_Time))
Setup Time 2
Events
Time - Every 1.00 seconds of game time
Conditions
Setup_Time Equal to 0
Actions
Multiboard - Destroy (Last created multiboard)
Game - Display to (All players) for 10.00 seconds the text: Go forth minions, capture the control points; bring down their core!
Cinematic - Ping minimap for (All players) at (Center of Central_Control_Point <gen>) for 10.00 seconds, using a Simple ping of color ( 0.00 %, 0.00 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of West_Control_Point <gen>) for 10.00 seconds, using a Simple ping of color ( 0.00 %, 0.00 %, 100 %)
Cinematic - Ping minimap for (All players) at (Center of East_Control_Point <gen>) for 10.00 seconds, using a Simple ping of color ( 0.00 %, 0.00 %, 100 %)
Multiboard - Create a multiboard with 3 columns and 2 rows, titled Core Information .
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 1 to Time:
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 1 to West:
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 1 to East:
Multiboard - Set the display style for (Last created multiboard) item in column 1 , row 1 to Show text and Hide icons
Multiboard - Set the display style for (Last created multiboard) item in column 2 , row 1 to Show text and Hide icons
Multiboard - Set the display style for (Last created multiboard) item in column 3 , row 1 to Show text and Hide icons
Multiboard - Set the icon for (Last created multiboard) item in column 1 , row 2 to ReplaceableTextures\CommandButtons\BTNFireRocks.blp
Multiboard - Set the icon for (Last created multiboard) item in column 2 , row 2 to ReplaceableTextures\CommandButtons\BTNTreeOfLife.blp
Multiboard - Set the icon for (Last created multiboard) item in column 3 , row 2 to ReplaceableTextures\CommandButtons\BTNCorruptedTreeOfLife.blp
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to (String(Control_Point_Time))
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 2 to (String(West_Core))
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 2 to (String(East_Core))
Trigger - Turn on Income_Wave <gen>
Trigger - Turn on Control_Point_Time <gen>
Trigger - Turn on Control_Point_Time_2 <gen>
Trigger - Turn off Setup_Time <gen>
Trigger - Turn off Setup_Time_2 <gen>
Control Point Time
Events
Time - Every 1.00 seconds of game time
Conditions
(West_Core Not equal to 0) and (East_Core Not equal to 0)
Actions
Set Variable Set Control_Point_Time = (Control_Point_Time - 1)
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to (String(Control_Point_Time))
Control Point Time 2
Events
Time - Every 1.00 seconds of game time
Conditions
Control_Point_Time Equal to 0
Actions
Set Variable Set Control_Point_Time = "300"
Multiboard - Set the text for (Last created multiboard) item in column 1 , row 2 to (String(Control_Point_Time))
Game - Display to (All players) for 5.00 seconds the text: The towers beseige the cores!
Control Point Time 2 Central Control Point
Events
Time - Every 0.01 seconds of game time
Conditions
(Control_Point_Time Equal to 1) and ((Owner of Control Point 0012 <gen>) Equal to Player 1 (Red))
Actions
Wait 0.50 seconds
Unit - Change ownership of Tower 0013 <gen> to Player 1 (Red) and Change color
Wait 0.50 seconds
Unit - Change ownership of Tower 0013 <gen> to Neutral Passive and Change color
Control Point Time 2 Western Control Point
Events
Time - Every 0.01 seconds of game time
Conditions
(Control_Point_Time Equal to 1) and ((Owner of Control Point 0017 <gen>) Equal to Player 1 (Red))
Actions
Wait 0.50 seconds
Unit - Change ownership of Tower 0019 <gen> to Player 1 (Red) and Change color
Wait 0.50 seconds
Unit - Change ownership of Tower 0019 <gen> to Neutral Passive and Change color
Control Point Time 2 Eastern Control Point
Events
Time - Every 0.01 seconds of game time
Conditions
(Control_Point_Time Equal to 1) and ((Owner of Control Point 0018 <gen>) Equal to Player 1 (Red))
Actions
Wait 0.50 seconds
Unit - Change ownership of Tower 0020 <gen> to Player 1 (Red) and Change color
Wait 0.50 seconds
Unit - Change ownership of Tower 0020 <gen> to Neutral Passive and Change color
Control Point Time 3 Central Control Point
Events
Time - Every 0.01 seconds of game time
Conditions
(Control_Point_Time Equal to 1) and ((Owner of Control Point 0012 <gen>) Equal to Player 6 (Orange))
Actions
Wait 0.50 seconds
Unit - Change ownership of Tower 0013 <gen> to Player 6 (Orange) and Change color
Wait 0.50 seconds
Unit - Change ownership of Tower 0013 <gen> to Neutral Passive and Change color
Control Point Time 3 Western Control Point
Events
Time - Every 0.01 seconds of game time
Conditions
(Control_Point_Time Equal to 1) and ((Owner of Control Point 0017 <gen>) Equal to Player 6 (Orange))
Actions
Wait 0.50 seconds
Unit - Change ownership of Tower 0019 <gen> to Player 6 (Orange) and Change color
Wait 0.50 seconds
Unit - Change ownership of Tower 0019 <gen> to Neutral Passive and Change color
Control Point Time 3 Eastern Control Point
Events
Time - Every 0.01 seconds of game time
Conditions
(Control_Point_Time Equal to 1) and ((Owner of Control Point 0018 <gen>) Equal to Player 6 (Orange))
Actions
Wait 0.50 seconds
Unit - Change ownership of Tower 0020 <gen> to Player 6 (Orange) and Change color
Wait 0.50 seconds
Unit - Change ownership of Tower 0020 <gen> to Neutral Passive and Change color
West Core
Events
Unit - Western Eternity 0010 <gen> Takes damage
Conditions
West_Core Not equal to 0
Actions
Set Variable Set West_Core = (West_Core - 1)
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 2 to (String(West_Core))
West Core 2
Events
Unit - Western Eternity 0010 <gen> Is attacked
Conditions
West_Core Equal to 1
Actions
Multiboard - Set the text for (Last created multiboard) item in column 2 , row 2 to (String(West_Core))
Camera - Pan camera for Player 2 (Blue) to (Position of Western Eternity 0010 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Western Eternity 0010 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Western Eternity 0010 <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Western Eternity 0010 <gen>) over 1.00 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Western Eternity 0010 <gen>) over 1.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Western Eternity 0010 <gen>) over 1.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of Western Eternity 0010 <gen>) over 1.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Position of Western Eternity 0010 <gen>) over 1.00 seconds
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 2 (Blue) with the message: Defeat!
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
East Core
Events
Unit - Eastern Eternity 0011 <gen> Takes damage
Conditions
East_Core Not equal to 0
Actions
Set Variable Set East_Core = (East_Core - 1)
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 2 to (String(East_Core))
East Core 2
Events
Unit - Eastern Eternity 0011 <gen> Is attacked
Conditions
East_Core Equal to 1
Actions
Multiboard - Set the text for (Last created multiboard) item in column 3 , row 2 to (String(East_Core))
Camera - Pan camera for Player 2 (Blue) to (Position of Eastern Eternity 0011 <gen>) over 1.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of Eastern Eternity 0011 <gen>) over 1.00 seconds
Camera - Pan camera for Player 4 (Purple) to (Position of Eastern Eternity 0011 <gen>) over 1.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of Eastern Eternity 0011 <gen>) over 1.00 seconds
Camera - Pan camera for Player 7 (Green) to (Position of Eastern Eternity 0011 <gen>) over 1.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of Eastern Eternity 0011 <gen>) over 1.00 seconds
Camera - Pan camera for Player 9 (Gray) to (Position of Eastern Eternity 0011 <gen>) over 1.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Position of Eastern Eternity 0011 <gen>) over 1.00 seconds
Wait 5.00 seconds
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Blue Central
Events
Unit - A unit enters Central_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and ((Owner of Control Point 0012 <gen>) Not equal to Player 1 (Red))
Actions
Cinematic - Ping minimap for (All players) at (Center of Central_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Unit - Change ownership of Control Point 0012 <gen> to Player 1 (Red) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cffff0000West|r have captured the central control point
Blue West
Events
Unit - A unit enters West_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and ((Owner of Control Point 0017 <gen>) Not equal to Player 1 (Red))
Actions
Cinematic - Ping minimap for (All players) at (Center of West_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Unit - Change ownership of Control Point 0017 <gen> to Player 1 (Red) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cffff0000West|r have captured the western control point
Blue East
Events
Unit - A unit enters East_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 2 (Blue)) and ((Owner of Control Point 0018 <gen>) Not equal to Player 1 (Red))
Actions
Cinematic - Ping minimap for (All players) at (Center of East_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Unit - Change ownership of Control Point 0018 <gen> to Player 1 (Red) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cffff0000West|r have captured the eastern control point
Teal Central
Events
Unit - A unit enters Central_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 3 (Teal)) and ((Owner of Control Point 0012 <gen>) Not equal to Player 1 (Red))
Actions
Cinematic - Ping minimap for (All players) at (Center of Central_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Unit - Change ownership of Control Point 0012 <gen> to Player 1 (Red) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cffff0000West|r have captured the central control point
Teal West
Events
