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Moderator
12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.
16:48, 17th Jul 2012
Magtheridon96:
This needs a total overhaul.
IcemanBo: Too long as NeedsFix. Rejected.
16:48, 17th Jul 2012
Magtheridon96:
- 2.15MB is too big a file size. You don't need most of the models
in there. You can instead post a link to where a person could download
them if you see them fitting. - Never set the animation of a unit by the index in a public resource
without making it configurable, in fact, you should make your spells
configurable so that the user could modify things like base damage,
damage per level, duration, etc... - In the Nether Strike trigger, you don't need the location arrays,
you can use temporary location variables instead. - You have some leaks. For example:
- Set NetherPoint[NetherLoop] = ((Position of NetherTarget[NetherLoop]) offset by 120.00 towards NetherAngle[NetherLoop] degrees)
target, and then use that location variable when setting the NetherPoint
array. Don't forgot to destroy this temporary location though. - You never really need to set globals to "No unit".
- The periodic triggers should be initially off. You would turn them
on in the cast trigger and then back off when no units are casting
the spells anymore.
This needs a total overhaul.