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UnitDamageTarget

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JASS:
native UnitDamageTarget takes unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damagetype damageType, weapontype weaponType returns boolean

Can I have an explanation of attack & ranged booleans and also about the different attack & damage types?

What are those booleans there for, what do they change?
And how does changing the damage type from Fire to Shadow_Strike affect something?
 
Level 3
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Jul 3, 2006
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I think I pretty much have what I need from this table, thanks a lot.
But I still have to be sure, if someone knows will save me a lot of tests, what combination will make the damage ignore armour and armour type reduction? I mean the damage to be always full.
From this table I can assume Enhanced or Universal?
 
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