• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • ✅ Time to vote for the top 3 models! The POLL for Hive's 6th HD Modeling Contest: Mechanical is now open! 📅 Poll close on July 16, 2024! 🔗 Cast your vote now!
  • ✅ The POLL for Hive's Texturing Contest #33 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!

Using doodad skins for units\destructibles

Level 1
Joined
Jul 18, 2022
Messages
2
Hello!
I would like to use doodad skins for units\destructibles, but in editor they are shown with black-green checker box cube instead. How to fix it?
As an alternative, if I can spawn doodads with triggers, that would work too
 

Uncle

Warcraft Moderator
Level 67
Joined
Aug 10, 2018
Messages
6,906
Skins? Most models work fine for me:
1712441539267.png

^ That's a copy and pasted Barrel (destructible) using a Building model (doodad).
 
Last edited:
Level 1
Joined
Jul 18, 2022
Messages
2
The cube problem might happen if you set your destructible to have multiple variations like trees or crates, set it to 1 and it should work fine
Specifically, I'm trying to have a destructible that uses fissure model
If I set it for any variation (1 or 2) it always gets cubed, if I set it for base it occasionally works
 
Top