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tilesetter.exe asks me too for lua5.1.dll if ran manually
in jngp tiles ARE added to the increased tileset: by closing the map (without saving) and opening it back. - otherwise the tiles aren`t added.
(if i uderstand english language right its called a 'BUG'). but it is not a 'problem' because ...it works.
BUT it took me time to understand that it works.
WIERD: as far as i noticed the tileset increased in jngp S-T-A-Y-S in sharpcraftwex with -n 'Total Teture Space Remaining' and the tileset increased in jngp just works in sharpcraftwex when making the terrain.
sharpcraftwex seams more new and thus presumably less buggy, and it also seams faster (although i personally don`t know jass andwhatnot so i don`t compare allother features) and so i want to delete jngp.
the QUESTION is: how do i increase tilesets in sharpcraftwex without jngp?
Upcoming 1.29 patch will allow up to 16 tiles, instead of the current 13.
Also, if you don't want to wait till 1.29 is released, HiveWE was updated just one hour ago, and now it allows maps to have up to 16 tiles.
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