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Two Worlds

Submitted by Remixer
This bundle is marked as approved. It works and satisfies the submission rules.
Two Worlds
[​IMG]
Map Description:
I am glad to present a new melee map 'Two Worlds'. I hope you like it. It uses mixed tile set and unique lay out, it presents little islands called "tiers" as a way to attack your opponent. Tiers are connected to another tier(s) via Way Gate(s). Don't forget to leave comment and rating.

Images
[​IMG][​IMG]
Bigger size images can be found in my album. Icons by Blizzard.
[​IMG]
Change Log
• Uploaded
• Update I

- Edited description
- Added images
- Added 2 Orang Creep camps
• Update II
- Made bases a bit larger
- Added 2 tiny unwalkable tiers
• Update III
- Fixed an issue with South-East extention teleport
• Update III
- Fixed all teleports, they should now work correctly
• Update IV
- Changed Void Dragon sound to the correct one

[​IMG]
Information
• Creep Camps
- 6 Green Camps
- 6 Orange Camps
• Neutral Buildings
- 4 Gold Mines
- 2 Goblin Merchants
- 1 Taverns
- 24 Way Gates

Keywords:
Remixer, World, Void, Jump
Contents

Two Worlds (Map)

Reviews
Moderator
[img][c]Orcnet[c]09:16, 10th Aug 2013 Map Approved Two Worlds (No Version/s Stated) Rate[c]Score[c]Percent[c]Letter [r][img][img][img][img][img][c]5/5[c]91-100[c]A Rate[c]Score[c]Percent[c]Letter...
  1. IlsNt.RiTz

    IlsNt.RiTz

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    Nice Map~! I love the idea of customized way points.. Great Job!!!

    4.5/5
     
  2. JCarrill0

    JCarrill0

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    So it's a nagrand tileset?!!!
     
  3. Remixer

    Remixer

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    I did not really understand what you mean (googled nagrand). But still didn't understand it. :D
     
  4. JCarrill0

    JCarrill0

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  5. Mechanical Man

    Mechanical Man

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  6. JCarrill0

    JCarrill0

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    ah ok, lol I was like.. what?!!
     
  7. Remixer

    Remixer

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    I have no idea of any wow places so this is just a creation of my mind.
     
  8. JCarrill0

    JCarrill0

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    which make it even more awesome!
     
  9. deepstrasz

    deepstrasz

    Map Reviewer

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    -the Void Dragon has the soundset of an Albatross
     
  10. Remixer

    Remixer

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    Thank you, fixed.
     
  11. AditTechno

    AditTechno

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    Review

    Just reviewing your map.

    Balance

    The map is well-balanced. I like the style there. But you lack of neutral buildings. I can see tavern, goblin merchant, and two other gold mines only. It's a little dangerous to get a second hero from the tavern. It's better to have Fountain. Also you lack of creep camps. The most powerful creep is level 7, no red camps, and the bases are small too.

    Ambience and Aesthetics

    The map terrain is well-made. The trees are the combination of SR tree and Ashenvale tree. The ground terrains are also good. This map is really not a good place for air units. The sky and weather is also good. But can you make a collision on the other portal? I have a problem there. I'll explain it down.

    Creativity

    I like it how you made it like outland. By separating the islands. And it's good you used custom models for the way gates.

    Something i encountered in gameplay

    1. There are two way gates in our main base. One of them has collision and the other doesn't. To protect my base, i keep the distance of my buildings away from the collisioned way gate. The other gate was undefended. And i was surprised the enemy could enter there. Is it a bug or you created them? You should add a collision in it, and i should play this map well.
    2. Did you add Void Dragon to your map? Because they are invisible and when i check your map in the editor, there are. What are they doing here?

    Conclusion

    Hope you can fix the things i explained.

    This is a really well-made map. I like your execution. 5/5
     
  12. Remixer

    Remixer

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    The teleports, that's how it's supposed to be... hmmm I might change it though. The original idea was for the attacking team to have a risk when entering from the "one-way" teleporter for they had no way out then.

    The void dragons, they should still be shown in game.