- Joined
- May 3, 2008
- Messages
- 3,154
Hello everyone, I need somebody to help me fix grammar/spelling error in my object editor.
Once you fix the error, please use green colour to indicate what have you change to enable me to knew exactly where is the problem.
If you are not fluent with English and rely on website to fix it. Please, do not help as it would likely be a blind person leading another blind people.
Here is all the list of note.
Once you fix the error, please use green colour to indicate what have you change to enable me to knew exactly where is the problem.
If you are not fluent with English and rely on website to fix it. Please, do not help as it would likely be a blind person leading another blind people.
Here is all the list of note.
Picks every enemy unit in within Ivanka and creates a wall of fire around it, causing the unit unable to move or attack for 3 seconds and deal 70 damages. Higher level would increase the area of effect and reduce the mana consumption.
|n|n|cffffcc00Level 1|r - Area of effect was 300 and mana cost was 100. |n|cffffcc00Level 2|r - Area of effect was 500 and mana cost was 90. |n|cffffcc00Level 3|r - Area of effect was 700 and mana cost was 80. |n|cffffcc00Level 4|r - Area of effect was 700 and mana cost was 70. |n|cffffcc00Level 5|r - Area of effect was 700 and mana cost was 50.
Picks every enemy unit in within 150 range of Ivanka and creates a wall of fire around it, causing the unit unable to move or attack for 3 seconds and deal 70 damages.
The caster concentrates his power to let loose a powerful beam of fire towards the target, dealing damage and burning the target.
|n|cffffcc00Level 1|r - 55 dmg | 20dmg over 2 seconds.
|n|cffffcc00Level 2|r - 65 dmg | 30dmg over 2 seconds.
|n|cffffcc00Level 3|r - 85 dmg | 50dmg over 2 seconds.
Charge towards the positions, any unit that are within the charging path would be knockback and receive 100 damage.
[|cffffcc00Level 1|r] - Charge distance was 500.
[|cffffcc00Level 2|r] - Charge distance was 750.
[|cffffcc00Level 3|r] - Charge distance was 900.
Quickly move around the battlefield, slashing many enemies. Murasame becomes invulnerable during the assault.
|n|n|cffffcc00Level 1|r - Attacks 3 times.
|n|cffffcc00Level 2|r - Attacks 5 times.
|n|cffffcc00Level 3|r - Attacks 7 times.
Quickly move around the battlefield, attacking 3 times. Murasame becomes invulnerable during the assault.
Take control of every enemy units that are within 500 range without level restriction. Does not have any effects on Heroes or spell immune unit.
Enchants the sword with fire attribute which naturally does splash damage to nearby enemy units.
Unleash an fire wave at enemy units, dealing 150 damage.
Fires a sphere towards the target point which pulls units close towards it. Units being pulled take damage depending on how close to the sphere they are and the level of the ability. The sphere travels a distance of 1,000 and pulls all units within 250/300/350.
On each spell casted there is a chance, that a 50% of the used mana will be returned. |n|n|cffffcc00Level 1|r - 10% chances. |n|cffffcc00Level 2|r - 20% chances. |n|cffffcc00Level 3|r - 30% chances.
On each spell casted there is a 10% chance, that 50% of the mana will be returned.
|n|n|cffffcc00Level 1|r - 100-200 reachable height, 8% of the reached height is dealt in damage + 20 direct impact damage. |n|cffffcc00Level 2|r - 200-400 reachable height, 10% of the reached height is dealt in damage + 40 direct impact damage. |n|cffffcc00Level 3|r - 300-600 reachable height, 12% of the reached height is dealt in damage + 60 direct impact damage.
Thanatos uses his telekinetic powers to lift enemied units in the targeted area into the air. After reaching a random height between 100 and 200, he smashes them back down to the earth. Upon impact, 8% of the reached height + 20 direct impact damage is dealt to the lifted unit.
Thanatos spawns numerous poles of demonic energy around the targeted area, dealing massive damage and paralyzing all enemies within the area. There is 1 seconds channeling time, doing other action before the channeling is complete would resulted into the spell deal 0 damage. |n|n|cffffcc00Level 1|r - 3 Poles, 70 damage and 2 seconds stun. |n|cffffcc00Level 2|r - 6 Poles, 85 damage and 2 seconds stun. |n|cffffcc00Level 3|r - 9 Poles, 115 damage and 2 seconds stun.
Kerberus jumps into the air and strikes with such power down to the earth that he damages the enemys around the place he lands.|n|n|cffffcc00Level 1|r - Deals 100 damage. |n|cffffcc00Level 2|r - Deals 200 damage. |n|cffffcc00Level 3|r - Deals 300 damage.
