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Translation Request

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Level 31
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Hello everyone, I need somebody to help me fix grammar/spelling error in my object editor.

Once you fix the error, please use green colour to indicate what have you change to enable me to knew exactly where is the problem.

If you are not fluent with English and rely on website to fix it. Please, do not help as it would likely be a blind person leading another blind people.

Here is all the list of note.

Picks every enemy unit in within Ivanka and creates a wall of fire around it, causing the unit unable to move or attack for 3 seconds and deal 70 damages. Higher level would increase the area of effect and reduce the mana consumption.

|n|n|cffffcc00Level 1|r - Area of effect was 300 and mana cost was 100. |n|cffffcc00Level 2|r - Area of effect was 500 and mana cost was 90. |n|cffffcc00Level 3|r - Area of effect was 700 and mana cost was 80. |n|cffffcc00Level 4|r - Area of effect was 700 and mana cost was 70. |n|cffffcc00Level 5|r - Area of effect was 700 and mana cost was 50.

Picks every enemy unit in within 150 range of Ivanka and creates a wall of fire around it, causing the unit unable to move or attack for 3 seconds and deal 70 damages.

The caster concentrates his power to let loose a powerful beam of fire towards the target, dealing damage and burning the target.

|n|cffffcc00Level 1|r - 55 dmg | 20dmg over 2 seconds.
|n|cffffcc00Level 2|r - 65 dmg | 30dmg over 2 seconds.
|n|cffffcc00Level 3|r - 85 dmg | 50dmg over 2 seconds.

Charge towards the positions, any unit that are within the charging path would be knockback and receive 100 damage.

[|cffffcc00Level 1|r] - Charge distance was 500.
[|cffffcc00Level 2|r] - Charge distance was 750.
[|cffffcc00Level 3|r] - Charge distance was 900.

Quickly move around the battlefield, slashing many enemies. Murasame becomes invulnerable during the assault.

|n|n|cffffcc00Level 1|r - Attacks 3 times.
|n|cffffcc00Level 2|r - Attacks 5 times.
|n|cffffcc00Level 3|r - Attacks 7 times.

Quickly move around the battlefield, attacking 3 times. Murasame becomes invulnerable during the assault.

Take control of every enemy units that are within 500 range without level restriction. Does not have any effects on Heroes or spell immune unit.

Enchants the sword with fire attribute which naturally does splash damage to nearby enemy units.

Unleash an fire wave at enemy units, dealing 150 damage.

Fires a sphere towards the target point which pulls units close towards it. Units being pulled take damage depending on how close to the sphere they are and the level of the ability. The sphere travels a distance of 1,000 and pulls all units within 250/300/350.

On each spell casted there is a chance, that a 50% of the used mana will be returned. |n|n|cffffcc00Level 1|r - 10% chances. |n|cffffcc00Level 2|r - 20% chances. |n|cffffcc00Level 3|r - 30% chances.

On each spell casted there is a 10% chance, that 50% of the mana will be returned.

|n|n|cffffcc00Level 1|r - 100-200 reachable height, 8% of the reached height is dealt in damage + 20 direct impact damage. |n|cffffcc00Level 2|r - 200-400 reachable height, 10% of the reached height is dealt in damage + 40 direct impact damage. |n|cffffcc00Level 3|r - 300-600 reachable height, 12% of the reached height is dealt in damage + 60 direct impact damage.

Thanatos uses his telekinetic powers to lift enemied units in the targeted area into the air. After reaching a random height between 100 and 200, he smashes them back down to the earth. Upon impact, 8% of the reached height + 20 direct impact damage is dealt to the lifted unit.

Thanatos spawns numerous poles of demonic energy around the targeted area, dealing massive damage and paralyzing all enemies within the area. There is 1 seconds channeling time, doing other action before the channeling is complete would resulted into the spell deal 0 damage. |n|n|cffffcc00Level 1|r - 3 Poles, 70 damage and 2 seconds stun. |n|cffffcc00Level 2|r - 6 Poles, 85 damage and 2 seconds stun. |n|cffffcc00Level 3|r - 9 Poles, 115 damage and 2 seconds stun.

Kerberus jumps into the air and strikes with such power down to the earth that he damages the enemys around the place he lands.|n|n|cffffcc00Level 1|r - Deals 100 damage. |n|cffffcc00Level 2|r - Deals 200 damage. |n|cffffcc00Level 3|r - Deals 300 damage.

