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Treasure Rush

Submitted by Sclammerz
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]
TREASURE RUSH v.1.1

My entry on Mini-mapping contest #11 since it's over I think I could upload it. :)
Helpful feedbacks are always welcome!

Map Info
A mini game map. Pick from 3 different heroes and find your way through the maze to the Treasure Chamber while competing with your enemies.

Story
An old, mystical dungeon was unsealed recently. Drawing the attention of greedy pirates, they allied with each other, to find the treasures concealed inside. The villagers of the village feared that if the treasures befall to their hands, they will be slaves of the pirates. You decided to find the treasures yourself to stop the pirates claim it. Luckily, you found a secret alternative way inside the dungeon and decided to took it. It may give you the edge towards the pirates to find the treasures quickly or it may not.

Screenshots
Screenshot
[​IMG]
Screenshot
[​IMG]
Screenshot
[​IMG]


Credits
Models
Sunchips
assasin_lord
HammerFist132
Tr!KzZ
Kitabatake
Hayate
manasou
lender
JetFangInferno
UgoUgo
WILL THE ALMIGHTY
JesusHipster
nGy
DonDustin.
Skins
67chrome
CloudWolf
Daenar7
13lackDeath.
Icons
~Nightmare
CRAZYRUSSIAN
CloudWolf
zbc
Daenar7
Anarchon
4eNNightmare
67chrome
The Panda
Apheraz Lucent
PeeKay
Blaxor
NFWar
The_Silent
Darkfang.
Others
Images:
Original Artwork Image - Matt Gaser
Edited by - ~Nightmare

Music:
Two Steps from Hell
Manheim Steamroller and Cr1msonKing

Changelog
Version 1.0
-Released
Version 1.1
- lighten the fog a bit
- Mana remove from the Riddle Mistress
- Dungeon Spikes can no longer be attack
- Fix some leaks
- Enemy pirates can now be observe
- Reduced the bat's hitpoints
- Fix the Void Lord's name
- Improved the Boss fight
- Small fixes

Keywords:
Treasure, Rush, Race, Pirates, Maze, Riddles, Dungeon, Creepy, Red.
Contents

Treasure Rush (Map)

Reviews
Moderator
17:35, 25th Jun 2015 Shadow Fury: Map approved with a rating of 4/5. Great job Sclammerz!
  1. Sclammerz

    Sclammerz

    Joined:
    Apr 12, 2014
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    When I was still developing the map, I thought a lot if I will lock the camera or not and I choose to lock the camera to avoid the player to see spoilers and would probably make the game much easier with the standard warcraft 3 camera. Adding such option will be useless for players probably tend to play more with standard game camera rather than the lock camera. Well, if you refuse to play then I can't do anything. :/ I'm sorry.
     
  2. A Void

    A Void

    Joined:
    Mar 29, 2011
    Messages:
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    Spells:
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    Tutorials:
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    If you don't like it don't play it. What's the point of you commenting here and saying that? Camlock is used in most RPG, it's not going anywhere.
     
  3. Lord_Disasthorm

    Lord_Disasthorm

    Joined:
    Sep 7, 2014
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    Have played it, nice gameplay!
     
  4. Zordrak

    Zordrak

    Joined:
    Dec 19, 2014
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    I tested it, and i think you should remove the time limit. You could add the pirates as enemies but not as competitors. You could also add more possibilities to spend the gold and there should also be more items. I like the idea and the gameplay and especially the athmosphere. You also could expand the labyrinth and add more traps and riddles. I give you now 4/5.
    Here is a nice example for a maze like RPG (by me):
    http://www.hiveworkshop.com/forums/pastebin.php?id=0fi0uq
     
  5. selffire

    selffire

    Joined:
    Apr 28, 2009
    Messages:
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    great map man, l lost first time playing, pirates were outrunning me :p.
    5/5 from me
     
  6. deepstrasz

    deepstrasz

    Map Reviewer

    Joined:
    Jun 4, 2009
    Messages:
    11,199
    Resources:
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    -the key is carried by a flying unit... not fun
    -when meeting the voidwalker, health is not restored to full and the hero is selected during the scene
    -can't defeat the voidwalker without losing a life; too many little walkers to aid it
    -the passable fences in the northern labyrinth are just counter-intuitive...

    3/5. A rush fest with appeasing atmosphere.
     
  7. meatfactory

    meatfactory

    Joined:
    Jan 3, 2009
    Messages:
    344
    Resources:
    18
    Maps:
    12
    Template:
    6
    Resources:
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    May contain spoilers...

    click

    I like the overall feel of the map. Great atmosphere, even though there terrain is not something unique. The heroes and their skills are well made.
    At the stage with the void walker boss I felt it's a bit OP when the smaller creeps started to spawn. The walk-through fences are the one thing that got me thinking this may be confusing a for a lot of ppl I don't remember seeing some hint to suggest this can be done (except "not all doodads are what they seem"). Maybe its a good idea to make it more obvious. The stage where you have to put the key on the circle of power is a bit useless I think. A enter region event with inventory could do just as well, but I guess it's author's preference. The traps seemed to operate kinda of strange maybe some better timing would be a good idea. The anchored camera can be a bit frustrating at times (maybe can make it optional) Some more items would be cool too.


    Terrain 3/5
    Atmosphere 5/5
    Dungeon Layout 4/5
    Heroes and Skills 4.5/5
    Gameplay 4/5
    Camera 3/5
    Items 2/5

    :infl_thumbs_up:
     
  8. locnph

    locnph

    Joined:
    Jan 24, 2018
    Messages:
    8
    Resources:
    0
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    0
    good map
     
  9. matias371

    matias371

    Joined:
    Aug 7, 2014
    Messages:
    48
    Resources:
    0
    Resources:
    0
    +1 I personally don't enjoy cam lock. I forgot how to unlock in the World Editor, but I remember that way was how I passed War Chasers. Nothing against your map, it looks very nice, and even I enjoyed your campaign SoH a lot, but I can't bear it, cam lock is like a cage. Greetings and keep developing!