- Joined
- Aug 16, 2007
- Messages
- 884
Hello,
I've been looking at replacing a specific building ground texture, but can't really grasp how one would do that.
As I've understand it, the ubersplat data is stored in the UberSplatData.slk file (not sure if this is still the case for Reforged), but I'm unable to access that file. I'm not even sure if it's relevant, but I would asume the import paths are located there.
I've also read that each ubersplat ground texture is dependent on the tileset the map is using (I'm using Cityscape).
How can I import a ground texture image and use it as 'HSMA' (Arcane Tower, Cannon Tower, etc).
I've not found anyone mention an import path and do anyone know the image dimensions for this ubersplat? I would asume both SD and HD graphics are different sizes.
Thanks.
I've been looking at replacing a specific building ground texture, but can't really grasp how one would do that.
As I've understand it, the ubersplat data is stored in the UberSplatData.slk file (not sure if this is still the case for Reforged), but I'm unable to access that file. I'm not even sure if it's relevant, but I would asume the import paths are located there.
I've also read that each ubersplat ground texture is dependent on the tileset the map is using (I'm using Cityscape).
How can I import a ground texture image and use it as 'HSMA' (Arcane Tower, Cannon Tower, etc).
I've not found anyone mention an import path and do anyone know the image dimensions for this ubersplat? I would asume both SD and HD graphics are different sizes.
Thanks.