- Joined
- May 16, 2020
- Messages
- 658
Hi all,
This will be a very large request, but probably useful for many others.
I found this amazing map on TheHelper which contains 16 heroes of DotA with difficult triggers:
Hulk3 - DotA Wars (1.00)
Unfortunately it's written in JASS and contains libraries which conflict with many libraries I use in my personal map.
So my request would be: Can someone please transform some of these spells into GUI?
In order of importance:
1. Bristleback (Done)
2. Tuskarr
3. Storm Spirit (Done)
4. Spirit Breaker
5. Sacred Warrior
6. Spectre
7. Lord of Avernus
8. Witch Doctor
9. Admiral
10. Beastmaster
11. Rest
Would very much appreciate this conversion, as some heroes on this list don't have any spell packs and in some cases I don't even know where to start to create them in GUI (Bristle, Turkar, Storm Spirit)
Thank you in advance!
Edit: Not sure if relevant, but I use reforged.
****************************************************
Spell descriptions (for top 3 for now):
[but I really recommend looking at the link I provided above for more details]
Bristleback:
Tuskarr:
Storm Spirit:
This will be a very large request, but probably useful for many others.
I found this amazing map on TheHelper which contains 16 heroes of DotA with difficult triggers:
Hulk3 - DotA Wars (1.00)
Unfortunately it's written in JASS and contains libraries which conflict with many libraries I use in my personal map.
So my request would be: Can someone please transform some of these spells into GUI?
In order of importance:
1. Bristleback (Done)
2. Tuskarr
3. Storm Spirit (Done)
4. Spirit Breaker
5. Sacred Warrior
6. Spectre
7. Lord of Avernus
8. Witch Doctor
9. Admiral
10. Beastmaster
11. Rest
Would very much appreciate this conversion, as some heroes on this list don't have any spell packs and in some cases I don't even know where to start to create them in GUI (Bristle, Turkar, Storm Spirit)
Thank you in advance!
Edit: Not sure if relevant, but I use reforged.
****************************************************
Spell descriptions (for top 3 for now):
[but I really recommend looking at the link I provided above for more details]
Bristleback:
- Covers a target in snot, causing it to have reduced armor and movement speed. Casts on the same target are cumulative. |nLasts 5 seconds. |n|n|cffffcc00Level 1|r - -1 armor, 20% and 3% slow a cast.|n|cffffcc00Level 2|r - -1 armor, 20% and 6% slow a cast.|n|cffffcc00Level 3|r - -2 armor, 20% and 9% slow a cast.|n|cffffcc00Level 4|r - -2 armor, 20% and 12% slow a cast. |n|n|cff99ccffCooldown: |r 1.5 seconds.
- Rigwal covers his back in spines, causing him to take reduced damage. Automatically releases a quill spray whenever his rear receives 250 damage. |n|n|cffffcc00Level 1|r - 16% reduced from rear, 8% from sides.|n|cffffcc00Level 2|r - 24% reduced from rear, 12% from sides.|n|cffffcc00Level 3|r - 32% reduced from rear, 16% from sides. |n|cffffcc00Level 4|r - 40% reduced from rear, 20% from sides.
- Sprays enemy units with quills dealing damage in a 625 AoE. Deals 30 extra damage everytime a unit is struck by a quill in the last 10 seconds. Damage type is physical. |n|n|cffffcc00Level 1|r - 20 direct damage. 30 stacking damage. |n|cffffcc00Level 2|r - 40 direct damage. 30 stacking damage. |n|cffffcc00Level 3|r - 60 direct damage. 30 stacking damage. |n|cffffcc00Level 4|r - 80 direct damage. 30 stacking damage. |n|n|cff99ccffCooldown: |r 3 seconds.
- Everytime Rigwarl casts a spell, he works himself into a fury. Movement speed and damage increase on repeated spell casts. Lasts 10 seconds. Stacks up to 5 times. |n|n|cffffcc00Level 1|r - 10 damage/5% MS Base + 4 damage/1% MS Stack. |n|cffffcc00Level 2|r - 20 damage/7% MS Base + 8 damage/2% MS Stack. |n|cffffcc00Level 3|r - 30 damage/10% MS Base + 12 damage/3% MS Stack.
Tuskarr:
- Tuskarr summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range. Lasts for 30 seconds. |n|n|cffffcc00Level 1|r - 10% Movement Speed, 30% Attack Speed. |n|cffffcc00Level 2|r - 15% Movement Speed, 40% Attack Speed. |n|cffffcc00Level 3|r - 20% Movement Speed, 50% Attack Speed. |n|cffffcc00Level 4|r - 25% Movement Speed, 60% Attack Speed. |n|n|cff99ccffCooldown: |r 50 seconds.
- Tuskarr and any nearby allied heroes roll in a quickly growing snowball towards the target enemy unit. Any victims caught in the snowball's path take damage and are briefly stunned; the final target takes 40 extra damage and 0.25 extra stun duration. The snowball moves at a move speed relative to the heroes within. |n|n|cffffcc00Level 1|r - 40 damage, 0.25 second stun. |n|cffffcc00Level 2|r - 80 damage, 0.50 second stun. |n|cffffcc00Level 3|r - 120 damage, 0.75 second stun. |n|cffffcc00Level 4|r - 160 damage, 1 second stun. |n|n|cff99ccffCooldown: |r 40 seconds.
- Tuskarr compresses 5 shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. If the ball comes in contact with an enemy hero or reaches its maximum range the shards are released, creating a barrier that lasts for 5 seconds. |n|n|cffffcc00Level 1|r - 70 damage. |n|cffffcc00Level 2|r - 140 damage. |n|cffffcc00Level 3|r - 210 damage. |n|cffffcc00Level 4|r - 280 damage. |n|n|cff99ccffCooldown: |r 18/16/14/12 seconds.
- Tuskarr prepares his mighty Walrus Punch; his next attack will do a 2.25x critical strike and launch the victim into the air. The victim will be slowed by 40% upon landing. If the victim is below 50% health, the attack will deal a 4x critical strike instead. |n|n|cffffcc00Level 1|r - 2 second slow. |n|cffffcc00Level 2|r - 3 second slow. |n|cffffcc00Level 3|r - 4 second slow. |n|n|cff99ccffCooldown: |r 30/24/18 seconds.
Storm Spirit:
- Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or reaches his target. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improve per level.
- Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units. |n|n|cffffcc00Level 1|r - 30 Damage. |n|cffffcc00Level 2|r - 45 Damage. |n|cffffcc00Level 3|r - 60 Damage. |n|cffffcc00Level 4|r - 75 Damage.
- Storm focuses his energy to rip open vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period. |n|n|cffffcc00Level 1|r - Pulls 100 units over 1 second. |n|cffffcc00Level 2|r - Pulls 150 units over 1.5 seconds. |n|cffffcc00Level 3|r - Pulls 200 units over 2 seconds. |n|cffffcc00Level 4|r - Pulls 250 units over 2.5 seconds. |n|n|cff99ccffCooldown: |r 20 seconds.
- Raijin creates a remnant of himself containing his essence. The Static Remnant will release its stored energy whenever an enemy unit comes near it. Lasts up to 12 seconds. |n|n|cffffcc00Level 1|r - 140 Damage. |n|cffffcc00Level 2|r - 180 Damage. |n|cffffcc00Level 3|r - 220 Damage. |n|cffffcc00Level 4|r - 260 Damage. |n|n|cff99ccffCooldown: |r 4 seconds.
Last edited: