- Joined
- Jul 3, 2006
- Messages
- 33
JASS:
native UnitDamageTarget takes unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean
Can I have an explanation of attack & ranged booleans and also about the different attack & damage types?
What are those booleans there for, what do they change?
And how does changing the damage type from Fire to Shadow_Strike affect something?