- Joined
- Aug 11, 2009
- Messages
- 6,528
Alright so apparently a lot of people have reported that in my map, derp link herp, they can't see any item/spell tooltip.
And the "bug" gets fixed for them after the first part of the map, which is ended by this trigger:
I myself don't have this bug, although I think the problem may lie in the initialization triggers, some action that's causing this problem :/
You can check the map for the rest of the triggers, maybe it's a common bug and not really trigger-related, I'm not quite sure :S But it has to be trigger-related, since it suddenly gets fixed after a certain trigger.
And the "bug" gets fixed for them after the first part of the map, which is ended by this trigger:
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Dark Warlord 1 Dies
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Events
- Unit - A unit Dies
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Conditions
- (Triggering unit) Equal to DarkWarlord[0]
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Actions
- Set Unit_Limit[0] = 0
- Game - Display to (All players) for 5.00 seconds the text: |cffffd700===|r |cf...
- Set Point[3] = (Center of Region 007 <gen>)
- Camera - Pan camera for Player 1 (Red) to Point[3] over 1.00 seconds
- Unit - Move Champion instantly to Point[3]
- Set Point[3] = (Position of Champion)
- Special Effect - Create a special effect at Point[3] using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Game - Display to (All players) for 10.00 seconds the text: |cffffd700Barrier W...
- Custom script: call RemoveLocation(udg_Point[3])
- Destructible - Remove ForceWall 2972 <gen>
- Sound - Stop music After fading
- Sound - Play The_Snow_Queen <gen>
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Champion Equal to Artesia 0001 <gen>
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Then - Actions
- Set Point[3] = (Center of Region 011 <gen>)
- Item - Create Health Potion at Point[3]
- Set Point[3] = (Center of Region 011 Copy <gen>)
- Item - Create Elven Chest Plate at Point[3]
- Set Point[3] = (Center of Region 011 Copy 2 <gen>)
- Item - Create Wraith's Mask at Point[3]
- Set Point[3] = (Center of Region 011 Copy 3 <gen>)
- Item - Create Apprentice's Gloves at Point[3]
- Set Point[3] = (Center of Region 011 Copy 4 <gen>)
- Item - Create Golden Boots at Point[3]
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- AI_Status Equal to True
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Then - Actions
- Cinematic - Fade out over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Wait 0.50 seconds
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Unit Group - Pick every unit in (Units in Region 022 <gen> owned by Player 10 (Light Blue)) and do (Actions)
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Loop - Actions
- Unit - Remove (Picked unit) from the game
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Loop - Actions
- Set Point[3] = (Center of Region 007 <gen>)
- Unit - Unhide AI
- Unit - Order AI to Follow Champion
- Trigger - Turn on AI Moving <gen>
- Trigger - Turn on AI Cast 2 <gen>
- Trigger - Turn on AI Cast 3 <gen>
- Trigger - Turn on AI Cast <gen>
- Cinematic - Fade in over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Wait 0.50 seconds
- Game - Display to (All players) for 5.00 seconds the text: |cff3399ffArutha:|r...
- Wait 5.00 seconds
- Game - Display to (All players) for 5.00 seconds the text: |cff3399ffChampion:...
- Wait 5.00 seconds
- Game - Display to (All players) for 5.00 seconds the text: |cff3399ffArutha|r ...
