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WereElf
Last Activity:
Oct 19, 2017
Joined:
Jan 2, 2016
Messages:
953

Following 2

Followers 3

Gender:
Male

WereElf

Don't fix what's working!, Male

WereElf was last seen:
Oct 19, 2017
    1. Arad MNK
      Arad MNK
      Also, that guy who posted in your Armor Altering. Hehe. Made me laugh for some time.
    2. Arad MNK
      Arad MNK
      ----------
      Don't fix what's working!
      ----------
      I don't agree. What's working might have 100 leaks but it can work.
    3. BiroN
      BiroN
      Great good to know. Just saying hi :)
    4. BiroN
      BiroN
      Heya. How's it going?
    5. Ardenian
      Ardenian
      Ah okay, I wasn't sure ^^
      Hm, well, no, I don't need it for life, but it would save me a lot of time creating either that system myself or creating a system keeping track of all armor changes.
      I think you can also upload a Jass version to the official section, too, if there is no other one ( especially if it has GUI conf for GUI users)
    6. Ardenian
      Ardenian
      Hm, not directly. I am going to use an armor alteration system in my map project ( armor does not reduce percentage, but value-wise ( example: 2 armor reduce damage by 2).
      If you are already in the topic, you could save me some time if creating a base for it, I would be very grateful
    7. Ardenian
      Ardenian
      Hey, do you have/ did you create a Jass version of your Armor Altering system ?
    8. Meatmuffin
      Meatmuffin
      I don't think there's anything wrong with it nor do I use it or keep up with it. I voted because it would be pointless to do any of the other points. Systems are not necessarily meant to be light; more configurations = more flexibility, always good; shorter code =/= better code, unless you're optimizing. The only thing left to improve (if there's room for improvement) is functionality. I don't have World Edtior with me atm, so I will check what your system has to offer now and I'll edit this post if I have some suggestions.

      EDIT: Apart from having different graphics for movement (afaik you only have a parabola atm) I don't have any suggestions.
    9. Sin'dorei300
      Sin'dorei300
      Ok, np! But don't give up, keep trying. :)
    10. Sin'dorei300
      Sin'dorei300
      How about this? [IMG] From Rules:
      "Submitted Icon Resources have to be at least 50% freehand work. Filter works, recolors and copy-pasting of other artworks are not considered freehand content.
      Stealing Artwork, or in other words, CnP (Copy and Paste), is prohibited - these resources will not be approved and might result in punishment, if done continuously.
      Only artwork created by yourself may be uploaded, unless the original author has allowed you to upload his/her work...."
    11. Sin'dorei300
      Sin'dorei300
      I'd like to see a big pic/WIP of BTNShieldDecay.
    12. Tank-Commander
      Tank-Commander
      Thanks - it's Scathe from the BUS (Boss Ultimates Spellpack)
    13. BiroN
      BiroN
      Fine :p
    14. BiroN
      BiroN
      I wouldn't want to fix what's working :P
    15. BiroN
      BiroN
      You're a genius :)
    16. BiroN
      BiroN
      It's a campaign... And has custom music...
    17. BiroN
    18. BiroN
      BiroN
      I don't just want the problem to just be 'solved' :D I want to understand it and be able to manipulate it or change in when I like. Changing the trigger to jass would prevent me from doing that.

      I'll post it there hold on.
    19. BiroN
      BiroN
      Maybe the problem is the second local? Maybe it shouldn't be an integer.

      I was intending to post it in the map development section but it's still too early, because it's the first chapter of a campaign :D Also not fully functional yet.
      Is there another way for me to post it?
    20. BiroN
      BiroN
      No I didn't remove it, but that's not the line causing the error anyways.
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  • About

    Gender:
    Male
    Current Project:
    New Era!
    WarCraft 3 Realm:
    Northrend (Europe)
    Favourite Race:
    Night Elf
    Favorite Organization/Clan:
    Kirin Tor
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