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Changelog

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SpasMaster

Hosted Project: SC
Level 23
Joined
Jan 29, 2010
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Latest Changelog

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Version 2.4.3. [01.07.2018]
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General Changes
  • The intro cinematic has been changed with a new one that includes a small backstory, new music and images.
  • Many new creeps types & creep abilities have been introduced.
  • Channeled enemy abilities now also show a cast bar.
  • Existing creeps have also received a number of statistical and ability changes.
  • Several Challenges now have different rewards.
  • Major terrain changes.
  • Several puzzles have been changed.
  • Altars of Atal'ai have been removed.
  • A new feature has been added which allows the players to spend their late game gold on called "Runestones".
  • The Recursion Error multiboard should no longer appear when loading games.
  • Current map version will now appear at the upkeep window.
  • The Neutral Hostile and Temple Habitants forces will no longer be able fight eachother.
  • Ancient Bookshelves may no longer drop Scrolls of Healing or Scrolls of Restoration.
  • The Inspect ability has been moved out of the Backpack into the Hero command card.
  • The base health of all Intelligence and Agility heroes has been increased by 80.
  • The base health of all Strength heroes has been increased by 100.
  • The base mana of all heroes has been increased by 50.
  • The base mana regen for all heroes has been increased to 4 mana per 5 seconds up from 2 mana per 5 seconds.
  • Strength heroes now gain 10 health per level.
  • Intelligence heroes now gain 25 health per level up from 10.
  • Ranged Agility heroes now gain 35 health per level up from 30.
  • Melee Agility heroes now gain 50 health per level up from 40.
  • The Armor ESC Stat now increases armor by 0,5 per click down from 1 and costs 1 ESC Stat Point down from 2.
  • The Skeleton Tomb Dungeon has been removed.
  • The Gold Mine Dungeon has been relocated at the Skeleton Tomb's location.
  • The Hero Defense quest given by the Shadow Hunter at the troll village has been removed in preparation for the upcoming Arena Mode.
  • The Waterworks Dungeon now has the quest givers from the Skeleton Tomb giving you a brand new quest.
  • The old Waterworks Dungeon quest has been removed.
  • Fixed a bug where Mahul would not always display information for some of his help sections.
  • Fixed a bug where the Pet Damage ESC Stat was giving more Pet Damage than intended.
  • Destroyable Ancient Bookshelves are now called Ancient Runeshelves.
  • The Backpack has been given a new Transfer Item ability, which allows it to transfer items directly from the Backpack to your Hero and the reverse.
  • The Massive Attack type now deals 75% damage to Fortified Armor down from 100%.
  • The Chaos Attack Type now deals 100% damage to Fortified Armor down from 125%.
  • The Chaos Attack Type now deals 100% damage to Divine Armor down from 125%.
  • The Barrel containing the Cogwheel for the Engineer quest is now invulnerable until the quest has been taken.
  • Glyph of Blood Violence now deals 20 damage with 140% Primary Attribute scaling down from 30 damage with 160% Attribute scaling.
  • Glyph of Hellfire's base damage has been changed to 3 with additional 4 damage per Hero Level from 2 with additional 5 damage per Hero Level.
  • Glyph of Devotion's maximum mana scaling has been reduced to 0,3% down from 0,5%.
  • The Explorer Challenge no longer grants lives.
  • Instead of giving random amounts of gold, scaling with creep level, enemy units now grant a fixed amount of gold scaling with creep level.
  • Starting gold for Easy Difficulty has been increased to 100 up from 50.
  • Starting gold for Normal Difficulty has been increased to 125 up from 100.
  • Gold per kill bonus for Normal Difficulty has been reduced to 0 down from 1.
  • Gold per kill bonus for Hard Difficulty has been reduced to 1 down from 2.
  • Gold per kill bonus for Hell Difficulty has been reduced to 1 down from 3.
  • Gold per kill bonus for Insane Difficulty has been reduced to 2 down from 4.
  • The Experience bonus from Hard Difficulty has been increased to 1% up from 0%.
  • The damage increase for enemy units provided by Hard difficulty has been increased to 80% up from 75%.
  • The damage increase for enemy units provided by Hell difficulty has been increased to 130% up from 120%.
  • The damage increase for enemy units provided by Insane difficulty has been increased to 170% up from 160%.
  • The base health of all enemy creatures has been increased by 15%.
  • The handicap increase of Normal difficulty has been reduced to 120% down from 140%.
  • The handicap increase of Hard difficulty has been reduced to 145% down from 180%.
  • The handicap increase of Hard difficulty has been reduced to 175% down from 220%.
  • The handicap increase of Insane difficulty has been reduced to 215% down from 260%.
  • Handicap forumlas has been adjusted accordingly to the health changes.
  • On-spellcast healing in Heroic Mode now has a base value that scales with the creep level, but the maximum health scaling has been reduced.
  • The base damage of Nightmares spawned in Heroic Mode has been slightly reduced.
  • The attack damage of Snakes spawned in Heroic Mode has been reduced to 7/16/34/60/80 from 9/20/43/65/80.
  • The duration of Snakes spawned in Heroic Mode has been increased to 25 seconds up from 20 seconds.
  • The Enchantress now has a new ability: Augment.
  • Tanking Dummies will no longer spawn Snakes in Heroic Mode.
  • Creeps taken outside of Dungeons should no longer give experience when killed.