Unit - A unit enters West_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 3 (Teal)) and ((Owner of Control Point 0017 <gen>) Not equal to Player 1 (Red))
Actions
Cinematic - Ping minimap for (All players) at (Center of West_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Unit - Change ownership of Control Point 0017 <gen> to Player 1 (Red) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cffff0000West|r have captured the western control point
Teal East
Events
Unit - A unit enters East_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 3 (Teal)) and ((Owner of Control Point 0018 <gen>) Not equal to Player 1 (Red))
Actions
Cinematic - Ping minimap for (All players) at (Center of East_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Unit - Change ownership of Control Point 0018 <gen> to Player 1 (Red) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cffff0000West|r have captured the eastern control point
Purple Central
Events
Unit - A unit enters Central_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 4 (Purple)) and ((Owner of Control Point 0012 <gen>) Not equal to Player 1 (Red))
Actions
Cinematic - Ping minimap for (All players) at (Center of Central_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Unit - Change ownership of Control Point 0012 <gen> to Player 1 (Red) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cffff0000West|r have captured the central control point
Purple West
Events
Unit - A unit enters West_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 4 (Purple)) and ((Owner of Control Point 0017 <gen>) Not equal to Player 1 (Red))
Actions
Cinematic - Ping minimap for (All players) at (Center of West_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Unit - Change ownership of Control Point 0017 <gen> to Player 1 (Red) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cffff0000West|r have captured the western control point
Purple East
Events
Unit - A unit enters East_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 4 (Purple)) and ((Owner of Control Point 0018 <gen>) Not equal to Player 1 (Red))
Actions
Cinematic - Ping minimap for (All players) at (Center of East_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Unit - Change ownership of Control Point 0018 <gen> to Player 1 (Red) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cffff0000West|r have captured the eastern control point
Yellow Central
Events
Unit - A unit enters Central_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 5 (Yellow)) and ((Owner of Control Point 0012 <gen>) Not equal to Player 1 (Red))
Actions
Cinematic - Ping minimap for (All players) at (Center of Central_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Unit - Change ownership of Control Point 0012 <gen> to Player 1 (Red) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cffff0000West|r have captured the central control point
Yellow West
Events
Unit - A unit enters West_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 5 (Yellow)) and ((Owner of Control Point 0017 <gen>) Not equal to Player 1 (Red))
Actions
Cinematic - Ping minimap for (All players) at (Center of West_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Unit - Change ownership of Control Point 0017 <gen> to Player 1 (Red) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cffff0000West|r have captured the western control point
Yellow East
Events
Unit - A unit enters East_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 5 (Yellow)) and ((Owner of Control Point 0018 <gen>) Not equal to Player 1 (Red))
Actions
Cinematic - Ping minimap for (All players) at (Center of East_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 0.00 %, 0.00 %)
Unit - Change ownership of Control Point 0018 <gen> to Player 1 (Red) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cffff0000West|r have captured the eastern control point
Green Central
Events
Unit - A unit enters Central_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 7 (Green)) and ((Owner of Control Point 0012 <gen>) Not equal to Player 6 (Orange))
Actions
Cinematic - Ping minimap for (All players) at (Center of Central_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Unit - Change ownership of Control Point 0012 <gen> to Player 6 (Orange) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cff995500East|r have captured the central control point
Green West
Events
Unit - A unit enters West_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 7 (Green)) and ((Owner of Control Point 0017 <gen>) Not equal to Player 6 (Orange))
Actions
Cinematic - Ping minimap for (All players) at (Center of West_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Unit - Change ownership of Control Point 0017 <gen> to Player 6 (Orange) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cff995500East|r have captured the western control point
Green East
Events