Kerberus jumps into the air and strikes with such power down to the earth that he deal 100 damages towards enemies around the place he lands.

Carlos fires a arrow towards the target location. The arrow does not harm any unit while it moving towards the target location. Upon reaching the target point, it would burst and deal 200 damage to any enemy units within the area while at the sametimes it splits into 12 smaller arrows which move circularly outwards that deal 50 damages.

Creates a shield of holy energy around Lord Garrin to heal himself. If he is fully healed, then the shield moves to a friendly unit harmed and so on. |n|n|cffffcc00Level 1|r - Heals up to 400 points. |n|cffffcc00Level 2|r - Heals up to 800 points. |n|cffffcc00Level 3|r - Heals up to 1,200 points.

Creates a protective shield of light to heal Lord Garrin. If he is fully healed while the shield is active, then it will move to a friendly harmed unit, and so on.
|n|cffffcc00Level 1|r - Heals up to 400 points.

Causes a single arrow to split before the very eye. Target this ability far from Carlos to cluster the shots. Target the arrows close to him to scatter the shots. Each arrow deals 10 damage. Number of arrows increases with level. |n|n|cffffcc00Level 1|r - Shoots 5 arrows. |n|cffffcc00Level 2|r - Shoots 10 arrows. |n|cffffcc00Level 3|r - Shoots 15 arrows.

Carlos shoots a volley of arrows, each arrow deals damage in 500 area of effect depends on the ability level. The minimum range of this ability was 150. If it was cast below the minimum range, the spell would do nothing.

|cffffcc00Level 1|r - Shoots 30 arrows, each arrows deal 20 damage.
|cffffcc00Level 2|r - Shoots 35 arrows, each arrows deal 20 damage.
|cffffcc00Level 3|r - Shoots 40 arrows, each arrows deal 20 damage.

Carlos shoots 30 arrows, each arrow deals 20 damage in 500 area of effect. The minimum range of this ability was 150.

Summon the spirit of fire that lasts for 30 seconds and would absorb the life essence of nearby enemy units. As they absorb the enemy life, they convert it into a substance that restores Baxter hit points when they return.

|cffffcc00Level 1|r - 500 Area of effect.
|cffffcc00Level 2|r - 1,000 Area of effect.
|cffffcc00Level 3|r - 1,500 Area of effect.

When Imperial Strength is activated, it gives Baxter 200 bonus damage and spell immunity. |nLasts 20 seconds.

Activate Imperial Strength to give Baxter 200 bonus damage and spell immunity. |nLasts 20 seconds.

Swap position of Leana with any of her friendly units or enemy within a certain range. If it was enemy unit, it would receive 50 damage.

|cffffcc00Level 1|r - 1,000 swap distance, 30 seconds cooldown and 75 mana consumption.
|cffffcc00Level 2|r - 2,000 swap distance, 20 seconds cooldown and 50 mana consumption.
|cffffcc00Level 3|r - 3,000 swap distance, 10 seconds cooldown and 25 mana consumption.

Unleash the power of Ares to enable Baxter to gain hit points when he hit enemy units. 30% of the amount of damage deal towards enemy would be the amount of hp recover. |nLasts 10 seconds.

|cffffcc00Level 1|r - Cooldown 1 minutes.
|cffffcc00Level 2|r - Cooldown 40 seconds.
|cffffcc00Level 3|r - Cooldown 20 seconds.

Increase Baxter attack speed by 100% for quick assault.

|cffffcc00Level 1|r - Last for 5 seconds.
|cffffcc00Level 2|r - Last for 10 seconds.
|cffffcc00Level 3|r - Last for 15 seconds.

Summon King Hades pet to do his bidding. Amount of pet being summon are randomly between 3 to 5 and their life would slowly degenerate overtime.

|cffffcc00Level 1|r - Summon Fel Stalker.
|cffffcc00Level 2|r - Summon Fel Stalker or Fel Ravager.
|cffffcc00Level 3|r - Summon Fel Ravager.

Stomps the ground, creating a wave of corruption in each direction, dealing damage to all units it hit. Every unit within the wave passage get knockback and receive armor reduction that last for 15 seconds.

|cffffcc00Level 1|r - Area of effect 400 and reduce the armor by 2.
|cffffcc00Level 2|r - Area of effect 500 and reduce the armor by 4.
|cffffcc00Level 3|r - Area of effect 600 and reduce the armor by 6.

This unit has been affected by Stomp of Corruption; its armor is reduced.
 
