hello guys, i wanna share my experience about threat, and my understanding on it. do note that this isnt 100% accurate especially the numbers i will put and is only based on my observations.
i wanna listen to your observations on threat mechanics too so pls share it.
-basic, highest threat gets targeted by threat related spells, normal attacks
-each 1 dmg dealt on enemy generates 1 point of threat, heroic presence generates 1.2 on melee attacks (dont know if this affects dmg from skills)
-bar on top right shows (ur threat/highest threat in ur team) in percentage values
-shield slam/crucify generates more threat dunno if percent based or a fixed value
-GA takes all threat generated by target and add it to crusader's threat
-heal generates threat, no idea if it is split among enemies or if 1heal point = 1 threat
-threat reducers (barbed arrow divine protection), no idea, but mind twist and blurred motions should be removing 30% of your current threat
-divine protection generates threat for bishop and amount of threat depends on the amount of shield (SPx5 i think)
-taunt adds a big threat (thousands maybe) for 4 or 6 seconds and then removes it after expiring
-special cases are gaspode, i think he gets a default amount of threat at start
-shade doppels, no idea
well thats what i observed, everything is open for corrections, would honestly want Z to clear up everything.
i wanna listen to your observations on threat mechanics too so pls share it.
-basic, highest threat gets targeted by threat related spells, normal attacks
-each 1 dmg dealt on enemy generates 1 point of threat, heroic presence generates 1.2 on melee attacks (dont know if this affects dmg from skills)
-bar on top right shows (ur threat/highest threat in ur team) in percentage values
-shield slam/crucify generates more threat dunno if percent based or a fixed value
-GA takes all threat generated by target and add it to crusader's threat
-heal generates threat, no idea if it is split among enemies or if 1heal point = 1 threat
-threat reducers (barbed arrow divine protection), no idea, but mind twist and blurred motions should be removing 30% of your current threat
-divine protection generates threat for bishop and amount of threat depends on the amount of shield (SPx5 i think)
-taunt adds a big threat (thousands maybe) for 4 or 6 seconds and then removes it after expiring
-special cases are gaspode, i think he gets a default amount of threat at start
-shade doppels, no idea
well thats what i observed, everything is open for corrections, would honestly want Z to clear up everything.