I am currently working on my first very own map. I don't use (and perhaps will not use) Jass for trigger. I'm not good in cinematics and terraining. Also I'm not very good in english.
The main idea is, you (player) should defend the main building for X waves of enemy. Like melee map, you should combine your units and heroes to win this game. But you cannot build any building; all your buildings is preset. Also there is dota-styled tower as your defense line.
Your units and heroes are human race-based but mixed with some other races abilities or feature. The enemies are basically from other races except human. If you want to suggest an unit or heroes, please stick with the theme. Player is human, enemy is non-human. I don't want the heroes too much powerful.
I am mapmaking on tiny sized map (32x64). Please consider this too.
The Buildings
What I've done:
What I've needed:
I will attach the map as soon as when this map reach 80 or more percent progress.
Thank you in forward.
The main idea is, you (player) should defend the main building for X waves of enemy. Like melee map, you should combine your units and heroes to win this game. But you cannot build any building; all your buildings is preset. Also there is dota-styled tower as your defense line.
Your units and heroes are human race-based but mixed with some other races abilities or feature. The enemies are basically from other races except human. If you want to suggest an unit or heroes, please stick with the theme. Player is human, enemy is non-human. I don't want the heroes too much powerful.
I am mapmaking on tiny sized map (32x64). Please consider this too.
The Buildings
- Main Building: if destroyed, you lose.
- Barracks: contains basic units (footman, rifleman, mortar team, dragonhawk rider), advanced units (upgraded version of basic units), and spellcasting units (priest, sorceress, spell breaker)
- Hero Altar: choose 1 of 5 heroes (paladin, blood mage, dark knights, archmage, and mountaing king). destroyed when you pick your hero.
- Blacksmith: contains unit upgrade, masonry and tower skill.
- Shop: contains various items. doesn't sell instant healing items for in-game strategy.
- Tower: there is 4 level tower like dota. if the first tower is destroyed, then the second will be vulnerable to attack and so on until main building. Every time a tower is destroyed, the enemy got an upgrade.
What I've done:
- Only use human race for player. (for themed sake)
- Rescale heroes level to 20. (4 level normal abilities, 3 level ultimate ability).
- The map is straight line. So you will only defense from one direction.
- There is no upkeep and expand the food limit to 200.
- Implemented additional units abilities (ex: footman gained "taunt")
- Implemented creep wave triggers and a few minutes between waves.
- Implemented upgrade for units change. (ex: footman > knight)
- Implemented difficulty mode: easy, normal and hard.
- Other things I can't remember for now.
What I've needed:
- Change Archmage ultimate: mass teleport is non-sense for this game but please keep it balance.
- Creep wave composition with 25-35 units each wave. Ex: wave 2 - 20 abomination and 10 crypt fiend.
- Like green td, I love invisible wave, boss wave, or mega wave.
- Advanced version of spellcasting units.
- Tower abilites
- Optional Quest
- Units abilites
- Some tutorial/posted map which may perhaps help me to develop this map.
- Some storyline for flavour.
- Other ideas?
I will attach the map as soon as when this map reach 80 or more percent progress.
Thank you in forward.