Classes
full
Berserker
  • Skull Split has a new icon.
full
Death Knight
  • Now uses a new model and icon.
full
Dragon Sentinel
  • Fixed a bug where Shield Slam was not properly registered as a Damaging Type effect.
  • The Dragon Scales Talent now increases armor by 5 across all levels instead of 4/6/8/10, scaling with Shield Slam level.
full
Druid
  • The base damage of Starfury has been reduced to 20/30/40/50 down from 30/45/60/75.
  • Fixed a bug where Lunar Strike sometimes did not deal damage while in Tree of Life form.
full
Hunter
  • Volley now gains 10 base damage per hero level.
full
Ice Lancer
  • Cold Touch now requires 8 attacks to proc up from 6.
  • Cold Touch now deals 110 damage with 300% Agility scaling up from 80 damage with 250% Agility scaling.
  • The Piercing Ice Talent no longer causes Ice Lance to ignors enemy armor, but instead deals additional damage scaling with the enemy armor.
  • Fixed a bug where the Hypotermia Talent was increasing the power of Winter Blessing.
  • The mana cost of Shatter has been changed to 20/40/60/80 from 25/40/65/80.
  • The mana cost of Frost Armor has been changed to 20/30/40/50 from 20/35/50/75.
  • The mana cost of Ice Lance has been changed to 15/30/45/60 from 20/30/40/50.
  • Fixed a bug where Drakkari Blessing was not working.
  • Has a new attack missile.
full
Mage
  • The periodic damage of Pyroblast is now properly of the Damaging Type.
full
Monk
  • Fortifying Brew now increases armor by 5 down from 6.
  • The maximum health scaling of Renewing Mist has been reduced to 0,8% of target maximum health down from 1%.
  • The Intelligence scaling of Renewing Mist has been reduced to 35% down from 40%.
  • The Expelling Circle Talent now restores 5/10/15/20 health per second, scaling with Renewing Mist level from 15 health across all levels.
  • The Expelling Circle Talent now has 50% Intelligence scaling down from 80%.
  • The Mistweaver Talent can no longer proc off of itself.
  • The Purifying Brew Talent now correctly states that it clears all staggered damage and not 60% of all staggered damage.
full
Necromancer
  • Fixed a bug where the Necromancer's Tombstone did not level up its debuff correctly.
  • The Corpse Explosion Talent now gains 10 base damage per hero level.
  • The Corpse Explosion's maximum health scaling has been reduced to 20% down from 25%.
full
Paladin
  • Fixed a bug where Beacon of Light would also heal the target healed by Holy Light.
  • Blessed Hammer has been optimized and should no longer cause performance issues.
  • The Guarded by the Light Talent now reduces damage taken by additional 1% for every 125 mana up from 1% for every 100 mana.
  • The Holy Avenger Talent now increases the damage reduction provided by Divine Protection by additional 5% down from 10%.
  • Righteous Fury reduces the target's attack speed by 20% down from 25%.
  • Divine Storm now gains 15 base damage per hero level.
full
Shaman
  • Fixed the tooltip of Earth Shield to no longer include the old Green Star indicator.
full
Siren
  • Sea Elemental collision has been reduced.
  • The Crushing Wave Talent now has 30/60/90/120 base damage up from 20.
  • The Crushing Wave Talent now has 140% Agility scaling up from 120%.
  • The Empowered Shot Talent now causes the next Liquid Arrow to be 300% stronger up from 250%.
full
Tinker
  • Fixed a bug where many abilities and effects that affected Clockwerk Goblins did not work.
  • The Zap ability of Clockwerk Goblins now has 25% chance to stun the target down from 100%.
full
Warlock
  • Dark Pact will no longer incorrectly heal all allied units on the map.
full
Warrior
  • The Steel Sentinel Talent now reduces damage taken by additional 0,25% for each point of Armor down from 0,30%.
  • Thunder Clap now reduces the attack damage of nearby enemies by 15%/18%/21%/24% down from 15%/20%/25%/30%.
  • Warcry now increases armor by 3 down from 4.
full
Witch Doctor
  • Vile Spider and Mending Ward now correctly have a Fog of War checker.
  • Healing Mantra will no longer heal units in the Fog of War.
  • Mending Ward now has correct healing values in its ability tooltip.