Kerberus jumps into the air and strikes with such power down to the earth that he deal 100 damages towards enemies around the place he lands.
Carlos fires a arrow towards the target location. The arrow does not harm any unit while it moving towards the target location. Upon reaching the target point, it would burst and deal 200 damage to any enemy units within the area while at the sametimes it splits into 12 smaller arrows which move circularly outwards that deal 50 damages.
Creates a shield of holy energy around Lord Garrin to heal himself. If he is fully healed, then the shield moves to a friendly unit harmed and so on. |n|n|cffffcc00Level 1|r - Heals up to 400 points. |n|cffffcc00Level 2|r - Heals up to 800 points. |n|cffffcc00Level 3|r - Heals up to 1,200 points.
Creates a protective shield of light to heal Lord Garrin. If he is fully healed while the shield is active, then it will move to a friendly harmed unit, and so on.
|n|cffffcc00Level 1|r - Heals up to 400 points.
Causes a single arrow to split before the very eye. Target this ability far from Carlos to cluster the shots. Target the arrows close to him to scatter the shots. Each arrow deals 10 damage. Number of arrows increases with level. |n|n|cffffcc00Level 1|r - Shoots 5 arrows. |n|cffffcc00Level 2|r - Shoots 10 arrows. |n|cffffcc00Level 3|r - Shoots 15 arrows.
Carlos shoots a volley of arrows, each arrow deals damage in 500 area of effect depends on the ability level. The minimum range of this ability was 150. If it was cast below the minimum range, the spell would do nothing.
|cffffcc00Level 1|r - Shoots 30 arrows, each arrows deal 20 damage.
|cffffcc00Level 2|r - Shoots 35 arrows, each arrows deal 20 damage.
|cffffcc00Level 3|r - Shoots 40 arrows, each arrows deal 20 damage.
Carlos shoots 30 arrows, each arrow deals 20 damage in 500 area of effect. The minimum range of this ability was 150.
Summon the spirit of fire that lasts for 30 seconds and would absorb the life essence of nearby enemy units. As they absorb the enemy life, they convert it into a substance that restores Baxter hit points when they return.
|cffffcc00Level 1|r - 500 Area of effect.
|cffffcc00Level 2|r - 1,000 Area of effect.
|cffffcc00Level 3|r - 1,500 Area of effect.
When Imperial Strength is activated, it gives Baxter 200 bonus damage and spell immunity. |nLasts 20 seconds.
Activate Imperial Strength to give Baxter 200 bonus damage and spell immunity. |nLasts 20 seconds.
Swap position of Leana with any of her friendly units or enemy within a certain range. If it was enemy unit, it would receive 50 damage.
|cffffcc00Level 1|r - 1,000 swap distance, 30 seconds cooldown and 75 mana consumption.
|cffffcc00Level 2|r - 2,000 swap distance, 20 seconds cooldown and 50 mana consumption.
|cffffcc00Level 3|r - 3,000 swap distance, 10 seconds cooldown and 25 mana consumption.
Unleash the power of Ares to enable Baxter to gain hit points when he hit enemy units. 30% of the amount of damage deal towards enemy would be the amount of hp recover. |nLasts 10 seconds.
|cffffcc00Level 1|r - Cooldown 1 minutes.
|cffffcc00Level 2|r - Cooldown 40 seconds.
|cffffcc00Level 3|r - Cooldown 20 seconds.
Increase Baxter attack speed by 100% for quick assault.
|cffffcc00Level 1|r - Last for 5 seconds.
|cffffcc00Level 2|r - Last for 10 seconds.
|cffffcc00Level 3|r - Last for 15 seconds.
Summon King Hades pet to do his bidding. Amount of pet being summon are randomly between 3 to 5 and their life would slowly degenerate overtime.
|cffffcc00Level 1|r - Summon Fel Stalker.
|cffffcc00Level 2|r - Summon Fel Stalker or Fel Ravager.
|cffffcc00Level 3|r - Summon Fel Ravager.
Stomps the ground, creating a wave of corruption in each direction, dealing damage to all units it hit. Every unit within the wave passage get knockback and receive armor reduction that last for 15 seconds.
|cffffcc00Level 1|r - Area of effect 400 and reduce the armor by 2.
|cffffcc00Level 2|r - Area of effect 500 and reduce the armor by 4.
|cffffcc00Level 3|r - Area of effect 600 and reduce the armor by 6.
This unit has been affected by Stomp of Corruption; its armor is reduced.
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