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Townhall Ubersplats | Warcraft Classic HD

Warcraft 3 Classic HD

Visit project page

This bundle is marked as pending. It has not been reviewed by a staff member yet.
This is a part of an ongoing effort to explore the possible style of faithful Warcraft 3 remaster. Instead of keeping everything on my hard drive "until it's done", I decided to share with the community in the process. Feel free to follow the updates on my Patreon or Boosty

This is a set of Ubersplats for Townhall with tileset variations.

A - Ashenvale
B - Barrens
C - Felwood
D - Dungeon
F - LordaeronFall
G - Underground
I - IceCrown
J - DalaranRuins
K - DarkCitadel
L - LordaeronSummer
N - Northrend
O - Outland
Q - VillageFall
V - Village
W - LordaeronWinter
X - Dalaran
Y - City
Z - SunkenRuins
Previews
Contents

Townhall Ubersplat A | Warcraft Classic HD (Texture)

Townhall Ubersplat B | Warcraft Classic HD (Texture)

Townhall Ubersplat C | Warcraft Classic HD (Texture)

Townhall Ubersplat D | Warcraft Classic HD (Texture)

Townhall Ubersplat F | Warcraft Classic HD (Texture)

Townhall Ubersplat G | Warcraft Classic HD (Texture)

Townhall Ubersplat I | Warcraft Classic HD (Texture)

Townhall Ubersplat J | Warcraft Classic HD (Texture)

Townhall Ubersplat K | Warcraft Classic HD (Texture)

Townhall Ubersplat N | Warcraft Classic HD (Texture)

Townhall Ubersplat O | Warcraft Classic HD (Texture)

Townhall Ubersplat Q | Warcraft Classic HD (Texture)

Townhall Ubersplat V | Warcraft Classic HD (Texture)

Townhall Ubersplat W | Warcraft Classic HD (Texture)

Townhall Ubersplat X | Warcraft Classic HD (Texture)

Townhall Ubersplat Y | Warcraft Classic HD (Texture)

I see this thread was moved to Reforged section. I have to disaggree - these Ubersplats are made for Classic. They use .blp format and 512x512 dimentions to fit the constraints of vanilla versions. Reforged uses .dds format and bigger textures as far as I know.
I was wondering that myself. I see it categorized in Reforged and I said to myself 'I am pretty sure Longbowman, the Best Classic man out there, didn't do this for re-forged. And once again, fantastic, I can't wait to utilize this today!
 
I'm probably stupid, but how do you import these to a custom map? I haven't worked with ubersplat textures, so I thought it'd be dynamic. But do you have to import them depending on the tileset you're using for your map, or...?
For a custom map it's probaby best to just import the one you need. It's possible make it dynamic - but how you do it depends on the version of the game. It also involves creating folders in your Warcraft 3 directory and using custom UberSplatData.slk, so it will only work locally.
 
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