Items
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Items

  • Combat items now have a glow which corresponds to their quality.
  • Challenger's Ring is now available only in Insane Difficulty.
  • Challenger's Ring is now has different stats and effect.
  • Ultrasafe Teleporter now functions differently and has been renamed to Phase Transporter.
  • Certain named keys now need to be 'Used' at their corresponding doors instead of simply approaching them.
  • Chest Keys can now be sold for the price of 120 gold.
  • Vane's Fate's Equip effect now has 150% Primary Attribute scaling down from 200%.
  • Aruzal, Fang of Neltharion's Critical Strike has been reduced to 15% down from 20%.
  • The base proc chance of Atiesh, Greatstaff of the Guardian has been increased to 18% up from 15%.
  • The Mastery scaling for the proc chance of Atiesh, Greatstaff of the Guardian has been reduced to 15% down from 50%.
  • Rexxar's Hunting Guise now grants 15 Mastery down from 20.
  • The proc chance of Sigil of Al'ar has been reduced to 3,5% down from 4%.
  • The damage dealt by Sigil of Al'ar's equip effect has been reduced to 75 with 250% Primary Attribute scaling down from 100 with 275% Primary Attribute scaling.
  • A new item called Tome of Retraining has been added to the Arcane Wares, that allows you to reset your ESC Stat Points.
  • Vunjo's Masochist Mask can now taunt.
  • Endless Treasure Chest now generates 1 gold per 12 seconds up from 1 gold per 8 seconds.
  • Endless Treasure Chest now has 100% chance to give you gold when an enemy unit dies up from 25%.
  • Lucky Golden Charm now generates 1 gold per 6 seconds up from 1 gold per 5 seconds.
  • Items that had chance to add flat damage to your attacks have been reworked and function differently.
  • Fixed a bug where Bloodreaver's Scythe would occasionally give Primary Attribute.
  • Fixed a bug where the missiles shot by Dark Ranger's Longbow were sometimes going off at dummies, regardless of range if no other nearby target was present.
  • Fixed a bug where Void Shard could not target Lesser Creatures with its active effect.
 
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