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Fixed game crushing when pet kill unit and hero is dead.
Fixed bug when your hero die and inventory stay open, it will close now.
Fixed unit regeneration script.
Systems
Area Transition System will now properly display text on screen when you enter specific area.
Save/Load System
-save (Save progress data using player name as key).
-load (Load progress data using player name as key).
-flush (Clean Saved progress data).
-Save/Load handle:
Hero and Pet stats, attributes, custom attributes, experience, abilities and skill points.
Gold, Skill Points.
Time of the Day.
Main Quest progress data (even quest items)
Custom Inventory Requirements
(Swords require Blade attribute to be equipped for example)
5 levels of requirement:
-0 Novice
-25 Apprentice
-50 Journeyman
-75 Expert
-100 Master
Cinematics are removed from the game.
All quest log data is handled with dialogs.
Terrain
New Area (5/10)
This means we shaped 50% of playable map so far.
- Waterwille Village (Neutral)
- Ancient Forest (Hostile)
- Lands Between (Hostile)
- Swamps (Hostile)
- Elvish Ruins (Hostile) (New)
- Imperial City Grounds (Hostile)
Druid Guild 4 chambers
Hunters Guild 3 chambers
Quest
Main quest 3 is now completed and aviable
(you can now interact with Trioh)
Version: 0.9.3.0
Fixed bugs
Fixed Respawn bug when you die in building and camera stay there
Fixed camera in Tom Watson's House Basement, when you can't click on it because of spider
Fixed pet drop items
Fixed bug when you resurrect pet corpse
Fixed bug with Heal Pet item stay in hero inventory
Displayed Firebolt hotkey F
Fixed Healing Spell and Interract spell hotkeys.
Fixed camera and circle in Tom Watson's House Basement.
Fixed bug with Heal Pet item stay in hero inventory.
Fixed a major bug with teleporting to the border of the map.
Fixed owls movement in quest "Guardian of the Night".
Fixed the item "Arcane Tallisman".
Changes and optimization
Reduced the size of region near Ghan in quest "Urgent Message".
Reduced the size of region in quest "Lost Cargo".
Systems
Removed Hero Stat System and whole interface.
Created a multiboard to show hero and pet stats.
Shadow Essence is now removed as resource.
Lumber is now Skill Point, resource used to increase custom attributes.
Custom Attributes increase stats a little.
Custom Attributes are now Items requirements.
Removed Custom Camera System.
Camera can now be locked to hero unit (ESC key).
Camera can be zoomed in/out.
Camera can be rotated around hero.
You have full control over Pet now.
Pets
Disabled Dark Seer and Frozen Wolf
Converted Pets into heroes
Each pet has 60 levels just like hero
Each pet has level able abilities
Pet won't wonder around hero anymore.
Pet won't be forced to attack enemy units.
Pet will fallow hero if distance between them become greater than 500.
Version: 0.8.1.5 - 0.9.0.3
Fixed Respawn bug when you die as range and respawn as melee hero.
Fixed pathing ground errors.
Added few more buildings.
Added few more locations to enter (Caves, houses...)..
New Quest: There is someone in my house.
New Ability System.
- 3 Abilities to use: Heal, Fire Ball, Lightning Strike.
- Hero can equip up to 4 abilities.
- Hero can now make any combination of equipped abilities.
- Abilities have classes (Common, Uncommon...).
New Loading Screen and new Theme Design.
Optimized camera systems, and fixed errors related to building in/out systems.
Fixed food items bug.
Hero Pick system is edited a little as well.
- Pet display with more info and icon.
Removed part of intro cinematic that is outdated now.
Fixed some errors in book system
Fixed gold/shadow sfx bug
Version: 0.8.0.0 - 0.8.1.5
Picked gold/shadow is collected instantly.
Fixed ability ID bug in Talent Tree.
Talent Tree now allow you to remove any ability you want, instead last learned.
Fixed some bugs with Talent Tree related to SFX.
Optimized Talent Tree System, removed useless calculations and variables.
Reworked ability tooltips.
Fixed bug with same quest descriptions.
Added Ping Minimap System to help you guys solve quests easier. Thanks to mag once again.
Imported over 250 new doodads especially prepared for terrain decorations.
Removed FREE camera
Added building handle system (for now 2 buildings you can enter)
Recreated main 2 quests
Recreated map intro
New Cinematic System (main quests are now fully covered with cinematic)
Cinematic can be skiped with ESC key anytime
New improved terrain
Main story is much more revealed now.
