- Joined
- Jul 6, 2008
- Messages
- 314
I've got some heroes that I'm unsure about, and I would like some input before i start testing my footmen frenzy like map. There are a couple of abilities that don't feel right, make someone too powerful, or make someone too sucky that I want suggestions on. And if you think that everything is horrible, then by all means say so and I'll think about it and change it completely.
Keep in mind that I am not great with abilities, and pretty much everything I have is edited from an existing one and not trigger related.
Color Code
I'm almost definitely keeping this one
I like it, but not that much and would be willing to substitute
I hate this ability, and it's the whole reason I made this thread.
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First Hero - Count (Vampire)
Description/Tactics: He's a tank like hero who specializing in regeneration lots of life. This is the hero that I don't like the most and want to change but don't know what to.
Default:Sleep - Turns into a unmoving, unattacking version of himself which looks like a grave. He get's a big regeneration boost in this form (Stone Form).
Level 1: Blood Suck: It's just shadow strike. I need something better and just put this as a filler. It doesn't even restore life.
Level 1: Iron Strength - Bash pretty much.
Level 6: Vampire Frenzy - Vampiric potion on crack, lasts for 15 seconds.
Level 10: Bat Swarm: Locust Swarm with massive damage and no life return.
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Second Hero: Hunter
Description/Tactics: A flying hero with very low life and a variety of spells, but mostly deals damage. I don't like the having 2 passive level 1 spells. EDIT: This hero is finished.
Default: Hide: Duh
Level 1: Tigers: Summons powerful tigers. Uses the orange striped tiger model. They have no abilities, which upsets me. (EDIT)
Level 1: Impaling Strike: Critical Strike maintaining low percentages while driving up the damage bonus.
Level 6: Trueshot Aura: Duh II (EDIT)
Level 10: Lunar Fury: Channeling Spell, Rain of Chaos without the Infernals, just the damage. Uses crystal infernal birth model.
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Hero 3 - The Shaper
Description Tactics: This guy is the master of buffs and one of the ultimate supporting heroes.
Default: Banish - It's the same and boring.
Level 1: War Golem - Summon that does no damage, and instead casts various buffs depending on the level of the spell.
Level 1: Magic Binding -Web..Also Boring
Level 6: Aura Ward - I like it, self-explanatory ward that gives auras.
Level 10: Procreate - Wand of Illusion with big damage boosts and low cooldown. I got to the ultimate and realized I didn't know what it would be..so I put this.
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Hero 4 - Legend
Description/Tactics - Big bad crypt lord like hero that's good at taking damage, and reflecting it back.
Default ???
Level 1: Mythic Armor Simply an armor boost to compensate for his low agility.
Level 1: Flame Body Simply Immolation
Level 6: Fel Aura -Stronger than usual thorns aura
Level 10: ???
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And that's all folks.. Previewing this post I realize I have created the fruitiest thread ever.
Keep in mind that I am not great with abilities, and pretty much everything I have is edited from an existing one and not trigger related.
Color Code
I'm almost definitely keeping this one
I like it, but not that much and would be willing to substitute
I hate this ability, and it's the whole reason I made this thread.
-------------------------------------------------------------------------
First Hero - Count (Vampire)
Description/Tactics: He's a tank like hero who specializing in regeneration lots of life. This is the hero that I don't like the most and want to change but don't know what to.
Default:Sleep - Turns into a unmoving, unattacking version of himself which looks like a grave. He get's a big regeneration boost in this form (Stone Form).
Level 1: Blood Suck: It's just shadow strike. I need something better and just put this as a filler. It doesn't even restore life.
Level 1: Iron Strength - Bash pretty much.
Level 6: Vampire Frenzy - Vampiric potion on crack, lasts for 15 seconds.
Level 10: Bat Swarm: Locust Swarm with massive damage and no life return.
--------------------------------------------------------------------------
Second Hero: Hunter
Description/Tactics: A flying hero with very low life and a variety of spells, but mostly deals damage. I don't like the having 2 passive level 1 spells. EDIT: This hero is finished.
Default: Hide: Duh
Level 1: Tigers: Summons powerful tigers. Uses the orange striped tiger model. They have no abilities, which upsets me. (EDIT)
Level 1: Impaling Strike: Critical Strike maintaining low percentages while driving up the damage bonus.
Level 6: Trueshot Aura: Duh II (EDIT)
Level 10: Lunar Fury: Channeling Spell, Rain of Chaos without the Infernals, just the damage. Uses crystal infernal birth model.
-------------------------------------------------------------------------
Hero 3 - The Shaper
Description Tactics: This guy is the master of buffs and one of the ultimate supporting heroes.
Default: Banish - It's the same and boring.
Level 1: War Golem - Summon that does no damage, and instead casts various buffs depending on the level of the spell.
Level 1: Magic Binding -Web..Also Boring
Level 6: Aura Ward - I like it, self-explanatory ward that gives auras.
Level 10: Procreate - Wand of Illusion with big damage boosts and low cooldown. I got to the ultimate and realized I didn't know what it would be..so I put this.
--------------------------------------------------------------------------
Hero 4 - Legend
Description/Tactics - Big bad crypt lord like hero that's good at taking damage, and reflecting it back.
Default ???
Level 1: Mythic Armor Simply an armor boost to compensate for his low agility.
Level 1: Flame Body Simply Immolation
Level 6: Fel Aura -Stronger than usual thorns aura
Level 10: ???
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And that's all folks.. Previewing this post I realize I have created the fruitiest thread ever.
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