- Joined
- Jul 29, 2007
- Messages
- 5,174
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For each (Integer A) from 1 to 3, do (Actions)
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Loop - Actions
- Set Point_Abilities[(Integer A)] = (Point_Abilities[0] offset by ((Real(Integer[7])) x (Real((Integer A)))) towards 0.00 degrees)
- Special Effect - Create a special effect at Point_Abilities[(Integer A)] using Objects\Spawnmodels\NightElf\NECancelDeath\NECancelDeath.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Cause (Triggering unit) to damage circular area after 0.00 seconds of radius 100.00 at Point[(Integer A)], dealing ((Real((Intelligence of (Triggering unit) (Include bonuses)))) x 2.00) damage of attack type Normal and damage type Normal
- Custom script: call RemoveLocation( udg_Point_Abilities[bj_forLoopAIndex] )
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Loop - Actions
This trigger works perfectly, no reason it shouldn't BUT it does 0 damage for some reason.
Anyone spot a problem ?