Changelog

Status
Not open for further replies.

Kazeon

Hosted Project: EC
Level 33
Joined
Oct 12, 2011
Messages
3,443
--- v1.0
- Fixed some missing (green) disabled icons
- Now skill level up improvements will be displayed for active skills as well
- Fixed bug sold items not removed after entering dungeon
- Now purchasing potion gives 1 item not 5
- Fixed movement speed reduction bugs
- Added shortcut to pick nearby items: Space
- Added shortcut to stop moving: S
- Added multi-tier health and mana potions
- Crawler Bane now has poisonous attack
- Reduced attack radius for skeletal warrior, crawler bane, and kobold tunneler
- Now subordinate controller skills will be added when learning any unit summoning skill
- Fixed buff removal bugs with player's summoned units
- Improved threat and aggro system, now works for summoned units
- Optimized home village cobblestone models
- Improved buff and debuff handling
- Improved immobilize, silence, stun, & disarm debuff stacking
- Improved Forsaken Crypt dungeon
- Added new monster for Forsaken Crypt: Gargoyle
- Added some NPCs
- Skill mastery system has been added
- Skill mastery is now saved properly
- Improved save data version handling
- Training Dummy is moved next to portal
- Calibration wait time is reduced to 2 seconds
- Left-clicking when selecting NPC now will automatically select the controller
- Fixed calibration instruction for 1.29 and up
- Improved Darkness Claw GFX
- Improved Death Blow GFX
- Added new sub-classes for Archer: Ranger, Huntress, Lune Archer
- Ranger active skills: Quick Shot, Fast Reload, Summon Wolf, Acute Sight, Primal Strike
- Ranger passive skills: Extended Range, Catlike Reflex, Compact Bolt
- Huntress active skills: Bouncing Glaive, Shadow Meld, Tranquilizer, Snare Traps, Vicious Hail
- Huntress passive skills: Silent Step, Alacrity, Poison Coating
- Moon Strider active skills: Triple Shard, Illusory Incarnation, Lucid Beam, Force Wall, Lunar Strike
- Lune Archer passive skills: Mirage, Elune's Grace, Embodiment
- Added new skills for Dark Knight: Vampiric Groan & Nightmare Fall
- Reduced Double Crash cast speed
- Now player can create new character without saving (or save later)
- Reduced footstep volume
- Now higher rank monsters have knockback & interruption resistance
- Now skills can have different lifecost, manacost. and cooldown for each level
- Fixed skill level not shown in tooltips after opening scroll item tooltips
- Added channeling spell mechanism
- Reinvented core formula for calculating monster & player strength growth and item properties
- Added skill tier system. Each tier unlocks special upgrade to every active skill
- Active skill level requirement is reduced from (skill 1 - 5) 1>10>25>40>60 to 1>5>15>30>45
- Singleplayer commands are now disabled
- All Dark Knight skills now deal physic damage (except Spectra Vortex)
- Now Protection Vigor skill doesn't increase magic damage
- Now Darkness Claw skill ignores caster's magic damage
- Now Dark Arts skill doesn't affect magic damage
- Re-adjusted passive skill level requirements
- Default critical chance is set to zero and critical damage to 150%
- Now to insert a gem is using the "use/equip" function (previously using "move/swap" function)
- Fixed creep threat level not getting reset on death
- Fixed tooltips icon lightning glitch
- New intro and character creation/loading scene
- Added basic pet system
- Adjusted UIs for 16:9 aspect ratio
- Fixed save/load system for newer patches
- Fixed doubled sound effect when opening comparison tooltip
- Aero Jab is renamed to Piercing Jab
- Fixed Aero Jab leak issue and shockwave direction bug
- Added hold mouse button functionality for 1.29.2+
- Added monster sound effects
- Improved lightning jobs (environment and effects)
- Dexterity no longer increases block rate
- Added new skill for Knight: Valiant Charge
- Fixed Death Blow doesn't reset height properly
- Fixed fatal mistake at dungeon monster cleanup
- Fixed some destructible object not getting removed
- Improved item system for easier management & registration
- Some model files optimizations (4MB+ were saved)
- All potion stack limit is increased to 99 (was 50)
- Added 32 upgrade material items
- Added equipment upgrade system
- Fixed FPS drop when right clicking on some UI elements
- New skill and attribute point indicators
- Sold scroll items are now randomized. Resets when return from dungeon.
- Added spawn limit to Kobold Nest
- Significant improvements on performance
- Improved collision handling
- Increased default attack rate
- Reduced Knight's attack arc radius
- Added new attack animations for Knight
- Added 4840 new unique items (level 10 - 50)
- Added 1980 new mystical items (level 20 - 50)
- Double clicking item in inventory will immediately sell the item (if shop presents)
- New item drop grouping (rarity based)
- Now items can give accuracy bonus
- Now hides nearby obstructing objects
- Fixed camera still refreshes when player's no longer playing
- Fixed OP limit issue when socketing
- Fixed socketing error when using the double click function
- Added sync failure anticipation
- Fixed bug unable to teleport after a player's left
- Fixed bug in using potions when dead
- UI components are now removed after the player's left
- Fixed heavy camera shake when FPS is low
- Improved unit collision handling
- Increased default attack rate
- Reduced Knight's basic attack arc radius
- Fixed minimap visibility error when maximized
- Added "-shake" command to configure camera shaking intensity
- Added "Drop Rate" as dungeon stats modifier
- Fixed "Gold Rate" modifier is not properly applied
- Added upgrade effects for bow, sword, and shield
- Fixed tooltips overlaps with character window
- Added M as hotkey to toggle minimap (in dungeon only)
- Now Death Blow, Darkness Fall, Spectra Vortex, & Vicious Hail do not inherit secondary effects
- Dungeon stats modifier is now displayed in Read Me
- Added name tag for NPCs and interior portals
 

