- Joined
- Jun 1, 2010
- Messages
- 748
In triggers there is no doodads mentioning, just destructibles and even destructibles have no replace destructible trigger. I could set my model to destructible.
What I want is when building dies, the model destructible/doodad is replaced by other model, and the model depends on the player who destroys the building. The doodad/destructible should be in same place, just the first model removed.
I think it would be like this, event player kills building, action remove (with variable probably) destructible, create destructible (specified model).
There is (last created destructible) and I can not use that, as with that set on the trigger does not work, I do not have knowledge yet of variables and I ask how to replace destructible/doodad. To create or remove I think it will need variables.
What I want is when building dies, the model destructible/doodad is replaced by other model, and the model depends on the player who destroys the building. The doodad/destructible should be in same place, just the first model removed.
I think it would be like this, event player kills building, action remove (with variable probably) destructible, create destructible (specified model).
There is (last created destructible) and I can not use that, as with that set on the trigger does not work, I do not have knowledge yet of variables and I ask how to replace destructible/doodad. To create or remove I think it will need variables.