- Joined
- Jul 10, 2018
- Messages
- 383
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AAbility 2
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Divinity
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Actions
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Unit - Pause |cff80ff80Ancient Tree Of The Old Lords|r 0438 <gen>
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Floating Text - Create floating text that reads |cff80ff80Oh Heaven... above |cff80ff80Ancient Tree Of The Old Lords|r 0438 <gen> with Z offset 0.00, using font size 20.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
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Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds
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Sound - Play Warning <gen>
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Sound - Play ReviveNightElf <gen>
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Special Effect - Create a special effect at (Position of (Triggering unit)) using Soul Beam.mdx
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Special Effect - Set Scale of (Last created special effect) to 15.00
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Special Effect - Destroy (Last created special effect)
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For each (Integer A) from 1 to 20, do (Actions)
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Loop - Actions
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Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (((Real((Integer A))) x 100.00), 0.00)) using Objects\Spawnmodels\NightElf\NECancelDeath\NECancelDeath.mdl
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Special Effect - Set Scale of (Last created special effect) to 5.00
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Special Effect - Destroy (Last created special effect)
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Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (((Real((Integer A))) x -100.00), 0.00)) using Objects\Spawnmodels\NightElf\NECancelDeath\NECancelDeath.mdl
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Special Effect - Set Scale of (Last created special effect) to 5.00
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Special Effect - Destroy (Last created special effect)
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Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0.00, ((Real((Integer A))) x 100.00))) using Objects\Spawnmodels\NightElf\NECancelDeath\NECancelDeath.mdl
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Special Effect - Set Scale of (Last created special effect) to 5.00
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Special Effect - Destroy (Last created special effect)
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Special Effect - Create a special effect at ((Position of (Triggering unit)) offset by (0.00, ((Real((Integer A))) x -100.00))) using Objects\Spawnmodels\NightElf\NECancelDeath\NECancelDeath.mdl
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Special Effect - Set Scale of (Last created special effect) to 5.00
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Special Effect - Destroy (Last created special effect)
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 800.00 of ((Position of (Triggering unit)) offset by (((Real((Integer A))) x 100.00), 0.00)) matching (((Matching unit) belongs to an enemy of Player 10 (Light Blue)) Equal to True)) and do (Actions)
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Loop - Actions
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Unit - Cause (Triggering unit) to damage (Picked unit), dealing 850000.00 damage of attack type Chaos and damage type Normal
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 800.00 of ((Position of (Triggering unit)) offset by (((Real((Integer A))) x -100.00), 0.00)) matching (((Matching unit) belongs to an enemy of Player 10 (Light Blue)) Equal to True)) and do (Actions)
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Loop - Actions
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Unit - Cause (Triggering unit) to damage (Picked unit), dealing 850000.00 damage of attack type Chaos and damage type Normal
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 800.00 of ((Position of (Triggering unit)) offset by (0.00, ((Real((Integer A))) x 100.00))) matching (((Matching unit) belongs to an enemy of Player 10 (Light Blue)) Equal to True)) and do (Actions)
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Loop - Actions
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Unit - Cause (Triggering unit) to damage (Picked unit), dealing 850000.00 damage of attack type Chaos and damage type Normal
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Custom script: set bj_wantDestroyGroup = true
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Unit Group - Pick every unit in (Units within 800.00 of ((Position of (Triggering unit)) offset by (0.00, ((Real((Integer A))) x -100.00))) matching (((Matching unit) belongs to an enemy of Player 10 (Light Blue)) Equal to True)) and do (Actions)
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Loop - Actions
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Unit - Cause (Triggering unit) to damage (Picked unit), dealing 850000.00 damage of attack type Chaos and damage type Normal
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Unit - Unpause |cff80ff80Ancient Tree Of The Old Lords|r 0438 <gen>
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