Tornado Invulnerability

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Mar 16, 2014
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The tornado spell always forces the summoned unit to be invulnerable. Removing the invulnerability through triggers doesn't seem to work ("Make unit vulnerable" and "Remove ability invulnerable (neutral)" ). Any suggestions for how to make a summoned unit from the tornado ability not be invulnerable?
 
I'd recommend just making a new ability+buff based off water elemental and have it summon the tornado summoned unit. also include all the settings like the tornado sound loop. There might be a better solution but I can't figure it out.

Seems something with the tornado ability makes the summoned unit invulnerable regardless of any object editor setting, game play constant, or triggered workaround.
 
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