• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Version Info & Changelog

Status
Not open for further replies.
Level 13
Joined
May 24, 2005
Messages
601
LATEST VERSION: v1.05

CHANGE LOG:



v1.05 [2025-08-11]
- Latest stable version, including all previous fixes.

v1.03 [2020-04-10]
- Fixed desyncs


v1.02 [2018-10-13]

- Fixed a bug with broken gold/crystal gain when playing alone on a non-default player slot

- Reworked upper right corner area

- Fixed a crucial bug that destroyed the hero selector when trying to move it during the intro

- Fixed a bug with monsters being stuck in the water during wave 7

- Engineer Stasis spell cannot be casted on invunlerable targets any longer as this could lead to issues

- Hopefully fixed an issue with invulnerable 1/1 monsters after a player had left

- Some small fixes


v1.01 [2018-05-29]

- Added camera zoom levels (-cam 0,1,2)

- Columns are now rendered transparent to improve visibility

- Trading of epic presents should be impossible now (to prevent cheating, was still possible in 1.0)

- Added vote option to skip cinematics (-nocinematics, -nc)

- Updated information in quest log (incl. link to community discord)

- Hunter pets are now displayed with hero icons to better track their health

- Added quick commands: -s (save), -r (ready), -h (hints), -c (clear)

- Reaper achievement now only considers damage done to hero units (excluding barricades and darven towers)

- Some small fixes and adjustments


v1.00 [2017-01-15] --> map is now out of beta

- Trading epic presents is no longer possible because it could be abused for item duplication

- Dead teammates now share vision so there is a better chance to find and revive them

- Fixed a bug that Visara could sometimes teleport players into the water so they got stuck

- Fixed a bug that prevented Cthulhu from dropping any items

- Health of Repair-Bots now depends on difficulty and it increases on higher difficulties

- Some small adjustments


v0.99 BETA [2016-05-27]:

- Added legendary rings

- Bonus crystals are granted on end boss kill if all achievements had been completed

- The merchant now sells repair bots which can repair mechanical objects (incl. Eternal Wardens and Sentry Turrets)

- Added the -rdy command which allows to skip waiting times between waves if all players set themselves as ready

- Increased Engineer attack range

- Slightly reduced monster movement speed bonus on higher difficulties


v0.98 BETA [2016-04-19]:

- Fixed a bug that no trash mob items where dropped after the first boss encounter

- Player units are now paused during cut scenes (heroes, pets, eternal wardens, etc.)


v0.97 BETA [2015-08-20]:

- Some small adjustments and bugfixes


v0.96 BETA [2015-04-12]:

- Reduced total number of waves from 10 to 9

- It is no longer possible to play multiple heroes at once in singleplayer mode because this option could be abused for cheating to gain infinite gold & crystals

- Removed collision for heroes and most monsters so that they do not block each other any longer

- Added minimap visualization of dungeon layout

- Some small adjustments on some hero spells


v0.95 BETA [2015-03-09]:

- Reduced total number of waves from 12 to 10

- Increased monster count for some waves

- Added more information to save codes and simplified file system structure

- Added ancient crystals to Visara loot (depending on difficulty)

- After beating the game, the final merchant now has some extra gear in stock (depending on difficulty)

- After beating the game, the time until the outro has been increased so there is more time for shopping


v0.94 BETA [2014-12-25]:

- Added the new difficulty mode "Deathwish" (DW is slightly harder than the old Insane mode, while Hard and Insane are now in-between Normal and Deathwish)

- Added monsters that exclusively appear on higher difficulties

- Added 4 completely new monsters: Necromancer, Snake, Slime & Imp

- The power of Eternal Protectors, Riflemen and Ancient Towers now properly scales up on higher difficulties

- Barricade health now scales with hero level

- Crafting system simplified so that single items now can be transformed into different, random items of equal class and rarity

- Improved code of death/revival system, hopefully fixing a rare reanimation-bug and corpse-remaining bug after players left the game

- Fixed a bug with the map ping not being displayed in some waves

- Fixed a bug with charges of barricades and power stones not being properly saved

- Fixed a bug after wiping during the Roryn boss battle so that the following boss battle was skipped

- The Slayer's Fury abtility now also significantly increases dodge chances

- Big changes in the Cthulhu wave design

- Some small fixes, changes and improvements


v0.93 BETA [2014-10-25]:

- Multiple changes towards a more fast paced gameplay

- Big item system improvements; weapons and armor now have a much bigger impact on hero power, however, equipment is harder to acquire

- Difficulty modifiers have been adjusted to fit the new item design

- Various changes/improvements in hero spells and cooldowns

- Added ancient dwarven defense towers which can be activated with power stones

- Added buildable barricades

- Added a new Hunter pet: the Elk (healer/supporter)

- Added a new Engineer gadget: Claptrap the mechanobot

- Barney and Mordred are now Minibosses appearing at end of wave 9, resulting in a more fluid gameflow

- Wave 10 and Roryn Boss Fight have been merged to create a more interesting battle; this reduces total wave count to 12

- The scoreboard now displays the total count of remaining monsters, instead of monsters currently on the map

