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Afterlife 2.X and up

Discussion in 'Map Development' started by Xelephant, Aug 6, 2007.

  1. Xelephant

    Xelephant

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    Afterlife

    Map Name:
    Afterlife v3.8b

    Authors:
    Alex-Knight & ck-Godless (me)

    Stage of map:
    Final

    Gamplay:
    At the Moment pure survival on 10 Waves Undead.

    Feedback required!

    Get the Map Click me!


    Bugs to be fixed:
    1. 1HP Deadly Weapon Switch
    2. -restart Exploit
    3. Stimpack Exploit
    4. Loosing Ammo on Reload
    5. Wave 1 Skipping, after -restart


    Suggestions so far:

    1. More weapons
    2. New zombie types
    3. Increase the length of game
    4. Difficulty selection
    5.Increase in number of players
    6. New terrain
    7. New skills
    8. More medikit type and introduction of c4.
    9. Last but no least, the introduction of lighting items like the flashlight. Infra-red scope which can be placed on a rifle, which increases the rifle critical chance. Larger magazine which allow the gun itself reload more ammo at the same time.


    Changelog

    V2.8
    - added new Weapons
    - fixed some bugs
    - removed a lot of leaks
    - reworked Terrain
    V3.2
    - ammo stacks up to 5x of it original value
    - added new Weapons
    - fixed more bugs
    v3.6
    - fixed even more bugs
    - addition of Hero abilities
    v3.6a
    - fixes a text display bug
    - fixed a save/load bug
    - leveling should be a bit easier now
    v3.6b
    - bugs with ping command fixed
    v3.6c
    - fixed in game Typos
    v3.6d
    - bug with save system
    v3.7
    - new UI
    - replaced "baton skill" with "handmade explosives"
    - added a new turret
    - increased dmg of the old turret
    - redone some Triggers related to the bow
    v3.7a
    - fixed the bow Triggers (again), should work fine now
    - increased mana-regen for all heroes, default is 0.25 now
    3.7b
    - fixed 20mm broken reload
    - fixed 20mm friendly fire bug; thx NeoAxL for report
    v3.8
    - added color fading for the player health in the multiboard
    - reworte the ping Trigger, fully JASS now
    - added Anti Map Hack System by PandaMine
    - added new Sentry to Ping Trigger
    - increased bandage charges from 1 too 3
    - Open Wound and Broken Leg will occur randomly now
    - fixed Buff remove bug
    - Open Wound will reduce movement speed by 10% and doesn't stack anymore
    - Open Wound DPS increased from 1 to 2
    - Broken Leg DPS increased from 1 to 3
    - Increased Buff time for Broken Leg and Open Wound
    - changed End Cinematic
    v3.8a
    - removed Anti Map Hack System because of game breaking bugs
    - fixed attack speed reduced by open wound (-10% ms)
    - flare will no longer block units
    - HE Grenades, Molotov, RPG will destroy trees now
    - redone weapon switch Triggers
    - fixed a bug with buff adding
    v3.8b
    - fixed 20mm reload again
     

    Attached Files:

    Last edited: Jun 22, 2009
  2. valkemiere

    valkemiere

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    i've already tried it, its like notd >.<
    in my score this map more better, just different in save load mode.
    but nice map, keep a good work
     
  3. Arab4life

    Arab4life

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    So Alex-knight is also working on this? Or are you just stealing and modifying his map?

    Because i know who Alex-knight is, he has done several zombie maps including the famous "Curse of the lost city".

    All of them were done alone. And if you look at Afterlife, it was made a LONG time ago by Alex-knight himself. Unless i see proof that he is also doing this WITH you, then you are just stealing a map from a great map maker who made great zombie maps and editing it horribly.
     
  4. Xelephant

    Xelephant

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    There is no proof i could give you, we dind't make an contract were we signed it! Look for him and ask him yourself, then you'll have you needed proof! BTW shouldn't it be otherwise arround, you should give us an proof that i stole it? Like unguilty till there are some evidence to clearly say its not as he said?
     
  5. Mini-Me

    Mini-Me

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    Actually no. If you are editing someone elses map, you are a thief until proven otherwise. Now since the issue has been brought up, I will have to ask you to get the evidence that you did not steal his map. If Alex-Knight gave you the map willingly or is working with you on the map Im sure he wont have a problem using 2 minutes of his time to tell us that.

    72 hours to prove it. Otherwise I will close this thread and ignore the map based on that is stolen.
     
  6. Xelephant

    Xelephant

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    Okay i ll see what i can do. But why isnt something important like that standing in the Hive rules?
     
  7. Mini-Me

    Mini-Me

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    Maybe you should take another look at the rules...

