[UB] Bug Reports and AI problems

Level 13
Joined
Jun 15, 2016
Messages
743
4/19/2021: We are going to rework things all overs since all custom spells based on negative values such as Mana Shield is conflicted with Damage Engine by Bride, and it causes too many unbalanced factors and confusions among players. And some models too, Tyvm.
 
Level 32
Joined
Apr 2, 2013
Messages
3,951
Hey, we played UB on a surprise Funmap Evening last week. So, there's a bug where if you choose a race in the last second or at zero seconds, you spawn as both a default race (human) and a custom race. But, the custom race can't be used as all the abilities and movement are locked. It's a pretty rare bug and only happens if you're dumb enough to type your race on the last / zero second, so no need to make this high priority.

So yeah my mistake :D
 
Level 13
Joined
Jun 15, 2016
Messages
743
Hey, we played UB on a surprise Funmap Evening last week. So, there's a bug where if you choose a race in the last second or at zero seconds, you spawn as both a default race (human) and a custom race. But, the custom race can't be used as all the abilities and movement are locked. It's a pretty rare bug and only happens if you're dumb enough to type your race on the last / zero second, so no need to make this high priority.

So yeah my mistake :D

LOL, @ZiBitheWand3r3r ? Can you see this? This one is unique, bro. :eek:
 
Level 5
Joined
Jul 22, 2017
Messages
141
Race: Pandaren
Bug report:When Pandaren is AI,its building is invisible.
PandarenBuildingInvisible.png
 
Level 17
Joined
Nov 21, 2012
Messages
836
LOL, @ZiBitheWand3r3r ? Can you see this? This one is unique, bro. :eek:
I guess adding set g_racePicked[i]=true //added 22-10-2017 to fix bug reported by StoPCampinGn00b in RacesInit trigger in line 326 should fix the problem.
JASS:
function RacePickTimerExp takes nothing returns nothing
    local integer i=0
    local race r
    loop // set standard races choosen in game lobby
        if (not g_racePicked[i]) and (DetectHumanSlot(i) or DetectCompSlot(i)) then
            set r=GetPlayerRace(Player(i))
            set g_racePicked[i]=true //added 22-10-2017 to fix bug reported by StoPCampinGn00b
            if r==RACE_HUMAN then
                call DisplayTextToPlayer(GetLocalPlayer(), 0, 0, "HUMAN detected for player " + I2S(i+1))
                call MeleeStartingUnitsHuman(Player(i), GetStartLocationLoc(GetPlayerStartLocation(Player(i))), true, true, true)
                if DetectCompSlot(i) then
                    call StartMeleeAI(Player(i), "human.ai")
                endif
            elseif r==RACE_ORC then
                call DisplayTextToPlayer(GetLocalPlayer(), 0, 0, "ORC detected for player " + I2S(i+1))           
                call MeleeStartingUnitsOrc(Player(i), GetStartLocationLoc(GetPlayerStartLocation(Player(i))), true, true, true)
                if DetectCompSlot(i) then
                    call StartMeleeAI(Player(i), "orc.ai")
                endif
            elseif r==RACE_UNDEAD then
                call DisplayTextToPlayer(GetLocalPlayer(), 0, 0, "UNDEAD detected for player " + I2S(i+1))
                call MeleeStartingUnitsUndead(Player(i), GetStartLocationLoc(GetPlayerStartLocation(Player(i))), true, true, true)
                if DetectCompSlot(i) then
                    call StartMeleeAI(Player(i), "undead.ai")
                endif
            elseif r==RACE_NIGHTELF then
                call DisplayTextToPlayer(GetLocalPlayer(), 0, 0, "NIGHTELF detected for player " + I2S(i+1))
                call MeleeStartingUnitsNightElf(Player(i), GetStartLocationLoc(GetPlayerStartLocation(Player(i))), true, true, true)
                if DetectCompSlot(i) then
                    call StartMeleeAI(Player(i), "elf.ai")
                endif

            else
                call DisplayTextToPlayer(GetLocalPlayer(), 0, 0, "UNRECOGNIZED race detected for player " + I2S(i+1))
            endif       
        endif
        set i = i + 1
        exitwhen i == bj_MAX_PLAYERS
    endloop
    call PauseAllUnitsBJ(false)
    call DestroyTimerDialog(bj_lastCreatedTimerDialog)
    call MultiboardMinimize(udg_Mb, true)
    call MultiboardDisplay(udg_Mb, false)
    call DestroyMultiboard(udg_Mb)
    call InitHeroLimitSystem() // init *now* because if "random hero" flag was set 1st hero will be spawned
                                            // by this function (RacePickTimerExp) for standard races
endfunction
 
Level 5
Joined
Jul 22, 2017
Messages
141
Report two Burning Legion's bug.
After research all technology, Felbat is required for Totem Of Doom.But Totem Of Doom can not be finded.
Technology Backpack is requeired for Bulwark.But Bulwark can not be finded.
 