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noj

noj

Level 4
Joined
Jan 16, 2006
Messages
89
Let’s loose a bolt of lightning towards the target. As soon as the target is hit it gets stunned and lightningballs burst out damaging the target and nearby enemies for 25% less damage.

|n|n|cffffcc00Level 1|r - 100 damage, 4 second stun and hits 2 targets. |n|cffffcc00Level 2|r - 120 damage, 5 second stun and hits 3 targets. |n|cffffcc00Level 3|r - 150 damage, 6 second stun and hits 4 targets.

Deep freezes the targets in the 400 AOE making icicles materialize and fall on them dealing up to 20-50 cold damage per second. Deep frozen unit's cannot move. If under the effect of Full Impact the frost damage would be increase to devastating stage that are capable to kill unit instantly. Lasts 3-10 seconds and cannot stack.

Thats all i seen.
 
Not really a grammar error, this just sounds better.

Places a hidden land mine at a target point. Enemy units that move near the land mine will activate the mine, destroying the mine and causing area of effect damage to nearby units.

change to..

Places a hidden land mine at a target point. Enemy units that move near the land mine will activate it, destroying the mine and causing area of effect damage to nearby units.
 
"Adds bonus cold damage to an attack and slows target movement speed, but drains mana with each shot fired."

"Adds bonus cold damage to an attack and slows the target's movement speed, but drains mana with each shot fired."




"The unit strikes with such force that 25% of their damage strikes through to enemies near the primary attacked unit."

"The unit strikes with such force that 25% of its damage strikes through to enemies near the primary attacked unit."




"Gives a 5% chance that an attack will instantly kill the target."

"Gives a 5% chance that an attack will instantly kill a target."




"A holy light that can heal a friendly living unit for 200 or deal half damage to an enemy Undead unit."

"A holy light that can heal a friendly living unit for 200 or deal half the damage to an enemy Undead unit."




"Throws spear at enemy unit, causing 100 points of damage."

"Throws a spear at enemy unit, causing 100 points of damage."




"Causes roots to burst from the ground, immobilizing a target enemy unit for 10 seconds, and dealing 10 damage per second. "

"Causes roots to burst from the ground, immobilizing a target enemy unit for 10 seconds and dealing 10 damage per second. "




"Links 3 units together in a chain. All units with Spirit Link on them will live longer, by distributing 50% of the damage they take across other Spirit Linked units. |nLasts 30 seconds."

"Links 3 units together in a chain. All units with Spirit Link on them will live longer by distributing 50% of the damage they take across other Spirit Linked units. |nLasts 30 seconds."




"Gives a 15% chance that an attack will double hit it's target, causing a excessive bleeding which could stun the target for 3 seconds."

"Gives a 15% chance that an attack will hit it's target twice, causing an excessive bleeding that can stun the target for 3 seconds."




this one made me lol
"Gives a 10% percent chance to avoid an attack."

"Gives a 10% chance to avoid an attack."




"Gives nearby friendly units a 25% bonus to damage. |nLasts 45 seconds."

"Gives nearby friendly units 25% bonus damage. |nLasts 45 seconds."




"Bombards an area with stun arrows, dealing up to 35 damage to nearby enemy land units and stunning them for 5 second."

"Bombards an area with stunning arrows, dealing up to 35 damage to nearby enemy land units and stunning them for 5 seconds."




"On every successful attack the electric will be charge up into his scepter. After the charge has reached maximum capacity, the next attack would release a chain lightning.

|n|n|cffffcc00Level 1|r - Charges after 9 attacks dealing a 50 damage chain lighting hitting 3 targets.
|n|cffffcc00Level 2|r - Charges after 8 attacks dealing a 60 damage chain lighting hitting 4 targets.
|n|cffffcc00Level 3|r - Charges after 7 attacks dealing a 70 damage chain lighting hitting 5 targets."

"On every successful attack, electric will be charged into his scepter. After the charge has reached maximum capacity, the next attack will release a chain lightning.

|n|n|cffffcc00Level 1|r - Charges after 9 attacks dealing a 50 damage chain lightning hitting 3 targets.
|n|cffffcc00Level 2|r - Charges after 8 attacks dealing a 60 damage chain lightning hitting 4 targets.
|n|cffffcc00Level 3|r - Charges after 7 attacks dealing a 70 damage chain lightning hitting 5 targets."