- Sound - Play Hint <gen>
- Sound - Destroy (Last played sound)
- Else - Actions
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If - Conditions
- Custom script: call RemoveLocation(udg_Point[3])
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Events
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Game Start
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Events
- Time - Elapsed game time is 0.00 seconds
- Conditions
-
Actions
- Hashtable - Create a hashtable
- Set HoT_Hash = (Last created hashtable)
- Unit - Hide Arutha 0020 <gen>
- Unit - Hide Arutha 0022 <gen>
- Set AI = Arutha 0020 <gen>
- Quest - Create a Required quest titled Leveling with the description |cffffd700Hero Leve..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
- Quest - Create a Required quest titled Credits with the description Blood Raven, The_Av..., using icon path ReplaceableTextures\CommandButtons\BTNAmbush.blp
- Quest - Create a Optional quest titled Artesia with the description |cffffd700Artesia|r..., using icon path ReplaceableTextures\CommandButtons\BTNSorceress.blp
- Quest - Create a Optional quest titled Auto-Pot with the description |cffffd700Auto-Poti..., using icon path ReplaceableTextures\CommandButtons\BTNPoTN_Incineration_Potion.blp
- Sound - Stop music After fading
- Sound - Play The_Other_Side_of_the_Door <gen>
- Unit - Pause Artesia 0001 <gen>
- Unit - Add Ward Shield (Ward Protector) to Ward Protector 0014 <gen>
- Unit - Add Ward Shield (Ward Protector) to Ward Protector 0015 <gen>
- Unit - Add Ward Shield (Ward Protector) to Barrier Ward 0009 <gen>
- Unit - Make Ward Protector 0014 <gen> Invulnerable
- Unit - Make Ward Protector 0015 <gen> Invulnerable
- Unit - Make Barrier Ward 0009 <gen> Invulnerable
- Unit - Add Ward Shield (Ward Protector) to Ward Protector 0028 <gen>
- Unit - Make Ward Protector 0028 <gen> Invulnerable
- Unit - Add Ward Shield (Ward Protector) to Ward Protector 0029 <gen>
- Unit - Make Ward Protector 0029 <gen> Invulnerable
- Unit - Add Ward Shield (Ward Protector) to Barrier Ward 0027 <gen>
- Unit - Make Barrier Ward 0027 <gen> Invulnerable
- Dialog - Hide Tips_Dialog for Player 1 (Red)
- Dialog - Change the title of Tips_Dialog to Show Tips?
- Dialog - Create a dialog button for Tips_Dialog labelled Accept
- Set Tips_DialogButtons[0] = (Last created dialog Button)
- Dialog - Create a dialog button for Tips_Dialog labelled Deny
- Set Tips_DialogButtons[1] = (Last created dialog Button)
- Dialog - Hide Camera_Dialog for Player 1 (Red)
- Dialog - Change the title of Camera_Dialog to Camera Setting
- Dialog - Create a dialog button for Camera_Dialog labelled Locked Camera
- Set Camera_DialogButtons[0] = (Last created dialog Button)
- Dialog - Create a dialog button for Camera_Dialog labelled Free Camera
- Set Camera_DialogButtons[1] = (Last created dialog Button)
- Dialog - Hide AI_Dialog for Player 1 (Red)
- Dialog - Change the title of AI_Dialog to AI Support?
- Dialog - Create a dialog button for AI_Dialog labelled Accept
- Set AI_DialogButtons[0] = (Last created dialog Button)
- Dialog - Create a dialog button for AI_Dialog labelled Deny
- Set AI_DialogButtons[1] = (Last created dialog Button)
- Dialog - Hide Selection_Dialog for Player 1 (Red)
- Dialog - Change the title of Selection_Dialog to Select Champion
- Dialog - Create a dialog button for Selection_Dialog labelled Artesia
- Set Selection_DialogButton[0] = (Last created dialog Button)
- Destructible - Make Elven Gate (Horizontal) 2895 <gen> Invulnerable
- If (Intro_Skip Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Cinematic - Fade out over 0.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Cinematic - Turn cinematic mode On for (All players)
- Cinematic - Disable user control for (All players)
- Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 0.00 seconds
- Wait 2.00 seconds
- If (Intro_Skip Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Camera - Apply Camera 002 <gen> for Player 1 (Red) over 0.00 seconds
- Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Wait 2.00 seconds
- If (Intro_Skip Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Set Point[1] = (Center of (Playable map area))
- Camera - Apply Camera 003 <gen> for Player 1 (Red) over 5.00 seconds
- Cinematic - Send transmission to (All players) from a Player 1 (Red) Priestess of the Moon named Syla at Point[1]: Play No sound and display Welcome to |cff0080.... Modify duration: Set to 5.00 seconds and Wait
- If (Intro_Skip Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Camera - Apply Camera 004 <gen> for Player 1 (Red) over 0.00 seconds
- Camera - Apply Camera 005 <gen> for Player 1 (Red) over 6.00 seconds
