- Joined
- Jun 11, 2014
- Messages
- 13
+Rep. The voice overs are great, they sound very professional. I too do voice overs.. for my own custom campaign. I've attached a few samples.
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+Rep. The voice overs are great, they sound very professional. I too do voice overs.. for my own custom campaign. I've attached a few samples. Enjoy!!
Yeaaaah... I'm glad to hear of others getting into this whole "voice acting" thing, but it's considered pretty bad taste to advertise yourself on someone else's "showcase/request" thread, dude. :<+Rep. The voice overs are great, they sound very professional. I too do voice overs.. for my own custom campaign. I've attached a few samples. Enjoy!!
Yeaaaah... I'm glad to hear of others getting into this whole "voice acting" thing, but it's considered pretty bad taste to advertise yourself on someone else's "showcase/request" thread, dude. :<
I am really confused; I read our two messages at least a few times & I detected no difference. What did you "fix"? :<Fixed.
Also, it would help to specify who y'all want to make the recordings.![]()
Guess this is my lucky day to stumble upon this, I like your voice quite much.
I need just a few lines, but could you try to do them in different tones? Like 3-4 per line.
´´ Not enough manpower. ``
´´ Not enough resource. ´´
In return you'll get credited in my project.
Yeah, that's fine. There's an underscore ( _ ) instead of a space, but it doesn't really matter lol.Thank you Total Warrior, these samples will be used in my project.
Any specific name you want to be credited under or shall I go for Total Warrior?
Like I want to have some voices done, and you guys seem awexome, but I don't have anything "set-in-stone" enough to say "DO THEES!".What do ya mean, Kyrbi0?
I'M JUST AFRAID OF COMMITMENT.![]()
Instructions for Replacing Exitsting Unit or Event Sounds:
-- Sounds must be formatted Mono, 22kHz, 16bit, .wav
-- To replace unit sounds, open the Sound Editor within the World Editor
-- Find the sound you want to replace in the left pane, right-click it, and choose Replace Internal Sound
-- Browse to the new sound file you want, and open it.
-- Play it within the Sound Editor to double-check that it works
Instructions for Using Custom Music:
-- Music must be formatted Stereo, 44kHz, .mp3
-- Replace music the same way you replace sounds
-- Use music in a map the same way you do sounds
Do you still take voice acting requests?
Errr......Do you still take voice acting requests?
I need someone to voice Evil Jaina and Evil Vereesa, for my campaign project MegaCraft 1.
New voice examples @ main post for your listening pleasure.
Why not host a website of your own to promote your works?
I think you are good enough for a real commercial job!
Are you fluid in editing your voices?
I think that might be a cool skill to posses as a voice actor!![]()
Woah.You have excellent vocal quality! Wouldn't be surprised to see you land some gigs voice acting for games.![]()
I have so much free time now guys, get your requests in now so I can do something in my pathetic summer break :/
Can you do elven assassins? Or medivh? Or Death King?
Those are really good. How much of that is voice modulation in a program, and how much is just SHEER TALENT?Just another thank you again for people who listened to my post and gave me helpful comments!
New wc3 impressions here: http://www.mediafire.com/listen/7a41sk5udwmgsqx/Wc3_Impressions_1.mp3
or at the main post!
Those are really good. How much of that is voice modulation in a program, and how much is just SHEER TALENT?
"Ready to twerk" Did you really say that? =D
Oh wow... these are amazing.
Just patiently waiting for someone to add a twerk animation for the peasant now.