I will resume this tomorrow Zzz
 
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Not All of them are grammatically incorrect, and those are the ones that i did not change.

but i could help you make the Tooltips Clearer



"Destroys 15 mana per hit. The mana combusts, dealing damage to the attacked unit."

"Destroys 15 mana per hit which combusts, dealing damage to the target for the amount destroyed."






"Enables the hunter to shoot up to 7 targets that are within 500 range from him."

"Enables the hunter to shoot up to 7 targets within 500 range of him."





"Lets loose a bolt of lightning towards the target. As soon as the target is hit it gets stunned and lightningballs burst out damaging the target and nearby enemies for 25% less damage.

|n|n|cffffcc00Level 1|r - 100 damage, 4 second stun and hits 2 targets. |n|cffffcc00Level 2|r - 120 damage, 5 second stun and hits 3 targets. |n|cffffcc00Level 3|r - 150 damage, 6 second stun and hits 4 targets."

"Lets loose a bolt of lightning towards the target. As soon as the target gets hit, it is stunned and balls of lightning will burst out, damaging the target for 100% damage, and nearby enemies for 25% less damage.

|n|n|cffffcc00Level 1|r - 100 damage, 4 second stun and hits 2 targets. |n|cffffcc00Level 2|r - 120 damage, 5 second stun and hits 3 targets. |n|cffffcc00Level 3|r - 150 damage, 6 second stun and hits 4 targets."





"Creates a ball of electric that will gather energy every second channel. Increase damage by 100 damage for every second, after the ball has been released it will explode on the first enemy unit it comes into contact with or until it reaches 1,500 range, dealing damage to units within the area.

|n|n|cffffcc00Level 1|r - Maximum channel time is 1 second.
|n|cffffcc00Level 2|r - Maximum channel time is 2 seconds.
|n|cffffcc00Level 3|r - Maximum channel time is 3 seconds."

"Creates an electric ball that will gather energy for every second that it is channeled. Damage will increase by 100 for every second,and, when released, it will explode on the first enemy unit it comes in contact with or until it reaches 1,500 range, dealing damage to units within the area.

|n|n|cffffcc00Level 1|r - Maximum channel time is 1 second.
|n|cffffcc00Level 2|r - Maximum channel time is 2 seconds.
|n|cffffcc00Level 3|r - Maximum channel time is 3 seconds."





"Channels a ball of electric that will explode on the first enemy it comes into contact with or until it reaches a range of 1,500, dealing 100 damage times the number of seconds channel.

[|cffffcc00Level 1|r] - Maximum channel time is 1 second."

"Channels an electric ball that will explode on the first enemy it comes in contact with or until it reaches a range of 1,500, dealing damage based on the amount of time channeled.

[|cffffcc00Level 1|r] - Maximum channel time is 1 second."





"Calls down a powerful lightning from the sky to the targeted location. The lightning strikes the earth upon impact, dealing 500 damage to all enemies in 200 AoE and knocking them back for a range of 300."

"Calls down a powerful lightning from the sky to strike the targeted location dealing 500 damage to all enemies in a 200 AoE, knocking them back for 300 range."




(This one is weird. i think you want Summons, because all the other tooltips you made are like, Calls, Creates, Lets loose)
"Summon five powerful Phoenix. The Phoenix burns with such intensity that it damages itself and nearby enemy units. When a Phoenix dies, it creates an egg that will hatch into a Phoenix. |n|n|cffffcc00Attacks land and air units.|r"

"Summons five powerful Phoenix'. Each Phoenix burns with such intensity that it damages itself and nearby enemy units. When a Phoenix dies, it transforms into an egg that will hatch back into a Phoenix. |n|n|cffffcc00Attacks land and air units.|r"





"Picks every enemy unit in within Ivanka and creates a wall of fire around it, causing the unit unable to move or attack for 3 seconds and deal 70 damages. Higher level would increase the area of effect and reduce the mana consumption.

|n|n|cffffcc00Level 1|r - Area of effect was 300 and mana cost was 100. |n|cffffcc00Level 2|r - Area of effect was 500 and mana cost was 90. |n|cffffcc00Level 3|r - Area of effect was 700 and mana cost was 80. |n|cffffcc00Level 4|r - Area of effect was 700 and mana cost was 70. |n|cffffcc00Level 5|r - Area of effect was 700 and mana cost was 50."

