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[Campaign] Tomoraider's Campaign Series

Discussion in 'Map Development' started by tomoraider, Feb 8, 2014.

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  1. Chen

    Chen

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    Wow, cool!
     
  2. istvan921

    istvan921

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    This idea is fucking cool
     
  3. Shatterfury

    Shatterfury

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    Tomo, what about the basic ranged unit of the Forsaken? It`s still called Dark Ranger? How many rangers did the Forsaken get hold of ? :D

    The architecture is very good, in my opinion."Forsakenising" the Human architecture is a good call. Much better then using Scourge architecture
     
  4. tomoraider

    tomoraider

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    Yes, the Dark Ranger is staying as it is.
     
  5. Shatterfury

    Shatterfury

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    Maybe you would consider making it a 3 food unit? :D
     
  6. Captain Cool

    Captain Cool

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    Not strong enough to have 3 food
     
  7. PlankingWolf

    PlankingWolf

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    Now I'm liking it! That is awesome!
     
  8. Forsaken

    Forsaken

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    Looks really nice, but the building will still create blight around?
     
  9. knight26

    knight26

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    Oh I had no idea about this thread tomo!, Thanks for pointing it out now I can see at the progress.
    Good luck man! :)
     
  10. Shatterfury

    Shatterfury

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    Of course it will need new stats to match the 3 food. :p

    It has the stats of average archers now. :D

    Judging from the image, the buildings still create and require blight.
     
  11. tomoraider

    tomoraider

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    Yes, I will be keeping the blight for the Forsaken. The buildings look weird when not on blight. Though farms and towers will create a much smaller blight circles compared to other buildings.

    Thanks :)

    I'll be keeping the ranger as it is, it doesn't really need any changes.
     
  12. Chen

    Chen

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    You know, the "Attack on the Lich King" part could be improved, It can follow the lore more, but some could stay as it is.
     
  13. Captain Cool

    Captain Cool

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    Well WOW lore pretty fickle as it is anyway so he better off just sticking his own thing.

    Dreadguards are pretty dam strong too maily due to their Spell immunity.
     
  14. knight26

    knight26

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    You people need to seriously stop criticizing his unit formations.
    For one here's why I disagree with you: Dreadguards don't have a really high HP, their life drain spell makes them UNABLE to attack while casting, their spell immunity is there only to make sure they don't die too fast on the front. Their role is a tank - to take the damage, they aren't really high damage dealers.
     
  15. tomoraider

    tomoraider

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    Dreadguards are staying the same as they are, but they'll be getting a new spell like I said on the front page. Knight26 has described their role exactly as it should be.

    And the Northrend story will be improved, it's why I'm doing v.2.0 of the campaign.
     
  16. Go'el

    Go'el

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    That's awesome, tell me, the workers are skeletons?
     
  17. tomoraider

    tomoraider

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    Yes, they are.
     
  18. Chen

    Chen

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    Yay! That skin you used for the worker is cool!
     
  19. Even

    Even

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    The only sad thing about this change is that the Forsaken's workers will follow the humans' and orcs' in going to and fro to collect gold... I really love the Undead auto-gathering T.T Oh well, I guess I could still live without it xD
     
  20. tomoraider

    tomoraider

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    Well, these Forsaken workers technically are humans, just undead.
     
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