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Upgrading the damage of a Missile

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Level 7
Joined
May 23, 2008
Messages
307
Hi hiveguys, long time no read :)
I recently started to map in sc2 after not having mapped for a very long time. (Last time in wc3, 2 years ago)

I started to work on an Archer Wars remake in sc2.
I copied an ability from another map that shoots a missile and damages everything in its path. Now I want to add multiple levels to this ability.
I watched and read tutorials basically the whole day today but still could not figure it out...

I hope you guys can help me, the map is in the attachments
 

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  • UpgradeDamageOfMissile.SC2Map
    30.9 KB · Views: 67
If there are 3 levels to the ability, create 3 abilities.

Event -> Map Initialization
Condition ->
Action -> Set (Ability Level 1) to available for (Player #)
Set (Ability Level 2) to unavailable for (Player #)
Set (Ability Level 3) to unavailable for (Player #)

Event -> Your Event
Condition -> Your Condition
Action -> Set (Ability Level 1) to unavailable for (Player #)
Set (Ability Level 2) to available for (Player #)
Set (Ability Level 3) to unavailable for (Player #)

Event -> Your Event
Condition -> Your Condition
Action -> Set (Ability Level 1) to unavailable for (Player #)
Set (Ability Level 2) to unavailable for (Player #)
Set (Ability Level 3) to available for (Player #)
 
Level 7
Joined
May 23, 2008
Messages
307
me neither. it seems like a very complicated way for something that should work with the data editor only

edit: I finally made it work!
for anyone with the same problem heres the link: sc2mapster
 
Last edited:
Level 7
Joined
May 23, 2008
Messages
307
yeah I think it would have worked, too. but it would have been way too much work to make the system compared to the (relatively) simple solution with the data editor ;)
 
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