"Picks every enemy unit within Ivanka and creates a prison of fire around it, disabling the unit's movement and attack for 3 seconds dealing 70 damage per second. Higher levels increase the area of effect and reduce the mana consumption.

|n|n|cffffcc00Level 1|r - Area of effect of 300 and mana cost of 100. |n|cffffcc00Level 2|r - Area of effect of 500 and mana cost of 90. |n|cffffcc00Level 3|r - Area of effect of 700 and mana cost of 80. |n|cffffcc00Level 4|r - Area of effect of 900 and mana cost of 70. |n|cffffcc00Level 5|r - Area of effect of 1,100 and mana cost of 50."





"Picks every enemy unit in within 150 range of Ivanka and creates a wall of fire around it, causing the unit unable to move or attack for 3 seconds and deal 70 damages."

"Picks every enemy unit within 150 range of Ivanka and creates a prison of fire around it, disabling the unit's movement and attack for 3 seconds dealing 70 damage per second."





"A cryometeor falls from the sky dealing force damage and frostbiting enemies.The meteor falls dealing up to 100-200 force damage in 300 AOE and giving units within 200 AOE frostbite for 3-10 seconds. Frostbiten unit's get their movement speed reduced by 2 to 5%. Deep Frozen unit's get shattered."

"A cryometeor falls from the sky dealing force damage and frostbiting enemies. The meteor falls, dealing up to 100-200 force damage in a 300 AoE and giving units within a 200 AoE frostbite for 3-10 seconds. Frostbitten unit's get their movement speed reduced by 2-5%. Deep Frozen units get shattered."


I will keep adding on.
 
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It shows that you are giving the pheonix a possessive 'particle' as you say, the man's, but because we are using a plural noun, instead of pheonix's, its just pheonix'. Mainly it is because this word can be singular or plural it can be confusing.

examples: Sausages's = no, Sausages' = yes. It is for plural possessive particles. the thing is the sausages' thing. all of the sausages own it.

its the Cat's ball.
its those Cats' ball. not, its those Cats's ball.
 
Level 31
Joined
May 3, 2008
Messages
3,154
"Picks every enemy unit within Ivanka and creates a prison of fire around it, disabling the unit's movement and attack for 3 seconds dealing 70 damage per second. Higher levels increase the area of effect and reduce the mana consumption.

This isn't right. The spell only deal 70 damage. If it was per seconds, that's mean 210 damage.

*List update*
 
"The caster concentrates his power to let loose a powerful beam of fire towards the target, dealing damage and burning the target.

|n|cffffcc00Level 1|r - 55 dmg | 20dmg over 2 seconds.
|n|cffffcc00Level 2|r - 65 dmg | 30dmg over 2 seconds.
|n|cffffcc00Level 3|r - 85 dmg | 50dmg over 2 seconds."

""The caster concentrates his power, blasting a powerful beam of fire towards the target, dealing damage and burning the target.

|n|cffffcc00Level 1|r - 55 dmg | 20dmg over 2 seconds.
|n|cffffcc00Level 2|r - 65 dmg | 30dmg over 2 seconds.
|n|cffffcc00Level 3|r - 85 dmg | 50dmg over 2 seconds."





"Charge towards the positions, any unit that are within the charging path would be knockback and receive 100 damage.

[|cffffcc00Level 1|r] - Charge distance was 500.
[|cffffcc00Level 2|r] - Charge distance was 750.
[|cffffcc00Level 3|r] - Charge distance was 900."

"Charge towards the target point and any units that are within the charging path will be knocked back and receive 100 damage.

[|cffffcc00Level 1|r] - Charge distance is 500.
[|cffffcc00Level 2|r] - Charge distance is 750.
[|cffffcc00Level 3|r] - Charge distance is 900."




(nothing wrong here)
"Quickly move around the battlefield, slashing many enemies. Murasame becomes invulnerable during the assault.

|n|n|cffffcc00Level 1|r - Attacks 3 times.
|n|cffffcc00Level 2|r - Attacks 5 times.
|n|cffffcc00Level 3|r - Attacks 7 times."




(this is right i suppose)
"Quickly move around the battlefield, attacking 3 times. Murasame becomes invulnerable during the assault. "





"Take control of every enemy units that are within 500 range without level restriction. Does not have any effects on Heroes or spell immune unit."

"Take control of every enemy unit of any level within 500 range. Does not affect Heroes or spell immune units."





"Enchants the sword with fire attribute which naturally does splash damage to nearby enemy units."

"Enchants the hero's sword with fire, naturally dealing splash damage to nearby enemy units on attack."





