native UnitDamageTarget takes unit whichUnit, widget target, real amount, boolean attack, boolean ranged, attacktype attackType, damageType, weapontype weaponType returns boolean
What are the arguments "attack" and "ranged" for?
I, like Blizzard, always put "true" in the 1-st one and "false" in the 2-nd, but what will actually happen if I put "true" in "ranged", or "false" in "attack"?