There's a Effect Spamming...
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Bloody Wolf skill 1
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Wolf Clap
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Actions
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For each (Integer A) from 1 to 360, do (Actions)
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Loop - Actions
- Set Wolf_Clap[(Integer A)] = ((Position of (Triggering unit)) offset by 150.00 towards (Real((Integer A))) degrees)
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Loop - Actions
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For each (Integer B) from 1 to 360, do (Actions)
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Loop - Actions
- Special Effect - Create a special effect at Wolf_Clap[(Integer B)] using Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
- Special Effect - Destroy (Last created special effect)
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Loop - Actions
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For each (Integer A) from 1 to 360, do (Actions)
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Events