--- v1.0
- Fixed some missing (green) disabled icons
- Now skill level up improvements will be displayed for active skills as well
- Fixed bug sold items not removed after entering dungeon
- Now purchasing potion gives 1 item not 5
- Fixed movement speed reduction bugs
- Added shortcut to pick nearby items: Space
- Added shortcut to stop moving: S
- Added multi-tier health and mana potions
- Crawler Bane now has poisonous attack
- Reduced attack radius for skeletal warrior, crawler bane, and kobold tunneler
- Now subordinate controller skills will be added when learning any unit summoning skill
- Fixed buff removal bugs with player's summoned units
- Improved threat and aggro system, now works for summoned units
- Optimized home village cobblestone models
- Improved buff and debuff handling
- Improved immobilize, silence, stun, & disarm debuff stacking
- Improved Forsaken Crypt dungeon
- Added new monster for Forsaken Crypt: Gargoyle
- Added some NPCs
- Skill mastery system has been added
- Skill mastery is now saved properly
- Improved save data version handling
- Training Dummy is moved next to portal
- Calibration wait time is reduced to 2 seconds
- Left-clicking when selecting NPC now will automatically select the controller
- Fixed calibration instruction for 1.29 and up
- Improved Darkness Claw GFX
- Improved Death Blow GFX
- Added new sub-classes for Archer: Ranger, Huntress, Lune Archer
- Ranger active skills: Quick Shot, Fast Reload, Summon Wolf, Acute Sight, Primal Strike
- Ranger passive skills: Extended Range, Catlike Reflex, Compact Bolt
- Huntress active skills: Bouncing Glaive, Shadow Meld, Tranquilizer, Snare Traps, Vicious Hail
- Huntress passive skills: Silent Step, Alacrity, Poison Coating
- Moon Strider active skills: Triple Shard, Illusory Incarnation, Lucid Beam, Force Wall, Lunar Strike
- Lune Archer passive skills: Mirage, Elune's Grace, Embodiment
- Added new skills for Dark Knight: Vampiric Groan & Nightmare Fall
- Reduced Double Crash cast speed
- Now player can create new character without saving (or save later)
- Reduced footstep volume
- Now higher rank monsters have knockback & interruption resistance
- Now skills can have different lifecost, manacost. and cooldown for each level
- Fixed skill level not shown in tooltips after opening scroll item tooltips
- Added channeling spell mechanism
- Reinvented core formula for calculating monster & player strength growth and item properties
- Added skill tier system. Each tier unlocks special upgrade to every active skill
- Active skill level requirement is reduced from (skill 1 - 5) 1>10>25>40>60 to 1>5>15>30>45
- Singleplayer commands are now disabled
- All Dark Knight skills now deal physic damage (except Spectra Vortex)
- Now Protection Vigor skill doesn't increase magic damage
- Now Darkness Claw skill ignores caster's magic damage
- Now Dark Arts skill doesn't affect magic damage
- Re-adjusted passive skill level requirements
- Default critical chance is set to zero and critical damage to 150%
- Now to insert a gem is using the "use/equip" function (previously using "move/swap" function)
- Fixed creep threat level not getting reset on death
- Fixed tooltips icon lightning glitch
- New intro and character creation/loading scene
- Added basic pet system
- Adjusted UIs for 16:9 aspect ratio
- Fixed save/load system for newer patches
- Fixed doubled sound effect when opening comparison tooltip
- Aero Jab is renamed to Piercing Jab
- Fixed Aero Jab leak issue and shockwave direction bug
- Added hold mouse button functionality for 1.29.2+
- Added monster sound effects
- Improved lightning jobs (environment and effects)
- Dexterity no longer increases block rate
- Added new skill for Knight: Valiant Charge
- Fixed Death Blow doesn't reset height properly
- Fixed fatal mistake at dungeon monster cleanup
- Fixed some destructible object not getting removed
- Improved item system for easier management & registration
- Some model files optimizations (4MB+ were saved)
- All potion stack limit is increased to 99 (was 50)
- Added 32 upgrade material items
- Added equipment upgrade system
- Fixed FPS drop when right clicking on some UI elements
- New skill and attribute point indicators
- Sold scroll items are now randomized. Resets when return from dungeon.
- Added spawn limit to Kobold Nest
- Significant improvements on performance
- Improved collision handling
- Increased default attack rate
- Reduced Knight's attack arc radius
- Added new attack animations for Knight
- Added 4840 new unique items (level 10 - 50)
- Added 1980 new mystical items (level 20 - 50)
- Double clicking item in inventory will immediately sell the item (if shop presents)
- New item drop grouping (rarity based)
- Now items can give accuracy bonus
- Now hides nearby obstructing objects
- Fixed camera still refreshes when player's no longer playing
- Fixed OP limit issue when socketing
- Fixed socketing error when using the double click function
- Added sync failure anticipation
- Fixed bug unable to teleport after a player's left
- Fixed bug in using potions when dead
- UI components are now removed after the player's left
- Fixed heavy camera shake when FPS is low
- Improved unit collision handling
- Increased default attack rate
- Reduced Knight's basic attack arc radius
- Fixed minimap visibility error when maximized
- Added "-shake" command to configure camera shaking intensity
- Added "Drop Rate" as dungeon stats modifier
- Fixed "Gold Rate" modifier is not properly applied
- Added upgrade effects for bow, sword, and shield
- Fixed tooltips overlaps with character window
- Added M as hotkey to toggle minimap (in dungeon only)
- Now Death Blow, Darkness Fall, Spectra Vortex, & Vicious Hail do not inherit secondary effects
- Dungeon stats modifier is now displayed in Read Me
- Added name tag for NPCs and interior portals