Unit - A unit enters East_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 7 (Green)) and ((Owner of Control Point 0018 <gen>) Not equal to Player 6 (Orange))
Actions
Cinematic - Ping minimap for (All players) at (Center of East_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Unit - Change ownership of Control Point 0018 <gen> to Player 6 (Orange) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cff995500East|r have captured the eastern control point
Pink Central
Events
Unit - A unit enters Central_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 8 (Pink)) and ((Owner of Control Point 0012 <gen>) Not equal to Player 6 (Orange))
Actions
Cinematic - Ping minimap for (All players) at (Center of Central_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Unit - Change ownership of Control Point 0012 <gen> to Player 6 (Orange) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cff995500East|r have captured the central control point
Pink West
Events
Unit - A unit enters West_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 8 (Pink)) and ((Owner of Control Point 0017 <gen>) Not equal to Player 6 (Orange))
Actions
Cinematic - Ping minimap for (All players) at (Center of West_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Unit - Change ownership of Control Point 0017 <gen> to Player 6 (Orange) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cff995500East|r have captured the western control point
Pink East
Events
Unit - A unit enters East_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 8 (Pink)) and ((Owner of Control Point 0018 <gen>) Not equal to Player 6 (Orange))
Actions
Cinematic - Ping minimap for (All players) at (Center of East_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Unit - Change ownership of Control Point 0018 <gen> to Player 6 (Orange) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cff995500East|r have captured the eastern control point
Grey Central
Events
Unit - A unit enters Central_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 9 (Gray)) and ((Owner of Control Point 0012 <gen>) Not equal to Player 6 (Orange))
Actions
Cinematic - Ping minimap for (All players) at (Center of Central_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Unit - Change ownership of Control Point 0012 <gen> to Player 6 (Orange) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cff995500East|r have captured the central control point
Grey West
Events
Unit - A unit enters West_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 9 (Gray)) and ((Owner of Control Point 0017 <gen>) Not equal to Player 6 (Orange))
Actions
Cinematic - Ping minimap for (All players) at (Center of West_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Unit - Change ownership of Control Point 0017 <gen> to Player 6 (Orange) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cff995500East|r have captured the western control point
Grey East
Events
Unit - A unit enters East_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 9 (Gray)) and ((Owner of Control Point 0018 <gen>) Not equal to Player 6 (Orange))
Actions
Cinematic - Ping minimap for (All players) at (Center of East_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Unit - Change ownership of Control Point 0018 <gen> to Player 6 (Orange) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cff995500East|r have captured the eastern control point
Light Blue Central
Events
Unit - A unit enters Central_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) and ((Owner of Control Point 0012 <gen>) Not equal to Player 6 (Orange))
Actions
Cinematic - Ping minimap for (All players) at (Center of Central_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Unit - Change ownership of Control Point 0012 <gen> to Player 6 (Orange) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cff995500East|r have captured the central control point
Light Blue West
Events
Unit - A unit enters West_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) and ((Owner of Control Point 0017 <gen>) Not equal to Player 6 (Orange))
Actions
Cinematic - Ping minimap for (All players) at (Center of West_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Unit - Change ownership of Control Point 0017 <gen> to Player 6 (Orange) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cff995500East|r have captured the western control point
Light Blue East
Events
Unit - A unit enters East_Control_Point <gen>
Conditions
((Owner of (Triggering unit)) Equal to Player 10 (Light Blue)) and ((Owner of Control Point 0018 <gen>) Not equal to Player 6 (Orange))
Actions
Cinematic - Ping minimap for (All players) at (Center of East_Control_Point <gen>) for 5.00 seconds, using a Flashy ping of color ( 100 %, 50.00 %, 0.00 %)
Unit - Change ownership of Control Point 0018 <gen> to Player 6 (Orange) and Change color
Game - Display to (All players) for 10.00 seconds the text: |cff995500East|r have captured the eastern control point
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