Ardenian
A
Ardenian
I recently read in Flux's Dummy Recycler that creating units causes a memory usage ( == permanent leak ?).
I am lot worried about the performance of my own map project now.
My map basically uses units everywhere, as everything and there are dynamically created and destroyed.
I would like to know, would a recycler for these units be a highly recommended issue ?
Does dynamic unit creation cause leaks/frame rate drop ?
It would not only require me to re-write my entire script ( 1200 lines),
but also to edit all models I use.
I am lot worried about the performance of my own map project now.
My map basically uses units everywhere, as everything and there are dynamically created and destroyed.
I would like to know, would a recycler for these units be a highly recommended issue ?
Does dynamic unit creation cause leaks/frame rate drop ?
It would not only require me to re-write my entire script ( 1200 lines),
but also to edit all models I use.