- When the Engineer dies, golem and turrets are now destroyed

- Multiple small bugfixes and adjustments

- Old savecodes won't be working properly any longer


v0.92 BETA [2014-06-15]:

- Overall balance adjustments towards more fast-paced gameplay (monsters have less HP, but deal more damage)

- Difficulty factors changed to 1.6 (Hard) and 2.4 (Insane)

- The difficulty scaling depending on hero count has been improved / readjusted

- Monster total count scaling for players reduced, resulting in shorter games

- Added a crafting system

- Armor system improved

- Multiple new items, incl. legendary armor, and various changes to existing items

- Reduced chances of finding crystals in barrels to avoid first round only crystal farming


v0.91a BETA [2014-04-12]:

- Added new rare minibosses

- Some small bugfixes


v0.91 BETA [2014-04-04]:

- The Reaper now becomes vulnerable at end of wave 7

- Cthulhu wave design changed (back to the roots)

- Various small bugfixes and improvements


v0.90 BETA [2014-03-31]:

- Hero levels now can be permanently saved

- Max hero level set to 10; levelups have a bigger impact now

- Total wave count reduced to 13

- Added some new monsters, removed some old ones, and various small other changes in monster design

- Old save codes won't work any longer, sorry!

- All values & modifiers for difficulties, drop chances and the score system have been changed

- Weapons redesigned; weapons now enable some character specilization (i.e. they have different pros, cons, affect particular spells, etc.)

- Added armor item class

- Rings now have more different and interesting effects

- Picking up items loaded/generated by other players is no longer possible (to prevent abuse/cheating)

- You can only successfully load once in a game

- Improved hero designs; sharpened hero profiles

- Fixed a bug so that whiping between rounds sometimes didn't caused a wave restart

- Fixed a bug so that the game did not restart when a player left while the others were dead

- Fixed a bug that caused a game crash in some very rare situations

- The power of monster special abilities now properly scales with the difficulties

- Main bosses now drop crystals on death

- Horn of Berethil changed from being legendary to a rare consumable (increasing the chances that players are actually able to use it)

- Call of Cthulhu wave changed; added underwater effect and new monsters

- The bag now can be easily swapped with the 'B' key

- Intro improved and extended

- Players retain control during cutscenes (so they can chat etc.)

- Various small changes, improvements & bugfixes


v0.89b BETA [2014-01-15]:

- Hotfix: Fixed bag removal bug


v0.89 BETA [2014-01-14]:

- Crystal drop chances now depend on game difficulty

- Engineer: Increased sentry gun health, gattling damage, reduced repair times, reduced shield CD

- Ranger: Added trueshot aura for falcon

- Slayer: Decreased savage strike and jump damage

- Improved score modifiers for difficulties: 0.5 (easy), 1.0 (normal), 1.5 (hard), 2.0 (insane)

- Unselected heroes and wisps are now removed after the first wave

- added a -roll command

- some small bug fixes


v0.88 BETA [2014-01-11]:

- Fixed a bug so that monsters sometimes grouped in the middle area after a player had left the game

- Insane is now more difficult (see table for more info)

- Hunter: Increased pet summon cooldowns

- Priest: Increased Holy Circle cooldown

- Added berserk ability for Undead Dwarfs

- Increased movement speed of bosses

- Reduced monster total count in chapter II

- Multiple small adjustments

- Various small bug fixes


v0.87 BETA [2014-01-09]:

- To prevent cheating in the game, if you want to play singleplayer, you need to start the map as a 1 player local area network game (playing as SP custom game is no longer allowed)

- Engineer Fix: Sentry gun kills now add to the board and the guns scale up correctly on higher levels

- Hopefully fixed multiple bugs that appeared after a player had left the game

- Fixed a bug with the weapon attack damage modifiers not working properly

- Difficulties now slightly affect monster movement speed

- Repairing warden statues no longer costs resources

- Fixed the recent intro freeze bug

- Boss health now proportionally scales up with hero count

- Various other small bugfixes


v0.86 BETA [2014-01-06]:

- Big changes made to Chapter II

- Walls now block line of sight

- Added new commands (-achv, -clear)

- Difficulty modes now affect item chances


v0.85b BETA [2014-01-05]:

- Difficulty system improved: difficulty now also affects monster damage


v0.84 BETA [2014-01-05]:

- Added 4 difficulty options to choose from (easy, normal, hard, insane)

- resource exchange no longer allowed

- fixed a crucial bug with monsters from barrels that sometimes spawning at unreachable places

- some small fixes


v0.83 BETA [2014-01-04]:

- monster cap slightly reduced

- chests no longer always spawn crystals

- some small fixes


v0.82 BETA [2014-01-04]:

- Slayer Savage Strike power increased

- Some small adjustments


v0.81 BETA [2014-01-04]:

- Fixed a bug so that save codes of other players are no longer recorded to HD

- Barrels now always contain something

- Added destructable chests containing crystals


v0.8 BETA [2014-01-03]:

- First public release

 
Last edited:
Status
Not open for further replies.
Back
Top