- Joined
- Apr 6, 2008
- Messages
- 436
Most of the maps have unloackable content, I mean things that you unlock over time, like hero levels and abilities, or researchable upgrades.
These features make you keep playing the map only to see them. Making your hero more powerful is fun, as it's fun to upgrade your units as you wish.
I have made a Risk-like map, where you can choose what kind of units to make (46 very different units) and every territory is important, so you don't go around with all your units but divide your army in groups to defend your empire. The goal is controlling the very center of the map for 10 minutes.
I tested it many times, and people were always enthusiastic for the first five minutes due to the great choice of units. However later on the game became repetitive.
I need some ideas for unoackable content, things that you discover over time.
Keep in mind that I don't want to make the units upgradable in any way: all of them are supposed to be always balanced.
These features make you keep playing the map only to see them. Making your hero more powerful is fun, as it's fun to upgrade your units as you wish.
I have made a Risk-like map, where you can choose what kind of units to make (46 very different units) and every territory is important, so you don't go around with all your units but divide your army in groups to defend your empire. The goal is controlling the very center of the map for 10 minutes.
I tested it many times, and people were always enthusiastic for the first five minutes due to the great choice of units. However later on the game became repetitive.
I need some ideas for unoackable content, things that you discover over time.
Keep in mind that I don't want to make the units upgradable in any way: all of them are supposed to be always balanced.