     
  8. valkemiere

    valkemiere

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    We all know, making a map not produce money :p .
    why must debate it, like DBZ tribute right now edited by several people >.<
     
  9. Alex-Knight Mapmaker

    Alex-Knight Mapmaker

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    Hi all. Long time i had no connection, so i couldn't prove anything. Actually, Godless is my friend and he got my permission to edit my map. He also got unprotected version and he has all rights. Sorry, my english is bad and i thenk you all who protected my mapmaker's rights !
    I hope, this month i start mapmaking again.
     
  10. valkemiere

    valkemiere

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    i see, but when i'm play in battlenet in my country, someone create your map (afterlife x - gold edition) and they cheat it, all weapon,armor,and ammo placed in one room. and got maximum level 200 >.<
    but nice map anyway, we can change every weapon, different like other maps.
     
  11. Xelephant

    Xelephant

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    ye its just a matter of time. I cant really do much about that at the moment, but i ll look into some kind of system to prevent such things. But as long as you can edit the j files, there is no way of preventing kids from hacking the map and ruining the gameplay for other people.

    Maybe i should change the exp system to make it harder to hack. Anyway there is no way i would stop continue on this map. Before the Final i'll do the major changes to the save/load, the bad side would be that you cant load your current code.

    Well lets see how it turns out at the end when the quests are done.
     
  12. valkemiere

    valkemiere

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    the experience they can change it. set the level of your mummy to 100 --' after kill much. They save it, and load in real afterlife map, its works >.<
     
  13. Xelephant

    Xelephant

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    Not if i use an costume exp system like notd does, an realing on the exp there you gain levels, the exp will only load for the system an changes on combat directly, so you cant manipulate the hero exp to get higher XD

    There is always a way to make it harder to crack the map in any terms. But if they are willing to spend that mutch time on it, well let em go.
     
  14. Soviet.Kazak

    Soviet.Kazak

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    If you like, I can make some suggestions on improving the map.
     
  15. Xelephant

    Xelephant

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    Update in work, bump. Update Description, added Changelog.

    We are glad about any suggestions or feedback =)
     
  16. NeoAxL

    NeoAxL

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    Yo mate!
    Really one enjoyable map you had there, I'm a fanz of it now~ :grin:

    Btw, I've a few suggestion for the map, which I would love to see as some new addition in the future version if possible.. :gg:

    Mobs Suggestions
    First, it's about the toxic blue zombies in the tougher wave, I see that when it dies, toxic fogs remain for a while but it actually does nothng -.-.. Why don't just make it to deals minor poison damage if player getting affect by it? Kind of like the Diablo's zombies~ :p

    Then, why not a stronger worm in the tougher wave?
    The idea I have in mind was a different worm where it could eat the zombie's death bodies to grow tougher. (It could be something else though, not necessary a worm actually >.<)

    Consumable Suggestions
    I'm thinking that the game might use a new "bleeding protection" consumable, kind of like giving the user a protection against the bleed effect during the next 10-20 seconds. There could be a sub-effect like health regeneration as well, not the insta-heal like the current medi but a slower regen over time, and that would be perfect. The said item could be made that it doesn't "clean" the bleed buff but ONLY avoiding it though, to make it less like a second bandage.
    (It'll surely bring more fun for a Chainsaw user :xxd: )

    Weapon Suggestions
    There is all sort of better / weaker gun for different kind of ammo, but why not a better gun for the "Flare Gun" type? xD
    It would be nice if there is sort of a gun that could shoot 2-3 Flare ammo at once & generate the burning effect as what Molotov does.

    Secondly, I've thought of some interesting idea for the Bow weapon. There could be some kind of "Venom Flask" or "Burning Flask" that could be use to enchant the arrow into some different kind of arrow which does something more! Could be a nice addition I think.


    Lastly, I would like to see a fix to the 20mm Stationary Gun.. The splash damage of it could kills a player! And it looks dumb & annoying while I myself got killed by my own Stationary Gun cause it's shooting the zombies beside me.. Therefore, a fix please! :cry:


    Thats all for now, take them if you like, and perhaps I would be back for more if ya like my ideas~ :xxd:

    Keep up the good work & best of luck in your future map-making~! :thumbs_up:
     
  17. Xelephant

    Xelephant

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    Well i'm currently still busy with a new Movement/Wave System, dunno how it turns out. i'll talk with alex on the other suggestions, but that bow suggestion sounds interesting.
     
  18. Xelephant

    Xelephant

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    v3.8b released. Have Fun playing it =)
     
  19. NeoAxL

    NeoAxL

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    The tooltips & the animation of Open Wound went missing in 3.8c.
    And it seems that if one drops his weapon while reloading, all of the ammo on his inventory would be gone.. Is that fixable or not..? :S

    Btw good job on advancing further, I see that it's getting even popular since a lot more peoples started to play your game in the private server of my country. :)
     
  20. Anachron

    Anachron

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    Played 2.7 it was really fun but the terrain could improve :p sorry dude xD