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[THW Terraining Challenges] Challenge #3

Discussion in 'Terrain & Level Design' started by Arcany, Sep 27, 2009.

  1. meOme

    meOme

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    Ok sorry, overlooked that. :ned:
     
  2. Archipelago

    Archipelago

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    So here's my first wip. Im gonna make a no import :D
     

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  3. raid1000

    raid1000

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    fix the fences! they look random
     
  4. ZlatniLav

    ZlatniLav

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  5. Oziris

    Oziris

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    Lol, ZlatniLav. Your is the best. I give you my word!
     
  6. Rocker742

    Rocker742

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    Trying to do this kinda terrain confuses me.. :sad: someone, quick, give me some protips.

    EDIT: Here's my first WIP.. how does it look?
     

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    Last edited: Oct 1, 2009
  7. meOme

    meOme

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    @Archipelago: Doesn't look bad, but I can't really see the 'Air'-theme.

    @ZlatniLav: Well... at least it follows the theme. xD

    @Rocker742: Looks... empty? I like the texture of the sunken ruins rocks, apart from that I can't say much about it. ^^

    -----------------------------------------------

    And now let's come to my entry to this contest.
    I allways wanted to do one of these doodad-abuse-pics, and this contest looked like the perfect opportunity. So here it is, my first doodad-abuse-pic ever: "Floating Naga Temple" (1404 Doodads ^^)

    [​IMG]

    Something i could do to make it better? :)

    PS: I used one imported model: The grass elevator from this doodad-pack.

    PPS: Holy Maccaroni, it's 5:15 AM allready. Looks like I was way too focused on mapping. x_x

    PPPS: Lol, the pic has 8 times the filesize of the map where I made the screenshot. xD
     
  8. Arcany

    Arcany

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    Archipelago

    Looking okay but it's pretty standard, try to focus on stuff in the air more.

    Rocker742

    The island is well constructed but the sky is really ugly, replace it with another sky. Not much else to see so far, keep it up.

    meOme

    I like this alot, it has potential but alot of things could be added. What I'd like to see is this structure to be on a floating island, it is rather flat atm.
     
  9. Kwah

    Kwah

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    Wips. Camera is unsure.

    Also, bottom of island will be developed if I do a shot including that.

    Second shot is showing off the general structure. This is all below the map. btw.
     

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  10. meOme

    meOme

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    Well, I wanted it to be "a floating temple" and not "a temple on a floating island". And what's so bad about 'flat'?

    What about this non-floating version? I think it looks less flat like this.

    [​IMG]
     
  11. Kwah

    Kwah

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    It just looks awfully plain and repetitive.
     
  12. meOme

    meOme

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    I don't know if you're talking to me (although it would make me rather sad), but your criticism is not very constructive.
     
  13. Kwah

    Kwah

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    Well, it's just far too regular. Try to shake things up a bit and add more character/texture to the piece.

    That's my take on it anyway.
     
  14. Rocker742

    Rocker742

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    second WIP :grin:

    also.. I like the sky :cry: all the other ones look really weird
     

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  15. Lancer1111

    Lancer1111

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    I will base my terrain of this pic:
     

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  16. Oziris

    Oziris

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    The contest ended today Lancer1111. Sorry.
     
  17. Lancer1111

    Lancer1111

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    I'll better read next time...
     
  18. Rocker742

    Rocker742

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    Not very many entries :cry: .. but I like this subject and I might consider practicing doing this more :grin:
     
  19. Kwah

    Kwah

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  20. Arcany

    Arcany

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    Hmm, another challenge with only a few entries and some unfinished terrain. I will make future challenges Bi-weekly.

    hawk900

    The doodads you used don't really match, a better matching and organised foreground would greatly improve this piece.

    Rocker742

    Great concept, the execution is also coming along very nicely. This terrain has potential and I'd love to see the finished pic.

    meOme

    As I said, I like this; but as hawk900 mentioned it is a bit plain and repetitive. It is missing some artistic value. The construction is well made though.

    Archipelago
    The concept is nice, but the execution could've been better. The foreground is creative but not exactly beautiful.

    Terraining Challenges are now bi-weekly and therefore the deadline hase been pushed to Sunday 11-10