• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Missile Launch & Impact Locations

Status
Not open for further replies.
Level 1
Joined
Dec 30, 2011
Messages
3
I am sorry if this has been asked before I am still getting use to the SC2 Editor and have looked for quite some time for an answer.

I followed this guide: http://www.staredit.net/starcraft2/Creating_a_Missile_Ability for creating a simple missile ability for a Goliath unit.

Everything works fine except for the fact that I can't seem to figure out how to modify where the missile launches from (I would like it to fire from one of the 2 missile pods on the sides of the Goliath) It wasn't covered in the guide and I have looked around multiple forums for an answer with no luck. Currently the Missile fires from the bottom of the Goliath and impacts at the base of the target clipping into the ground.

Any help would be appreciated.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,258
Attachment methods specify where the missiles come from. I think they are queried in the launch actor. You need to query ones for the appropriate attachment points for the model you are using (use viewer to see attachment points available).

If the model has no such attachment points I am not sure what is to be done but judging from the composite models that everyone is making now days I suspect you can use an actor offset to somehow make a custom but inefficient offset.
 
Status
Not open for further replies.
Top