I'm currently making a campaign.. the first map is a map in which your hero helps a CPU player to defend a town.. The town has 3 buildings all of which the enemy will attack but the map lasts for 25 minutes and I need some things to make it more enjoyable.
Features so far:
- Basic Attack Waves from 2-3 different entrances
- Small, frequent attack waves from 2-3 different entrances
- Boss waves, an enemy hero + stronger mobs attack a building
- 'Ambush Waves' - Enemies appear within the town to attack
- Hero Revival System
- Item shop
Currently, the only unit the player controls is their hero and the camera is locked to them, the computer player controls all defending units who are pre-placed units.
Does anybody have any good ideas of things to add to make the map for enjoyable?
Features so far:
- Basic Attack Waves from 2-3 different entrances
- Small, frequent attack waves from 2-3 different entrances
- Boss waves, an enemy hero + stronger mobs attack a building
- 'Ambush Waves' - Enemies appear within the town to attack
- Hero Revival System
- Item shop
Currently, the only unit the player controls is their hero and the camera is locked to them, the computer player controls all defending units who are pre-placed units.
Does anybody have any good ideas of things to add to make the map for enjoyable?