- Joined
- Mar 27, 2008
- Messages
- 8,035
I know that each unit created has a permanent leak effect, but is it a tolerable leak ?
In my case, I would like to create a dummy that will spawn next to attacker, everytime the attacker land a hit on an enemy unit.
The dummy then is ordered to Attack Once towards the enemy unit and is killed afterwards.
If this continues for a long period of time, will it eat memory greatly ?
In my case, I would like to create a dummy that will spawn next to attacker, everytime the attacker land a hit on an enemy unit.
The dummy then is ordered to Attack Once towards the enemy unit and is killed afterwards.
If this continues for a long period of time, will it eat memory greatly ?