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Level 1
Joined
Apr 7, 2018
Messages
1
Hey there!
I tried to host this like any old map, but when people would join (they already had the map installed), it would say their download was 30% done, and would never increase. Any feedback would be greatly appreciated! Thank you!
 
Level 1
Joined
Apr 26, 2018
Messages
1
After patch 1.29, this map crashes after roughly 5-10 minutes without fail.

Is there a way to revert to previous patch or a simple fix for this?

Cheers!
 
Level 1
Joined
Mar 23, 2017
Messages
9
For some reason,the game crashes when i play with the broken ones.Sometimes crash too with the blood elf,felbood elf and faceless
 
Level 3
Joined
Sep 23, 2014
Messages
53
Jungle trolls are possibly the buggiest race of them all:

so far...

1) Unstable Potion Research in Headhunting Arena requires -War Mill and -Fortress (impossible to get)
2) Firefall Research in Bat Cavern Requires -Berserker Upgrade (incorrect)
3) Firefall Research becomes Aerial Vision when research becomes available, also does nothing when it is researched
4) Channeler ultimate ability Insanity requires BERSERKER UPGRADE (impossible and WTF?)
 
Level 1
Joined
Jun 8, 2020
Messages
1
I found a bug when I played as Jungle troll race.

For some reason jungle trolls can't recruit hero at tavern(a neutral heroes one). Maybe Jungle troll altar, or main building need some additional flag?
 
Level 1
Joined
Jun 14, 2020
Messages
7
hey i like to report a bug
these races: blood elf,fel blood elf,legion,terran,light forged,faceless,vile naga, and bandits just harvest gold they don't build and summon more workers just harvesting gold on ai can you fix it?
 
Level 13
Joined
Jun 15, 2016
Messages
743
Jungle trolls are possibly the buggiest race of them all:

so far...

1) Unstable Potion Research in Headhunting Arena requires -War Mill and -Fortress (impossible to get)
2) Firefall Research in Bat Cavern Requires -Berserker Upgrade (incorrect)
3) Firefall Research becomes Aerial Vision when research becomes available, also does nothing when it is researched
4) Channeler ultimate ability Insanity requires BERSERKER UPGRADE (impossible and WTF?)

Must be something with your WC3 version, this works around version 1.27 and 1.28
 
Level 3
Joined
Dec 23, 2005
Messages
29
Creeps (neutral units) and items have no text - neither names, nor team, nor description. Stats for the creeps are there but their info is missing. I am playing the 2.40 version (latest one) on 1.27b patch of the free version (pre-Reforged) Warcraft 3. I've attached a screenshot for reference.
 

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Level 13
Joined
Jun 15, 2016
Messages
743
Creeps (neutral units) and items have no text - neither names, nor team, nor description. Stats for the creeps are there but their info is missing. I am playing the 2.40 version (latest one) on 1.27b patch of the free version (pre-Reforged) Warcraft 3. I've attached a screenshot for reference.
I use optimizer to compress the map, that why we got them. Still no solution to it right now.
 
Level 1
Joined
Feb 19, 2016
Messages
1
Hi There,
first of all congratulation of the amazing work on this map !!!
i do have a question , i play map version 2.40.
Race "Dwarf"
i cant figure out how to build Genie and Griffin Reider, they are grey out, any suggestion ? is there a upgrade / update tree for the race ?
Thank you
 
Level 3
Joined
Dec 23, 2005
Messages
29
Bug 1
Race: Tauren & Jungle Troll
Building: Trading Caravan & Alchemist Cottage
Bug/Issue: Requires Stronghold, Tree of Ages or Halls of the Dead for 2nd tier items doesn't count the 2nd tier main building. 3rd tier is ok.

Bug 2
Race: Corrupted &
Building: Tree of Death
Bug/Issue: Flavour text on 1st upgrade says: Upgrade to Tree of Ages - that's not the name of the 2nd tier, it's Tree of Decay.

Bug 3
Race: Jungle Trolls
Building: Altar of the Loa
Bug/Issue: Does not count for Tavern heroes - can't buy one at all.

These were found on 2.50 version, playing on 1.27b patch.
 
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Level 2
Joined
Apr 15, 2021
Messages
1
Bandit Race: Golden (Dragon) unit bug: Instead of healing, the unit damaging the nearby friendly units. After some of my units died nearby from the dragon, some visual glitch happened with the Golden Dragon.

I made a video on it. I hope these kind of bugreports are going to help the development of the mod.
 
Last edited:
Level 13
Joined
Jun 15, 2016
Messages
743
We are going to rework things all overs since all custom spells based on negative values such as Mana Shield is conflicted with Damage Engine by Bride, and it causes too many unbalanced factors and confusions among players. And some models too, Tyvm.
 
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