native UnitDamageTarget takes unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damageType, weapontype weaponType returns booleanWhat are the arguments "attack" and "ranged" for?
I, like Blizzard, always put "true" in the 1-st one and "false" in the 2-nd, but what will actually happen if I put "true" in "ranged", or "false" in "attack"?






