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Ultra Weird missile bug

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Jul 6, 2008
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I have a one weird Banshee missile bug. See, in my map (Nation Builder ALPHA) there are banshees (Renamed to gunships) and Stationary Howziter turrets. So stationary Howziters, you see, have a Command Center model with Planetary Fortress animation, and the unit himself is lowered, so when I attack the structure with Banshees, the missiles behave really weird - they just fly away or get suck to the unit and stay like that.
So as I understand this is related to howziter's height (It's negative so there would be only the turret seen). How can I fix this so missiles wouldn't behave like that?
 
Just edit the Z impact on the targeted unit. That would only effect the unit you edited that value for.
 
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