- Joined
- Mar 5, 2008
- Messages
- 3,887
Hello
I was killing myself with these ubersplats... i just can't make it work D:
Any ideas why?
Sec I'll search for the trigger.
Edit:
Oshi--
I used
I was killing myself with these ubersplats... i just can't make it work D:
Any ideas why?
Sec I'll search for the trigger.
-
Flame Strike
-
Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Flame Strike(custom)
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Actions
- Set FS_Casting_Unit = (Triggering unit)
- Set FS_Hero_Ability_Level = (Level of (Ability being cast) for FS_Casting_Unit)
- Set FS_Owner_of_Caster = (Owner of FS_Casting_Unit)
- Set FS_Targeted_Location = (Target point of ability being cast)
- Set FS_Number_of_Charges = 8
- Set FS_Damage_Radius_Level = (75.00 x (Real(FS_Hero_Ability_Level)))
- Set FS_Damage_Radius = 225.00
- Set FS_Base_Damage = 90.00
- Set FS_Damage_Group = (Units within (FS_Damage_Radius + FS_Damage_Radius_Level) of FS_Targeted_Location matching ((((Matching unit) is alive) Equal to True) and (((Owner of (Matching unit)) is an enemy of FS_Owner_of_Caster) Equal to True)))
- Special Effect - Create a special effect at FS_Targeted_Location using Abilities\Spells\Other\Doom\DoomDeath.mdl
- Special Effect - Destroy (Last created special effect)
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Unit Group - Pick every unit in FS_Damage_Group and do (Actions)
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Loop - Actions
- Unit - Cause FS_Casting_Unit to damage (Picked unit), dealing (FS_Base_Damage x (Real(FS_Hero_Ability_Level))) damage of attack type Spells and damage type Normal
- Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Weapons\FireBallMissile\FireBallMissile.mdl
- Special Effect - Destroy (Last created special effect)
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Loop - Actions
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For each (Integer A) from 1 to FS_Number_of_Charges, do (Actions)
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Loop - Actions
- Set FS_Loop_Targeted_Location = (FS_Targeted_Location offset by 200.00 towards (45.00 x (Real((Integer A)))) degrees)
- Special Effect - Create a special effect at FS_Loop_Targeted_Location using Abilities\Weapons\DemolisherFireMissile\DemolisherFireMissile.mdl
- Special Effect - Destroy (Last created special effect)
- Ubersplat - Create ubersplat at FS_Loop_Targeted_Location of type Human Flame Strike 1 with color (100.00%, 100.00%, 100.00%) and 0.00% transparency (Enable paused state, Disable skipping birth time)
- Ubersplat - Change (Last created ubersplat): Enable render state
- Ubersplat - Show (Last created ubersplat)
- Custom script: call RemoveLocation(udg_FS_Loop_Targeted_Location)
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Loop - Actions
- Custom script: call RemoveLocation(udg_FS_Targeted_Location)
- Custom script: call DestroyGroup(udg_FS_Damage_Group)
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Events
Oshi--
I used
JASS:
:S
Its [GUI] sorry for that. If some mod could change that, thanks
~Berz