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- Sep 9, 2007
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- 6,759
Its actually easy to do since I have already made such actions detectable.
(24 ratings)
Its actually easy to do since I have already made such actions detectable.
But that is for unit selection, not for trackable hit events.
No problem. Aww, I am really lazy right now. Will work on it Friday I think ;P
You say that you will make attachment system in that inventory sys. but what you think about animation system? when he equips two-handed weapon to switch units animations, like in Witchers Advanced inventory system.
Question... is that system how to set new animations to unit?- Because im thinking about variable that is string and in it you write the set(Title) of animation, and in system when is item equiped your unit will change animation.But still, I will give the user the chance to attach an animation to the item. No problem.
hi again ummm.. after i copy and pasted your triggers in my map i cant test it anymore plss help tnx
CWInventoryWindow ->i don't get it, how do i set the location of the inventory and how do i know if its correctly placed?
local real centX = dist2destdist(0.)
local real centY = dist2destdist(2816.)
This truly is a ground breaking system that you are offering to the warcraft III community. RPG makers can only dream of fully utilizing a system such as this one. However, the problem is that they can only dream. As amazing as this system is, no current save and load system is compatible with saving the items in the breathtaking system that you have created. Thus, no RPG can utilize this system if they choose to have save and load features. Moreover, as amazing as this system is, currently, it is completely useless for RPGs. The only game type that I see this system fit for the moment is Angel Arena or Dota.
The system itself is a 5/5, however, it lacks the ability to be usefully applied to a variety of game types. Since you claim that this is for RPGs, I would have to rate its usefulness towards that purpose as a 1/5. However, I will NOT vote until you have completed this system. So please, for your final version, create a compatible save and load feature with heros and items, otherwise, I will have to vote low on this system.
Yes, my expectations may be high, but if you present a system for the purpose of RPGs you have to complete it and ensure that it works for those game types. You obviously spent lots of time on this system, but it would be a big waste if people cannot even use it.
Sincerely,
Topdog-160
It is?As amazing as this system is, no current save and load system is compatible with saving the items in the breathtaking system that you have created.
inventoryObj.getItem(i)
inventoryObj.getItem(i).getHandle()
GetItemTypeId(inventoryObj.getItem(i).getHandle())
local CustomInventory ci = CustomInventory.load(GetHandleId(unit))
CWInventoryWindow ->
These are the X and Y coordinates of the UI centered location.JASS:local real centX = dist2destdist(0.) local real centY = dist2destdist(2816.)
#Update - 0.2.0.5
- Important indexing fix of items. Now the 'Already have item' bug can again appear, but shouldn't matter on next pickup. This is due wc3, I will check if I can get an workaround.
...Now the 'Already have item' bug can again appear
...
However, doesn't it go away when picking again?