Version: 0.2.5.0 - 0.5.1.1
Creeps
- Have increased hp
- New stats (critical etc)
Hero Pick System
- Recreated whole system
- 10 New classes instead of 5 old
- Removed Specializations and Birth Signs
Custom Item Inventory
- Whole new interface
- 18 inventory cargo slots
- 9 useful slots
- 6 basic hero slots
- 5 different hero animations
- 2 forms (ranged/melee)
- So far only few items added (Iron Sword, Iron Dagger, Iron Bow, Staff of Flames, Iron Curiass, Iron Shield).
Damage Engine
- Recreated whole system
- New stats like fire/poison/cold/lightning damage/resistance
- New effects and bonuses
- New projectile/missile system
Abilities
- Re created whole system
- Items such as Staff of Flames can add abilities to hero
Improved some code
Version: 0.2.0.0 - 0.2.5.0
Quests
- Re created whole system
(Added text, sound and special effects as well)
- 3 New optional quests
Creeps
- Added shadow essence to Ghost and Dark Minion like creeps
Abilities
- Re created whole system
- Added 2 Light Abilities (Unlock with hero level)
- Added 7 Dark Abilities (Unlock with dark essence collected)
Fixed bash
Removed Pet System
Improved some code
New Loading Screen and Map Preview
Version: 0.1.8.0 - 0.2.0.0
Terrain
- Re created whole terrain
- New area
- New doodads
Creeps
- Re created all creeps
- Creeps now level up with hero level
- Creeps now drop items related to their level
Pet System
- Re created whole system
- Works for Dragon and Spirit class only
- You can summon pet if you interact with Pet Trainer (works from Hero level 5)
New Loading Screen and Map Preview
Version: 0.1.7.6 - 0.1.8.0
New area: Hills of Arnor
- New Creeps (Mud Golem/Rock Golem...)
- New Item Categories (Steel, Priest, Leather, Magi...)
- New Item Models
New Tiles
- I imported and replaced almost all tiles...
New Doodads
- Bandit Tent 1/2
- Sack 1/2/3/4
Improved teleport system
-Circle of Power now can be activated
- Player use Dialogs to pick destination
- New effects
- New destinations
Imporved Ability System
- New tooltips
- New Ability pick systems
- You can now learn all abilities
- You can now level up your abilities (up to level 2 in this case).
Quests
- New Main Quest
Book Reading system
- You can read books found in game
New Loading Screen and Map Preview
Recreated Food System
- You won't die when food reach 0.
- Food is now reduced by 1 each 1 sec.
- Removed slow and such like effects.
Optimized few systems (Hero Pick, pet, ability...)
Version: 0.1.7.5
Added so far unique water effect and whole underwater like terrain.
Added -cameraon and -cameraoff option.
Imported over 10 new unique models created for this project.
Randomized NPC units completely.
Improved Interact system, added a lot of new things to it.
Fixed terrain errors related to regular camera.
Optimized some code a little.
Version: 0.1.7.4
Fixed fail pathing ground
Version: 0.1.7.3
Fixed and improved food system.
-Text tag display how much mana, life each food gave to hero.
-Improved food description.
-Added Food Merchant.
-Added Gameplay Info Ability to Food Merchant (Explain: Food System)
-Added down limit (when hunger reach 0, hero will die).
-Reworked hunger level (starting below 25 now).
-Text tag display message from hero when hunger drop below 25 seconds.
-Each 6 seconds hero lose 1 food.
-Each food give different mana, life and hunger points.
-If you eat 2 much, you will overfeed your hero (You won't be able to feed him anymore).
Fixed and improved interact ability.
-You can interact with yourself, bag or backpack now as well.
-You can interact with enemy or friendly units.
-Different message will be displayed each time with different color.
Fixed pathing ground.
Improved icons for gold/shadow essence/hunger etc...
Added new comand and improved old one:
- "-stats" show hero stats info (critical, evasion, item droop chance etc).
- "-acv" show hero ability class levels (spell critical, ability power levels...).
Improved experience system.
-Each creep has it's own exp value.
-Same creep won't give same amount of exp each time.
-Text tag show exp gained.
Improved stun library
Improved messages shown when you enter different areas.
Edited Merchants
-Bob the Smith (Added new items, fur armor, staff...).
-New merchant Lidia (Can sell magic stuff like orbs, hats, books...)
Added Unique abilities:
-Character History (Some NPC units have this ability, it will explain something more about them to you).
-Gameplay Info (Some NPC units have this ability, it can explain 1 or few important game systems, for example, food merchant explain FOOD SYSTEM, while Anaxes explain CAMERA and TELEPORT systems).
-Lore Character (Some NPC units have this ability, they are invulnerable ingame, and important for SotP story-line).
Fixed abilities
-Tooltips
-Names
-Hotkeys
Creeps give small amount of gold coins when killed.
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