Q1: How do I make a Tornado-like effect make up with dummy units?
For an example, this shape but with more varieties.
- refer to nothing
= refer to the dummy
-----=-----=-----
------=---=------
-------=-=-------
--------=---------
*Those dummies needs to be rotating*
Q2(Solved): Can I modify an ability's AoE with trigger?
Q3(Solved): Can I modify an unit's base stats(Hp/Mp/Damage/Armor) based on a Hero's Stats(Str/Agi/Int)?
Q4: How do I make a Chain-Shadow Strike ability which bounce off after 5 seconds?
Q5(Solved): How to make a dummy projectile-ability which will chase it's target?
Q6: If I have 2 set of trigger, each does the same thing. But Set 1 will use each trigger to turn on the following trigger on. While Set 2 will use trigger that check boolean that turned on in the previous trigger. Which set will be more efficient/lagless?
Q7(Solved): How do I make an ability that will change into another when it will casted? Sometimes I've got a bug that will will change to another without the spell casted.
Q8(Solved): In a loop-moving trigger. How should I do to make a unit looks flying up and then down and finally ends at the end point?
Example:
I cast a spell to move target from it's position to mine. And make it fly up and down. How should I do the trigger?
Q9: Is it possible to make an effect which looks like A unit is grappling B unit?
Q10: Is it possible to detect if a unit is Impact on the ground(after falling down)?
Q11: What is "Sin" and "Cons"?
This is all I wanted to ask for now. Hopefully anyone could help me. Thanks.
Edit 18/6: Added 3 question, 2 solved.
For an example, this shape but with more varieties.
- refer to nothing
= refer to the dummy
-----=-----=-----
------=---=------
-------=-=-------
--------=---------
*Those dummies needs to be rotating*
Q2(Solved): Can I modify an ability's AoE with trigger?
Q3(Solved): Can I modify an unit's base stats(Hp/Mp/Damage/Armor) based on a Hero's Stats(Str/Agi/Int)?
Q4: How do I make a Chain-Shadow Strike ability which bounce off after 5 seconds?
Q5(Solved): How to make a dummy projectile-ability which will chase it's target?
Q6: If I have 2 set of trigger, each does the same thing. But Set 1 will use each trigger to turn on the following trigger on. While Set 2 will use trigger that check boolean that turned on in the previous trigger. Which set will be more efficient/lagless?
Q7(Solved): How do I make an ability that will change into another when it will casted? Sometimes I've got a bug that will will change to another without the spell casted.
Q8(Solved): In a loop-moving trigger. How should I do to make a unit looks flying up and then down and finally ends at the end point?
Example:
I cast a spell to move target from it's position to mine. And make it fly up and down. How should I do the trigger?
Q9: Is it possible to make an effect which looks like A unit is grappling B unit?
Q10: Is it possible to detect if a unit is Impact on the ground(after falling down)?
Q11: What is "Sin" and "Cons"?
This is all I wanted to ask for now. Hopefully anyone could help me. Thanks.
Edit 18/6: Added 3 question, 2 solved.
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