Hey guys, I could need some feedback / additional ideas on this one. I was thinking long time about a fitting fourth ability but nothing seems to be really fitting, so maybe you can think of something appropriate. As Tigers usually don't spit fire and throw giant impales at enemies, this one is a bit tricky to me.
Tiger is a meele-damage-dealing mobileish class.
Usually I have 3 active spells and 1 passive on every hero, so I don't need another passive.
It's a hero I'm using in a Hack'n'Slay styled RPG map.
What I have so far:
Name: Aspros,
Model: White Tiger
Icon: Priestess of the Moon
Abilities:
Sandy Surprise: Deals AGI x2 + manipulates enemy perception (slow or miss)
Pounce: Leaps foreward and deals damage, low cost, low cd
Savage Nature (Passive): Works like Return-Aura, just some other cosmetics / effects.
What I need:
-A forth ability which fits into the kit with the others, icons are all in brown-reddish tone.
-Maybe an additional effect on Savage Nature.
I'm glad about any feedback / further suggestions!
Best regards,
Hades
Tiger is a meele-damage-dealing mobileish class.
Usually I have 3 active spells and 1 passive on every hero, so I don't need another passive.
It's a hero I'm using in a Hack'n'Slay styled RPG map.
What I have so far:
Name: Aspros,
Model: White Tiger
Icon: Priestess of the Moon
Abilities:
Sandy Surprise: Deals AGI x2 + manipulates enemy perception (slow or miss)
Pounce: Leaps foreward and deals damage, low cost, low cd
Savage Nature (Passive): Works like Return-Aura, just some other cosmetics / effects.
What I need:
-A forth ability which fits into the kit with the others, icons are all in brown-reddish tone.
-Maybe an additional effect on Savage Nature.
I'm glad about any feedback / further suggestions!
Best regards,
Hades