- Cinematic - Send transmission to (All players) from a Player 1 (Red) Priestess of the Moon named Syla at Point[1]: Play No sound and display After |cffffd700500.... Modify duration: Set to 6.00 seconds and Wait
- If (Intro_Skip Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Camera - Apply Camera 006 <gen> for Player 1 (Red) over 0.00 seconds
- Camera - Apply Camera 007 <gen> for Player 1 (Red) over 6.00 seconds
- Cinematic - Send transmission to (All players) from a Player 1 (Red) Priestess of the Moon named Syla at Point[1]: Play No sound and display And now he wishes t.... Modify duration: Set to 6.00 seconds and Wait
- If (Intro_Skip Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Camera - Apply Camera 008 <gen> for Player 1 (Red) over 0.00 seconds
- Camera - Apply Camera 009 <gen> for Player 1 (Red) over 6.00 seconds
- Cinematic - Send transmission to (All players) from a Player 1 (Red) Priestess of the Moon named Syla at Point[1]: Play No sound and display |cffff0000Stop|r hi.... Modify duration: Set to 6.00 seconds and Wait
- If (Intro_Skip Equal to True) then do (Skip remaining actions) else do (Do nothing)
- Cinematic - Fade out over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Custom script: call RemoveLocation(udg_Point[1])
- Wait 3.00 seconds
- Camera - Apply Camera 001 <gen> for Player 1 (Red) over 0.00 seconds
- Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region 002 <gen>
- Trigger - Turn on Lock Cam Game Start <gen>
- Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Cinematic - Turn cinematic mode Off for (All players)
- Cinematic - Enable user control for (All players)
- Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 0.00 seconds
- Game - Display to (All players) for 5.00 seconds the text: |cfff0fff0Choose yo...
- Sound - Play Hint <gen>
- Sound - Destroy (Last played sound)
- Wait 2.00 seconds
- Trigger - Turn on Select Champion <gen>
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Events
-
Skip Intro
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Events
- Player - Player 1 (Red) skips a cinematic sequence
- Conditions
-
Actions
- Trigger - Turn off (This trigger)
- Set Intro_Skip = True
- Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region 002 <gen>
- Custom script: call RemoveLocation(udg_Point[1])
- Camera - Apply Camera 001 <gen> for Player 1 (Red) over 0.00 seconds
- Trigger - Turn on Lock Cam Game Start <gen>
- Cinematic - Fade in over 2.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Cinematic - Turn cinematic mode Off for (All players)
- Cinematic - Enable user control for (All players)
- Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 0.00 seconds
- Game - Display to (All players) for 5.00 seconds the text: |cfff0fff0Choose yo...
- Sound - Play Hint <gen>
- Sound - Destroy (Last played sound)
- Wait 2.00 seconds
- Trigger - Turn on Select Champion <gen>
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Events
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Select Artesia
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Events
- Dialog - A dialog button is clicked for Selection_Dialog
- Conditions
-
Actions
- Sound - Stop music After fading
- Sound - Play The_Snow_Queen <gen>
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Clicked dialog button) Equal to Selection_DialogButton[0]
-
Then - Actions
- Trigger - Turn off Lock Cam Game Start <gen>
- Unit - Change ownership of Artesia 0001 <gen> to Player 1 (Red) and Change color
- Set Champion = Artesia 0001 <gen>
- Set Point[2] = (Position of Artesia 0001 <gen>)
- Special Effect - Create a special effect at Point[2] using Abilities\Spells\Human\MarkOfChaos\MarkOfChaosTarget.mdl
- Special Effect - Destroy (Last created special effect)
- Custom script: call RemoveLocation(udg_Point[2])
- Wait 2.00 seconds
- Cinematic - Fade out over 1.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Wait 2.00 seconds
- Unit - Unpause Artesia 0001 <gen>
- Camera - Reset camera for Player 1 (Red) to standard game-view over 1.00 seconds
- Set Point[2] = (Center of Region 000 <gen>)
- Set Point[3] = (Center of Region 001 <gen>)
- Camera - Pan camera for Player 1 (Red) to Point[2] over 0.00 seconds
- Unit - Move Champion instantly to Point[2], facing Point[3]
- Custom script: call RemoveLocation(udg_Point[2])
- Custom script: call RemoveLocation(udg_Point[3])
- Cinematic - Fade in over 1.00 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
- Game - Display to (All players) for 5.00 seconds the text: |cfff0fff0Find the ...
- Game - Display to (All players) for 20.00 seconds the text: |cffdaa520Artesia: ...
- Selection - Select Champion for Player 1 (Red)
- Dialog - Show AI_Dialog for Player 1 (Red)
- Else - Actions
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If - Conditions
-
Events