Kazeon

Hosted Project: EC
Level 33
Joined
Oct 12, 2011
Messages
3,443
--- v1.1
- Fixed upgrade items not removed when item is destroyed
- Fixed stuck at loading when returning from dungeon (experimental)
- Fixed socket and upgrade instances not removed when item is destroyed
- Fixed socket item got accidentally destroyed
- Fixed debuff from elemental effects never gets removed
- Fixed Poison Coating infinite DPS duration
- Fixed healthbar not visible in the crypt dungeon
- Fixed item pickup bug when in attack motion, stunned, and channeling
- Fixed shop items accidentally removed on dungeon cleanup
- Fixed ore object not destroyed on gear downgrade
- Fixed item exploit when upgrading
- Fixed socketing bug on item pick/sell/drop
- Fixed smelted ore object not removed on upgrade
- Added Soul Harvest system
- Added new item & combatant stats: hp & mp steal, damage reflect
- Balanced monster stats
- Doubled item pickup range
- Improved performance by recycling dummy units
- Reduced overhead caused by Soulbound & Vampiric Groan skills
- Now most monsters have mana point
- Critical optimization on exp sharing
- Shared exp amount is now calculated independently for each player
- Improved minimap legend system
- Temporarily removed minimap border
 

Kazeon

Hosted Project: EC
Level 33
Joined
Oct 12, 2011
Messages
3,443
--- v1.2
- Fixed missing icon files that caused game crash
- Fixed critical issue of broken item reference order (experimental)
- Fixed red portal always getting revealed in the minimap
- Fixed Dark Arts skill only adds bonus to floor damage
- Fixed ore not re-assigned after upgrade
- Now number key event uses new natives, the game no longer requires calibration
- Now can hold number keys to continuously casting skills
- Channeling skill is now done by holding the number key
- Now character window displays character overall strength rating
- Improved minimap performance by using new UI natives
- Now supports true full screen
- Added UI hover for inspection (Single Player only, for now)
- Remastered UI (Part 1) & Improved UI interaction
- Added NPC interaction menu interface
- Faster gameplay pace
- Obstructive object hider is now back working again
- Now can display complete item info by left-clicking item object
- Adjusted free scroll stats
- New cursor texture
- Improved selection circle
- Increased Ranger HP growth on each level
- Re-adjusted drop rate for each item rarity
- Increased damage taken by Illusory Incarnation illusions
- Reduced Double Crash damage
- Adjusted Lucid Beam damage and mana cost
- Increased Valiant Charge damage
- Fixed weird companion collision behavior
- Increased arrow hit box in character menu
 

Kazeon

Hosted Project: EC
Level 33
Joined
Oct 12, 2011
Messages
3,443
--- v1.2a
- Fixed critical issue of occasional freeze times when gathering souls
- Fixed tooltips not automatically hidden when playing as other than player 1
- Fixed Lunar Strike creates wrong illusion when hits Sludge Monster
- Fixed some errors in free scroll stats declarations
- Added T0 (level 1) variants for helmet, shoulder pads, and gloves items
- Added rare items for level 10-19
- New "friendlier" ambient sound for soul/globe objects
- Reduced contribution factor of weak element
- Now health and mana soul drop rates are equal
- Perfectized collision behavior with companion and illusions
- Now soul projectiles will always catch up
- Adjusted item drop rates per rarity
 
Status
Not open for further replies.
Top