- Joined
- May 11, 2012
- Messages
- 2,108
how can I make this spell lasts 10 seconds?
here it is:
here it is:
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Scorched Earth
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Fan of Knives
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Actions
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Set ScorchedEarth_Trig_Unit = (Triggering unit)
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Set Damage[1] = 1500.00
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Set Damage[2] = (1000.00 x ((Real((Agility of ScorchedEarth_Trig_Unit (Include bonuses)))) / 100.00))
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Set Damage_Integer = (Level of Fan of Knives for ScorchedEarth_Trig_Unit)
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Trigger - Turn on Scorched Earth Loop <gen>
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Scorched Earth Loop
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Set Temp_Point = (Position of ScorchedEarth_Trig_Unit)
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For each (Integer A) from 1 to 5, do (Actions)
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Loop - Actions
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Set FirePoint = (Temp_Point offset by 100.00 towards (18.00 + (72.00 x (Real((Integer A))))) degrees)
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Special Effect - Create a special effect at FirePoint using Environment\SmallBuildingFire\SmallBuildingFire2.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation(udg_FirePoint)
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For each (Integer A) from 6 to 15, do (Actions)
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Loop - Actions
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Set FirePoint = (Temp_Point offset by 250.00 towards (54.00 + (36.00 x (Real((Integer A))))) degrees)
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Special Effect - Create a special effect at FirePoint using Environment\SmallBuildingFire\SmallBuildingFire2.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation(udg_FirePoint)
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For each (Integer A) from 16 to 35, do (Actions)
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Loop - Actions
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Set FirePoint = (Temp_Point offset by 500.00 towards (72.00 + (18.00 x (Real((Integer A))))) degrees)
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Special Effect - Create a special effect at FirePoint using Environment\SmallBuildingFire\SmallBuildingFire2.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation(udg_FirePoint)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Then - Actions
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Set Unit_Group = (Units within 500.00 of (Position of ScorchedEarth_Trig_Unit))
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Unit Group - Pick every unit in Unit_Group and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(((Picked unit) belongs to an enemy of (Owner of Trig_Unit)) Equal to True) and ((((Picked unit) is alive) Equal to True) and (((Picked unit) is dead) Equal to False))
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Then - Actions
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Unit - Cause ScorchedEarth_Trig_Unit to damage (Picked unit), dealing Damage[Damage_Integer] damage of attack type Spells and damage type Normal
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Custom script: call DestroyGroup(udg_Unit_Group)
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Else - Actions
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Else - Actions
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Custom script: call RemoveLocation(udg_Temp_Point)
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