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Toy Soldiers

Discussion in 'Map Development' started by SnaKy, Oct 23, 2008.

  1. SnaKy

    SnaKy

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    Toy Soldiers - New overwork shooter map

    [​IMG]
    Step by step, heart to heart, left right left
    We all fall down like toy soldiers
    Bit by bit, torn apart, we never win
    But the battle wages on for toy soldiers




    Features:
    - shooter map, in conclussion it's mix of various FPS games given into WarCraft3
    - great for LAN party
    - fast-paced action
    - 5v5 gameplay
    - Bomb/Defuse mode and Zombie mode
    - realtime, round-based gameplay
    - takes just few moments to learn how to play (if you ever played ET it will be piece of cake for you)
    - 7 unique classes to choose from, even if it's very similar to play with every class, everyone has got another pros/cons
    - more types of ammunition, not just one per weapon
    - hiding in trees and bushes, giving it realistic touch
    - 4 types of grenades, airstrike, artillery barrage
    - unique 3D positional sound, also walking sounds (like in Counter-Strike)
    - still in development so things may change (any suggestions you give I take in consideration)

    Software for better gaming experience:
    - Warcraft 3 Delay reducer
    - Advanced Visual Custom Kick ™
    - Playing on Garena
     

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  2. Mufanza

    Mufanza

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    Really cool map, I played it online and it's a lot of fun
    Most of things in here are unique and very original, I haven't seen them before in any other map
    The physic engine is seriously awesome, I can not belive this is all done in warcraft, I am stunned!

    I suggest this to anyone, give it at try, you won't regret it :]
     
  3. SnaKy

    SnaKy

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    Thank you!
    I am adding some new content to upcoming version. One new class and one new item.
     
  4. Silk060

    Silk060

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    Wow... I played that map yesterday I was probably in that game you took the screenshots... I remember that users ;), it is cool but there is a problem on it...

    The Following Camera, it doesn't let me see the enemies more far away, for example, if you're a sniper you can't do your job because of the little range you can see your enemies...

    Make a command to take off the following camera or make it higher.

    P.S: "Toy" Soldiers is just a poetic name... Because the game itself, it's a bit violent :)
     
  5. SnaKy

    SnaKy

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    I am thinking of adding 2 modes for sniper: scope mode (higher camera, slow movement or no movement at all) and normal mode (normal camera, normal movement).

    edited: just released v1.13
     
    Last edited: Nov 22, 2008
  6. KYTON

    KYTON

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    How about giving you the ability to jump from higher to lower ground? (taking damage based on fall obviously) Also the stationary turrets are CRAZY! After the round end, they are still there the next round? I planted like 3 of them at the spawning point and people where killed when they spawned.
     
  7. SnaKy

    SnaKy

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    Yeah, sentry turrets aren't well thoughtfully yet. But I would like somehow to let them not being removed in next round in balanced way.

    and about jump, well I decided some time ago that it isn't something that necessary that should be added. maybe later... o/
     
  8. KYTON

    KYTON

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    How about it can only fire a limited amount of times?
     
  9. Mufanza

    Mufanza

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    That wouldn't fix Spawn Killing :/
     
  10. SnaKy

    SnaKy

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    I decited for temporary invulnerability (10 seconds) when player spawns. It's enough time to destroy any near turrets I think which demotivates usage of turrets at spawns.

    So go download 1.14 ! :)
     
  11. Super-Sheep

    Super-Sheep

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    Played in Bnet and it was pretty fun.

    But the map is still little.. rough. :/
     
  12. SnaKy

    SnaKy

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    What you do exactly mean by rough?

    If anybody got any ideas how to improve it, let it be heard.
    I will work on it hard again when I find some spare time :] I am planning to make UI nicer, well we'll see..
     
  13. Super-Sheep

    Super-Sheep

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    Well you should maybe improve tooltips and change some of icons. Theres no enough description for a class when you select it and some of the icons were missleading. Scout icon was more likely Sniper icon. And scoreboard would be very good.

    Also QWE hotkeys are a lot easie than ZXC.
     
  14. SnaKy

    SnaKy

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    1.15 is up!
    Quite many changes have been done. Well see for yourself the changelog.
    Some thing may still not work as they should so let me know as soon as possible so I can fix them.
    Also I nearly forgot that ASD hotkeys somehow collide with customkeys.txt in Warcraft3 folder. Now they are QWEZXC (still subject to change).
    It consumed me a lot of time so I am taking a break for some time now. Enjoy anyway!

    ps: I played the map when being high and lsd effect was an glorious experience!!
     
    Last edited: Nov 29, 2008
  15. Super-Sheep

    Super-Sheep

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    Ok im gonna test it right now.

    Btw VCK (Advanced Visual Custom Kick ™ Main) is like Delay Reducer, but it has a lot more features. Kick, speedstart, automatic modes, autorefresher, delay reducer and something else that I cant remember. :/


    Tested it and I think that we found few bugs:
    - One of our players have TWO corpses and so we couldnt lose.
    - We spammed turrets at our base for 3 rounds and then camped there. It was like 50 turrets, so it would be good if turrets and barrels are removed on the beginning of each round.
    - Sniper kills with one shot. Maybe it should take only 80% hp or someting. Instant kill sucks.

    EDIT:
    -Swap it bugged. -.-

    Whenever I use it, it makes all players to unally everyone and they spawn at Team1 point.
     
    Last edited by a moderator: Dec 7, 2008
  16. SnaKy

    SnaKy

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    yeah
    Well, it is very hard to find a lot of bugs for myself, I apologize for that, since I can't host on bnet nor GGclient/Garena is working for me.

    btw thank you
    I already fixed the stuff in your previous post, I will release the new version soon (in 1 or 2 days).

    :)

    ps: perhaps you could send me pm to arrange a game on bnet?
     
  17. Super-Sheep

    Super-Sheep

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    Increase gold cost of all class. Also make moregold classes to be more powerfull, so then players have to save gold for one round to get a better class. Also bounty for kills, maybe 20-40g, would be nice.

    EDIT
    And regeneration spawns and heals too quickly. Also the rune should be green, because green is the color of the hit points. :s

    And my friend told that the terrain could be better. Start zones have no tile variation at all and are completely flat and boring.
     
    Last edited: Nov 30, 2008
  18. SnaKy

    SnaKy

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    Has anybody experienced with not working satellite? It somehow didn't zoom out when I played it on bnet. I'd like to know why :O
     
  19. Super-Sheep

    Super-Sheep

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    I've heard that someone got fatal error when using satelite zoom. :/
     
  20. SnaKy

    SnaKy

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    Dunno why that happens at all, I know satellite is laggy, but I can't do anything with it. Perhaps I will remake it somehow. Oh well...
    Anyways 1.16 is up :)