There is a spell out there that has been asked for many, many times.
I will continue to List them here:
1. Slow down time in a general location of the map instead of the entire map.
2. Block Spell that doesn't bug out.
3. Attack while moving at the same time.
4. Giving Doodads HP bars above it's head (rather entertaining for tricking people)
5. Producing a Hero That makes a player completely blind of everything and only allows him to be like a true demon hunter, blind and relies on senses, I will explain this.
To make a single player blind for a hero concept is to make sure they can see the terrain and nothing else unless an action happens, using Visibility triggers is hard to work with if you don't know how to prevent Desyc. The best way to do this is to use Dummies for Vision. Ways to hunt down players with senses and other means. This System will be located in my Map Reign of the Horde, a Blind Hellhound that can hunt down prey by being given sight of units nearby that he can smell or hear, if your walking he can see you, if you are really close to him, he will pick up your scent for X seconds. I don't care if people say if something is impossible I just poke them in the eye and tell them How it can be done instead of rubbing it off.
Spell 1: Slow down time in a general location
How to do it: The map must have all projectiles as Custom Projectiles that can have their Speed's alternated any time, so if they enter the Time zone field they are slowed down before impact. allowing one to literally walk around a projectile and attack you. You can easily improve the effects by slowing down animation, attacks, speed, turn speed, knockback speed, if they are not in the zone they go back to normal speed. The game has to be built for the spell before the game is fully made. If you abuse this, it will result in an Epic fail.
Spell 2: Make the unit invul then calculate the damages, sheesh. IT blocks all damage period so you can just calculate it on the spot and still obtain the damage being dealt with the armor reductions even though the unit received Nothing. Just make sure all units on the map are allowed to smack invul units or they re-target to something else. durpa durpa.
Spell 3: The mounting system where you attach two units onto eachother. Attach a unit to a invisible dummy that can't be seen. This will give the effect that he is moving while attacking at the same time.
Spell 4: That's more of a joke then being serious, who would want that? It can be done though.
Spell 5: You can see in my Map Reign of the Horde when it comes out, even though no one ever comments on it.
For the people that need to see it to believe it. Make it, don't bark up my tree, I only do GUI but I am insanely creative lol.
I will continue to List them here:
1. Slow down time in a general location of the map instead of the entire map.
2. Block Spell that doesn't bug out.
3. Attack while moving at the same time.
4. Giving Doodads HP bars above it's head (rather entertaining for tricking people)
5. Producing a Hero That makes a player completely blind of everything and only allows him to be like a true demon hunter, blind and relies on senses, I will explain this.
To make a single player blind for a hero concept is to make sure they can see the terrain and nothing else unless an action happens, using Visibility triggers is hard to work with if you don't know how to prevent Desyc. The best way to do this is to use Dummies for Vision. Ways to hunt down players with senses and other means. This System will be located in my Map Reign of the Horde, a Blind Hellhound that can hunt down prey by being given sight of units nearby that he can smell or hear, if your walking he can see you, if you are really close to him, he will pick up your scent for X seconds. I don't care if people say if something is impossible I just poke them in the eye and tell them How it can be done instead of rubbing it off.
Spell 1: Slow down time in a general location
How to do it: The map must have all projectiles as Custom Projectiles that can have their Speed's alternated any time, so if they enter the Time zone field they are slowed down before impact. allowing one to literally walk around a projectile and attack you. You can easily improve the effects by slowing down animation, attacks, speed, turn speed, knockback speed, if they are not in the zone they go back to normal speed. The game has to be built for the spell before the game is fully made. If you abuse this, it will result in an Epic fail.
Spell 2: Make the unit invul then calculate the damages, sheesh. IT blocks all damage period so you can just calculate it on the spot and still obtain the damage being dealt with the armor reductions even though the unit received Nothing. Just make sure all units on the map are allowed to smack invul units or they re-target to something else. durpa durpa.
Spell 3: The mounting system where you attach two units onto eachother. Attach a unit to a invisible dummy that can't be seen. This will give the effect that he is moving while attacking at the same time.
Spell 4: That's more of a joke then being serious, who would want that? It can be done though.
Spell 5: You can see in my Map Reign of the Horde when it comes out, even though no one ever comments on it.
For the people that need to see it to believe it. Make it, don't bark up my tree, I only do GUI but I am insanely creative lol.
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