"Unleash an fire wave at enemy units, dealing 150 damage."

"Unleash a wave of fire at enemy units, dealing 150 damage."





"Fires a sphere towards the target point which pulls units close towards it. Units being pulled take damage depending on how close to the sphere they are and the level of the ability. The sphere travels a distance of 1,000 and pulls all units within 250/300/350."

"Discharges a sphere towards the target point, pulling units close towards it. Units that get sucked in take damage depending on the distance between them and the sphere and the level of the ability. The sphere travels a distance of 1,000 units and pulls all units within 250/300/350."






"On each spell casted there is a chance, that a 50% of the used mana will be returned. |n|n|cffffcc00Level 1|r - 10% chances. |n|cffffcc00Level 2|r - 20% chances. |n|cffffcc00Level 3|r - 30% chances."


"Each spell the hero casts has a chance to restore 50% of the spell's mana consumption.. |n|n|cffffcc00Level 1|r - 10% chance. |n|cffffcc00Level 2|r - 20% chance. |n|cffffcc00Level 3|r - 30% chance."





"On each spell casted there is a 10% chance, that 50% of the mana will be returned."

"Each spell the hero casts has a 10% chance to restore 50% of the spell's mana consumption."




(don't see a problem here)
"|n|n|cffffcc00Level 1|r - 100-200 reachable height, 8% of the reached height is dealt in damage + 20 direct impact damage. |n|cffffcc00Level 2|r - 200-400 reachable height, 10% of the reached height is dealt in damage + 40 direct impact damage. |n|cffffcc00Level 3|r - 300-600 reachable height, 12% of the reached height is dealt in damage + 60 direct impact damage."





"Thanatos uses his telekinetic powers to lift enemied units in the targeted area into the air. After reaching a random height between 100 and 200, he smashes them back down to the earth. Upon impact, 8% of the reached height + 20 direct impact damage is dealt to the lifted unit."

"Thanatos uses his telekinetic powers to lift enemy units within the targeted area into the air. After reaching a random height between 100 and 200, he smashes them back down to the earth. Upon impact, 8% of the reached height + 20 direct impact damage is dealt to the lifted units."





"Thanatos spawns numerous poles of demonic energy around the targeted area, dealing massive damage and paralyzing all enemies within the area. There is 1 seconds channeling time, doing other action before the channeling is complete would resulted into the spell deal 0 damage. |n|n|cffffcc00Level 1|r - 3 Poles, 70 damage and 2 seconds stun. |n|cffffcc00Level 2|r - 6 Poles, 85 damage and 2 seconds stun. |n|cffffcc00Level 3|r - 9 Poles, 115 damage and 2 seconds stun."

"Thanatos spawns numerous poles of demonic energy around the targeted area, dealing massive damage and paralyzing all enemies within the area. There is 1 second of channeling time. Interruption of the channeling will result in 0 damage. |n|n|cffffcc00Level 1|r - 3 Poles, 70 damage and 2 second stun. |n|cffffcc00Level 2|r - 6 Poles, 85 damage and 2 second stun. |n|cffffcc00Level 3|r - 9 Poles, 115 damage and 2 second stun."





"Kerberus jumps into the air and strikes with such power down to the earth that he damages the enemys around the place he lands.|n|n|cffffcc00Level 1|r - Deals 100 damage. |n|cffffcc00Level 2|r - Deals 200 damage. |n|cffffcc00Level 3|r - Deals 300 damage."

"Kerberus jumps into the air and strikes the earth with such power that he damages the enemies around his landing position.|n|n|cffffcc00Level 1|r - Deals 100 damage. |n|cffffcc00Level 2|r - Deals 200 damage. |n|cffffcc00Level 3|r - Deals 300 damage."





"Kerberus jumps into the air and strikes with such power down to the earth that he deal 100 damages towards enemies around the place he lands."

"Kerberus jumps into the air and strikes the earth with such power that he deals 100 damage to enemies around his landing position"
 
Level 31
Joined
May 3, 2008
Messages
3,154
"Enchants the hero's sword with fire, naturally dealing splash damage to nearby enemy units on attack."

It isn't hero, it was normal unit ability. :=/

"Discharges a sphere towards the target point, pulling units close towards it. Units that get sucked in take damage depending on the distance between them and the sphere and the level of the ability. The sphere travels a distance of 1,000 units and pulls all units within 250/300/350."

Also, why you add a unit in this?
 
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