I have simple wants... I want to move a missile around. It won't.
I isolated the problem and made a map with one trigger and no data changes:
I suppose I could make my own actor and move it around manually... but that limits me in some triggers (for example the "find every unit in region" won't let me detect my missiles.
Anyone know why this won't work?
EDIT:
I've noticed that if I set the unit's "Mover" to None I can actually move the missile manually. There is a new problem though... the missile cannot be turned smoothly...instead it snaps instantly to where I move it. I'm talking about this line:
I isolated the problem and made a map with one trigger and no data changes:
-
Melee Initialization
-
Events
- Game - Map initialization
- Local Variables
- Conditions
-
Actions
- Unit - Create 1 Weapon - Longbolt Missile for player 1 at (Center of (Entire map)) using point facing (No Options)
- Unit - Move (Last created unit) instantly to (Point(20.0, 12.0)) (Blend)
-
Events
I suppose I could make my own actor and move it around manually... but that limits me in some triggers (for example the "find every unit in region" won't let me detect my missiles.
Anyone know why this won't work?
EDIT:
I've noticed that if I set the unit's "Mover" to None I can actually move the missile manually. There is a new problem though... the missile cannot be turned smoothly...instead it snaps instantly to where I move it. I'm talking about this line:
- Unit - Make (Last created unit) face (Center of (Entire map)) over 10.0 seconds
Last edited: