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Turalyon Hero Concept

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Turalyon, Lord commander of the Alliance and High Exarch of the Grand Army of the Light. Turalyon, in this Hero Concept, is a main Melee Support specialized in area of effect heals. Thanks to all that have been credited for their awesome work on models, effects, icons and code libraries, and please, if you find that no credit was given to you for your work here or credit were given by mistake, let me know, so I can fix it. Enjoy!

Light Infusion

Divine Smite

Holy Link

Light Burst

Blessed Field

Holy Strike

Holy Unity


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  • Henry (Warcraft Underground)
  • AZ
  • Mythic
  • CRAZYRUSSIAN
  • NO-Bloody-Name
  • Pyritie
  • JetFangInferno
  • AbstractCreativity
  • Metal_Sonic
  • Redeemer59
  • Darkfang
  • KelThuzad
  • Magtheridon96
  • Bribe
  • Blizzard

11/02/2020
  • Requirement Systems updated to their latest versions.
11/23/2020
  • Requirement Systems updated to their latest versions.
04/30/2021
  • Concept ported to LUA
  • Drastically reduced the Turalyon model size
  • Updated the required systems to their latest versions
05/11/2021
  • Updated to use the latest version of the requirement libraries
  • Adjust the starting height of abilities that use Missiles
06/06/2021
  • Updated to use the latest version of the requirement libraries
01/13/2022
  • Updated to use the latest version of the requirement libraries
01/01/2023
  • Light Burst v1.3
    • Updated to use the new CrowdControl system

For those who cant open the map due to a problem in the editor when trying to load Object Data, get the Object Data here.
Contents

Hero Concept (Map)

Hero Concept (Map)

Reviews
MyPad
There must be some sort of hero concept competition in Warcraft Undergrounds. In any case, this feels like a labor done with love, something I can appreciate in any endeavor. Spell: Conceptually, the spells presented tell a lot about who Turalyon...
There must be some sort of hero concept competition in Warcraft Undergrounds. In any case, this feels like a labor done with love, something I can appreciate in any endeavor.

Spell:


Conceptually, the spells presented tell a lot about who Turalyon is, and it does so clearly.
Based on their aesthetic, I can guess that Turalyon is someone who can both heal and harm efficiently.

Spell Mechanics:


There isn't much to say about the spells regarding their memory management and performance,
so listed below are some suggestions instead:
  • In the trigger "Holy Link", it was indicated in HolyLink.onPeriod that lightnings don't persist visually in Reforged. A possible solution to this is tantamount to immediately changing the vertex color (alpha) of the lightning object at the given tick (it was 28) and reverting it back to its original alpha value.

  • Add a cooldown reduction mechanism for Light Infusion. Such mechanism is based on the following:
    Every time Turalyon gains 5 levels (starting at level 1), the cooldown for Light Infusion is permanently reduced
    by n seconds.

    In terms of lists:
    • heroLevel = {1, 5, 10, 15, 20}
    • cooldown = {20, 19, 18, 17, 16}
  • In the trigger "Light Infusion", arc calculation appears to be a bit confusing. You can simplify it from 360/charges[i]*0.017453 to 2/charges[i]*bj_PI

Spell Rating: 4.8/5

0.2 points were deducted because of the presence of magic numbers (numbers that should be stored as constants for readability).
Hero Concept Approved
 
There must be some sort of hero concept competition in Warcraft Undergrounds. In any case, this feels like a labor done with love, something I can appreciate in any endeavor.

Actually I'm the only one who posts at Warcraft Underground Spell/System section, so no competition in place, but this is my favorite thing to do when I have free time to do whatever i want, so yeah, i put a lot of love into it :).

Spell Mechanics:

I'll try to implement the changes you suggested, Thanks!
 
In the trigger "Holy Link", it was indicated in
HolyLink.[COLOR=color: #666666]onPeriod[/COLOR]
that lightnings don't persist visually in Reforged. A possible solution to this is tantamount to immediately changing the vertex color (alpha) of the lightning object at the given tick (it was 28) and reverting it back to its original alpha value.

Tried and resetting the lightning alpha or color do not work, so I'm keeping the original approach for now.

Add a cooldown reduction mechanism for Light Infusion. Such mechanism is based on the following:
Every time Turalyon gains 5 levels (starting at level 1), the cooldown for Light Infusion is permanently reduced
by n seconds.

In terms of lists:
  • heroLevel = {1, 5, 10, 15, 20}
  • cooldown = {20, 19, 18, 17, 16}

Done.

In the trigger "Light Infusion", arc calculation appears to be a bit confusing. You can simplify it from
360/charges[i]*0.017453
to
2/charges[i]*bj_PI

Done.
 
This gotta be your best work so far imo. Good thing is this can be used for many holy based heroes as well such as Anduin, Yrel and Velen etc.

Do you have any plans to make a Khadgar concept? We lack some nice arcane based spellpacks here:)
 
If your world editor cant open the map because of an Object Data error, here is the Object Data for you to import
Sorry to bother you, I'm a newbie and I don't know where ObjectData is used (I don't know English very well, here I use google translate, hope you can understand)
 
For the HolyStrike aura, I think it could use % chance for units in his vicinity to be healed. So that this ability could be different from the Vampiric Aura. I hope you get what I mean.

Or maybe on a reversed mechanism: An Aura offers Turalyon and his ally units % chance to be healed when being damaged.
Again, these things can be easily done using very similar code to what I showed in the other thread. This is a good opportunity for you to learn and explore; it is very unlikely that any resource will be modified by its original creator with changes you suggest in a comment.
 
Hey Chompinski, this hero concept is fabulous, just like all your others. I hope one day you make Light Unity (the STR passive one) able to have multiple levels to it, instead of it just being a single level spell.
 
Fantastic spellpack! Holy Unity only worked if unit leveled up. Give it directly didn't do anything. How can i change the code so i can directly give to the unit?
 
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